Sep 15, 2007, 06:41 PM // 18:41
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#21
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Yeah, when I saw the first post the Charr in Ascalon came to mind right off the bat. Then another thing came to mind. Just like the Lightbringer stuff only works on certain creatures (the ones in Nightfall but not the same creature types in say FoW), has anyone checked to make sure they didn't tie it to Charr in GW:EN only? That would be stupid, but they do lot of stupid stuff. Lightbringer does metnion Abaddon's minions which kind of justifies that one.
Just a thought.
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Sep 15, 2007, 09:06 PM // 21:06
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#22
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Academy Page
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Quote:
Originally Posted by CyberNigma
Yeah, when I saw the first post the Charr in Ascalon came to mind right off the bat. Then another thing came to mind. Just like the Lightbringer stuff only works on certain creatures (the ones in Nightfall but not the same creature types in say FoW), has anyone checked to make sure they didn't tie it to Charr in GW:EN only? That would be stupid, but they do lot of stupid stuff. Lightbringer does metnion Abaddon's minions which kind of justifies that one.
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It works with Charr in Ascalon only if you're in Hard Mode , which probably means it only works on level 20+ Charr in general.
Quote:
Originally Posted by BlackSephir
They bought GWEN, genius. Why should they buy another chapter?
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Um, they had to own at least one other chapter to buy EotN in the first place. With the release of the Platinum Edition, you can get both Prohpecies and EotN together to start with.
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Edification gives you bonus energy not only against, let's say, golems, right?
The same goes for Norn bonus. Dwarves have only + against Destroyers but it's a damn good bonus. Not to mention Dwarven skills are way better than EV's.
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- Edification only gives you the bonus while in Asuran territory. That's only 6 zones in the entire world.
- Heart of the Norn, similarly, only gives you the bonus while in Norn territory - again, 6 zones.
- Lightbringer gives you a bonus against Abaddon's servants. This is only useful in the Realm of Torment and a few other areas in Elona.
- Stout-Hearted gives you a bonus against Destroyers. Much more limited than Lightbringer, as Destroyers only appear in a very few areas in the EotN campaign.
Based on the above, I think Rebel Yell's bonuses against Charr are just fine. You've got the three areas in EotN, and then you've got 4 missions and 5-6 areas in Ascalon where it's extremely useful in Hard Mode.
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Hahah. In GWEN? Dala Uplands, Grothmar Wardowns, Sacnoth Valley and one, short Norn quest. Oh, and maybe 2 dungeons with Charr.
For example, Asura have Alcazia Tangle, Arbor Bay, Magus Stones, Riven Earth, Sparkfly Swamp and Verdant Cascades.
Far more zoens with Charr to fight "then" there is Asura or Norn zones you say? That's very interesting. Any more bulls**t you want to say?
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As I noted above, there are lots more Charr-filled zones in Ascalon. Besides, what does the number of zones have to do with anything? If you're farming reputation points, you're doing it in one place - Varajar Fells, Magus Stones, or Sacnoth Valley. It's not like you'll get anything more for clearing all 6 Asuran zones than you will for clearing the 3 Charr Homeland zones twice.
Last edited by dr_ishmael; Sep 15, 2007 at 09:17 PM // 21:17..
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Sep 15, 2007, 09:14 PM // 21:14
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#23
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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HM ascalon areas..says it all
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Sep 15, 2007, 09:19 PM // 21:19
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#24
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Um, they had to own at least one other chapter to buy EotN in the first place. With the release of the Platinum Edition, you can get both Prohpecies and EotN together to start with.
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They had to own one chapter out of three. Maybe they own Nightfall, Factions, maybe they don't own Prophecies. Don't change topic to what can people buy. The point is- they bought GWEN.
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Edification only gives you the bonus while in Asuran territory. That's only 6 zones in the entire world.
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And in how many areas in GWEN we have Charr?
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Lightbringer gives you a bonus against Abaddon's servants. This is only useful in the Realm of Torment and a few other areas.
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Something I don't get- why are we talking about Nightfall? This is GWEN board, GWEN topic, nobody gives a s**t about Lightbringer, ok?
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Stout-Hearted gives you a bonus against Destroyers. Much more limited than Lightbringer, as Destroyers only appear in a very few areas in the EotN campaign.
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Funny thing, why do you compare it to the Lightbringer title instead of Rebel Yell? It's not about Lightbringer vs other GWEN titles and skills, it's about Rebel Yell and EV skills vs other titles and GWEN skills. In GWEN territory.
And as I said before, +x dmg and +x health at the same time for using skill is awesome, Dwarven skills are awesome too.
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As I noted above, there are lots more Charr-filled zones in Ascalon.
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Again, Prophecies, we're talking about GWEN.
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Besides, what does the number of zones have to do with anything?
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Um, because if you have 6 Asuran zones that means Edification works in 6 zones? And if you have less zones with Charr that means Rebel Yell will be less useful, hello?
Quote:
If you're farming reputation points
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Who said anything about farming rep points? Because I'm sure it wasn't me.
Last edited by BlackSephir; Sep 15, 2007 at 09:21 PM // 21:21..
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Sep 15, 2007, 09:36 PM // 21:36
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#25
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Ascalonian Squire
Join Date: Sep 2007
Location: Hell
Profession: Mo/
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All true
But Vanguard do have the best looking Monk amour
Well worth the 6 hrs to farm the title
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Sep 15, 2007, 09:48 PM // 21:48
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Now that I come to think on it, Lightbringer should work also with:
- Tyrian Titans.
- Shiro'ken.
- Creatures in the Tombs of Primeval Kings.
It's not fair being able to get a title in one region usable in other, but other that would be logical (Abbadon demonic servants).
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Sep 16, 2007, 01:52 AM // 01:52
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#27
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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and since it does holy damage it should work against undead as well. not the interrupt effect, just the damage.
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Sep 16, 2007, 02:42 AM // 02:42
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#28
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Yall whine too much, get a job :P
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Sep 18, 2007, 04:43 AM // 04:43
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#29
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Academy Page
Join Date: Jan 2006
Location: Central United States
Guild: The Lords of Doom [LOD]
Profession: W/Mo
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Quote:
Originally Posted by Equaliser
All true
But Vanguard do have the best looking Monk amour
Well worth the 6 hrs to farm the title
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6Hrs? Did you find some magical spot to farm points?
I would be lucky to get 6k points in 6hrs.
Just doesnt make sense that the faction class with the weakest skills and such is the hardest to farm.
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Sep 18, 2007, 04:55 AM // 04:55
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#30
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Of course they're lame, if any group has Gwen second in command then they suck incredibly
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Sep 18, 2007, 04:56 AM // 04:56
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#31
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Frost Gate Guardian
Join Date: Aug 2007
Location: post ascalon
Guild: Over The [Wall]
Profession: W/
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i disagree about the title benifits being bad but i have to say i feel totally ripped on my monument armor which is all reskins except for the legs although it is fun to talk around with a copy of the armor with all the peices (templar helm primeval gloves luxon boots sunspear chestpiece and monument legs) but ya way to fail anet. and yes i know ive said this about 4 times :P
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Sep 18, 2007, 05:01 AM // 05:01
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#32
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Onarik Amrak
Yeah, they changed it. At least it covers all Charr now. Some of them use Conjure Frost.
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Which I first saw as a reaction to the Charr realising that they're enemies had been preparing themselves against fire and devised a counter . Still works against things like Mantra of Flame or people wearing Pyromancer or Pyrebound insignias though, I suppose...
As the bonus against fire though, it had two things that made it more generally applicable: It covered some of the Charr allies and minions as well (such as the inhabitants of the Burning Forest) and served as a 'generic' title that could be used whenever another title wouldn't be activated - a small boost to armour against fire may not be that significant, but it's better than nothing at all.
It's probably this portability that ANet wanted to remove.
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Sep 18, 2007, 05:32 AM // 05:32
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#33
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [PMS]
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I think rebel yell is just fine, given that there are a lot of charr in the vanguard areas. Sure it's a small area, but it's still useful in that small area. That means the size is the problem, not the title effect.
I think stout-hearted is far weaker. How many dungeons are there in GW:EN? And how many have destroyers? Very few. The title effect does nothing to help in the trickier dungeons. So all that grinding gives you no help when you go to defeat frostmaw, forgewight, or cyndr. (Except for the skills themselves, which are very good).
That effect is also useless if you're a support character. So far I've beaten the game on my rit using mostly spirits. All the other title effects help me to some degree, but stout-hearted does nothing for me. And even so, the destroyers were still no challenge.
So I'd rather have a title effect that was useful in dungeons.
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Sep 18, 2007, 07:27 AM // 07:27
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#34
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Funny how some people moan about Grind Wars, while others complain that their grind doesn't get them as much as it should.
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Sep 18, 2007, 07:55 AM // 07:55
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#35
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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In reply to the OP:
No they are not
FFS they have a title that works outside of GWEN = FTW.
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Sep 18, 2007, 08:27 AM // 08:27
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#36
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Frost Gate Guardian
Join Date: Aug 2007
Location: England
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I do have a W/Mo, your point being? This account on here is named after my W/Mo, my 1st character, I also have: Necromancer, Elementalist, Derivish, Ritualist, Assassin, and Two Monks. Just because I choice to post via the name that I am known by ingame means what exactly? I only know how to play W/Mo?
Quote:
Originally Posted by BlackSephir
Asura- Edification. Title. You have +5...15 Energy while in Asura territory.
Bonus energy is always good. And you always have bonus energy while in Asuran territory.
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Yea this is usfull. But to be totally honest, I play all my casters with builds that can manage their energy. I don't need an unlimited supply of energy given to me by the game because I use skills to maintain my energy at a usable level. The extra energy is nice, but unless I'm going to be fighting none stop for a rather stupidly long time it doesn't really affect me that much. Allows to me be a little less carful with my Energy Management. Maybe in HardMode this will be more helpful, but untill then...
Quote:
Originally Posted by BlackSephir
Norn- You have +53..90 Health while in Norn territory.
The same, bonus health is always good.
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This one is good, nobody can or even should try to argue with that.
Quote:
Originally Posted by BlackSephir
Dwarves- Stout-Hearted. Title. Whenever you use a Skill against a Destroyer, it takes 6..15 damage and you gain 6..15 Health.
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This has its benefits but they are very limited. Sure people get healed a little bit when they use a skill on a destroyer, but on a while it is a very limited affect, Nobody is going to spam enough skills to make this fantastic and absolutly needed in a team build. It'll do next to no benefit from a monk, lets face it 15 health isn't much at all, and casters aren't going to be able to use spells enough to make it worth while. Sure a little extra damage is nice, but nothing to right home about.
[QUOTE=BlackSephir]Considering you'll be fighting destroyers at the end of the game, very good. Bonus damage and heal is always good.[\QUOTE]
But the rest of the game? Usless
[QUOTE=BlackSephir]And now Ebon Vanguard.
Rebel Yell. Title. You have +5..x armor against damage from Charr. You gain 30..100% more adrenaline when you hit a Charr. You gain 2 energy when you kill a Charr.[\QUOTE]
Extra Adrenaline for the Warriors and Paragons = More Dmg being delt by them, more than 15 extra dmg every time they use a skill because they'll be using their adrenaline skills twice as much. Extra armour Vs Char, now that is really very helpful. Not many people understand how much extra armour helps. It is infact actually a lot better to have more armour than it is to have more health given to you.
2 Energy per char killed.. Small amount of Soul Reaping. Now this is going to be helpful. 2 Energy might not seem like a lot, but it'll cut back on regen times, allow for better Energy Management for all of the teams casters with no effort on their part.
And it works outside of EoTN, which is great. It's about time that I saw some rewards from some of my titles in other games. It's not my fault that you haven't gone and brought Proph (which just so you know is actually the best of the GW Games). I have it, and I will use this title in it. Even if I didn't have Proph this title still is better than you seem to think it is.
But as an A/N I can understand that you don't get why extra Adrenaline is a good thing, you don't use it so why should you care?
Energy Management? PffT! You get energy every time you land a Citical Hit.
Extra Armour! What a Joke! Your only in the fight long enough to pull of your combo and then your outta there, untill the combo is ready to go again.
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Sep 18, 2007, 08:33 AM // 08:33
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#37
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Frost Gate Guardian
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Wait you find the stout hearted title teh BEST????
You must be crazy, vanguard is the best, as its teh only one that has an effect on whether or not youll win a fight, that extra energy you dismissed might just let the monk get that healing spell off to save your side.
Extra health is nice, but as enemies normally win by attrition rather than spiking, is jsut a buffer which will normally only just save you
Extra energy is nice ill admit, but more regen (rebel yell) vs more base energy is better.
As for it only being useable against charr, thats cos its so amazing atm.
oh, and the reference to the lightbringer title is natural, beacause its a similar title, both only work against certain types of enemy.
and tbh have you tried eb van assassin support? that has to be my favourite skill ever, id go for level 10 jsut for that skill ^_^
(also the wards are amazing vs everything, vs charr theyre just downright overpowered.)
Basically, i understand about not liking there only being 3 eb van areas, but part from that your moaning either 1 cos you want to, or 2 because your too stupid to see how amazing many of the eb van skills are and how good the title is.
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Sep 18, 2007, 08:48 AM // 08:48
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#38
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Actually, I disagree a little with the OP's post. Although I take your point that there are only 3 explorable areas where you can always find Charr, it is important to remember that the Ebon Vanguard is a very selfish group. Think back to when ou first arrived in the hall of monuments. You had to decide whether to help Ogren rally the Norn to fight against the destroyers (a threat which will consume the world), help Vekk rally the Asura to help fight against the destroyers (a threat which will consume the whole world) or, what's this?...Gwen says "no, no. Its the Ebon Vanguard which needs your help". Riiiiiight. She would rather you saved a platoon of 40 soldiers than saved the world. Ok Gwen. Is it any wonder that the Ebon Vanguard create a title-skill-effect thing (rebel yell) which seems selfishly poor?
But the part of the OP's post I don't agree with is the fact that the Asura title-skill-effect thing, Edification, is useful. Why would any more energy be useful, really? I mean, for a start, if you're ressed with 0-energy like all the people who love to give their heroes Resurrect have to suffer, you have more to regen. Also, what do you do in non-Asura territory? If you can't manage your energy well enough and need Edification, you're doing something wrong.
Meh, just something which annoys me...I don't wear the Edification title. Imo the only two titles really worth having is the +Health from the Norn one (since just like having extra armor, extra health also means you take longer to die), and the Dwarvern one, because as you say, you end up fighting a lot of destroyers in the end, but then again, outside of the main storyline, there aren't a great number of Destroyers.
All in all, the titles don't really make much difference right now, which voids most arguments for or against them for the moment. The titles should come into play when Hard Mode comes out, and people have to farm it for points to max out the titles. +Adrenaline and +Energy when a Charr dies will come in much handier in the Charrlands than the +Energy will in the Asura lands imo.
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Sep 18, 2007, 08:54 AM // 08:54
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#39
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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[troll]PvE skills are there for people that suck at GW, but people that suck at GW also have money to spend (Puts on flame retarded shield).[/troll]
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Sep 18, 2007, 10:49 AM // 10:49
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#40
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by bungusmaximus
[troll]PvE skills are there for people that suck at GW, but people that suck at GW also have money to spend (Puts on flame retarded shield).[/troll]
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sorry... but i didn't get this one, could you or someone explain?
anyway... i don't see that many uses in wards... and the sniper support is just plain stupidly not even about the freakin name... i don't the big use in this title except some guildies are getting it up to get the armor...
but i think there are other titles to enjoy so...
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