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Old Oct 02, 2007, 07:11 AM // 07:11   #21
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Quote:
Originally Posted by bungusmaximus
Lol @ shards, went through it with my warrior yesterday, but they dont like warriors in Shards (the blind isn't the worst, the KD's annoy me greatly though). What struck me is that lots of big mobs had pretty chokepoints where you can cornerblock them quite easily. Ogden's aoe smite does the rest. I felt a bit bewildered though, because I had to TANK (yuck). I just stood there to block monsters as some blind, useless gimp :P.
Ill come next time and smite off you with air of enchentments. The basic HA smiting bar + the new smite condition + undead hopping around = big numbers.
Last night we tried the Orr but with 2 (human) smiter monks it wasnt that hard. Also, for those who warrior a lot light of deldrimor is really nice. holy damage and you can find nice treasures.
have fun :P

[skill]air of enchantment[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill] [skill]smite hex[/skill] [skill]smite condition[/skill] [skill]zealot's fire[/skill] [skill]smiter's boon[/skill] or [skill]essence bond[/skill]
and a ress of choice.

With a good set of tank (2 is enough, really small places there) you can enjoy yourself really nicely. Water ele can be nice but is not needed ^^ have fun


it doesnt know the gwen skills yet..
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Old Oct 02, 2007, 07:16 AM // 07:16   #22
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Quote:
Originally Posted by bungusmaximus
I just stood there to block monsters as some blind, useless gimp :P.
Yes. That's the very point we have been trying to make. Normal melee builds suck here, but you still can win easily. ALL the melee players just need to rig for tanking and act as condition/hex sponges.

The smiters do the rest.
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Old Oct 02, 2007, 07:26 AM // 07:26   #23
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Quote:
Originally Posted by Carinae Dragonblood
Yes. That's the very point we have been trying to make. Normal melee builds suck here, but you still can win easily. ALL the melee players just need to rig for tanking and act as condition/hex sponges.

The smiters do the rest.
Time to pull out my Melandru's Resilience warrior next time, missing an IAS doesn't matter when you can't hit anything ^^. When I did the dungeon I was on my regular axe build with wtfüberpwnage attack skills that I couldnt use anyways...

Last edited by bungusmaximus; Oct 02, 2007 at 09:53 AM // 09:53..
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Old Oct 02, 2007, 02:13 PM // 14:13   #24
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A war with Uran Blessing is pretty much imune to blind and has extra armor and hp for tanking.

Its the best build for tanks in shards I would say, but certainly not the only build.

Anyone take a war/monk with Symbol of Wrath?
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Old Oct 02, 2007, 03:18 PM // 15:18   #25
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yesterday evening i tried the smiter heroes teambuild
each of them had signet of judgement. i placed eoe... then ping a group of enemy and then... BOOM!!!
i didnt even hav to fight ^^
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Old Oct 02, 2007, 04:24 PM // 16:24   #26
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Hi Kaida...

I got to Fendi really fast with a variation of your team build. I just didn't have time to finish off Fendi because I had to leave for work. Any tips on how to take out Soul of Fendi fast (with or without consumables)?

Thank you!
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Old Oct 02, 2007, 04:34 PM // 16:34   #27
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Ursan Blessing? I was going W/Rt and bringing "Sight Beyond Sight", but I never imagined using one of the PvE elites.

Maybe I'll try that one on D'Alessio Seaboard, since I'm having issues on the HM of that one, I played it recently and found it much like Shards of Orr.

And yes, I agree with all the sentiments of less whining threads. Yes, I had issues with Shards of Orr at first, but got around it with a single Ritualist skill and a full hero smite team, but it's nice to see so many other suggestions.
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Old Oct 02, 2007, 04:43 PM // 16:43   #28
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Well, here's an unconventional approach for all the melee class players who want to make a contribution against blind-happy monsters: be D/X or X/D, take a scythe, put points in Scythe Mastery and Earth Prayers and take Sand Shards! It's a cheap enchantment that any profession can keep up indefinitely, and in an optimal situation you fail to hit 3 enemies with each swing, doing 60ish armor ignoring damage to all nearby enemies. Just add an IAS skill for silly amounts of AoE damage oh yeah, blind me some more ...
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Old Oct 02, 2007, 09:51 PM // 21:51   #29
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Well, there is no "fast" way to clear the boss with this build. It's going to take some time to beat him (esp. since it takes a bit anyways). The time you save getting to him is plenty enough to compensate though.

Locking a few heroes (onto the boss) is the best suggestion I can make.
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Old Oct 02, 2007, 10:14 PM // 22:14   #30
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shards of orr is hard? when did this happen?
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Old Oct 02, 2007, 10:34 PM // 22:34   #31
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Quote:
Originally Posted by Thom Bangalter
shards of orr is hard? when did this happen?
Dno, probably around the same time Slaver's Exile became impossible?
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Old Oct 02, 2007, 10:51 PM // 22:51   #32
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Quote:
Originally Posted by Kaida the Heartless
Well, there is no "fast" way to clear the boss with this build. It's going to take some time to beat him (esp. since it takes a bit anyways). The time you save getting to him is plenty enough to compensate though.

Locking a few heroes (onto the boss) is the best suggestion I can make.
Thank you.

Yeah I quickly realized I needed to lock them onto him so they wouldn't waste any time on his damned crewmen.
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Old Oct 02, 2007, 11:43 PM // 23:43   #33
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I did this dungeon about a week after GWEN came out.

Done it solo (me and H/H only) just like all the other dungeons (except Kinslayer).

I only used the 2 henchie monks, and so I didn't have smiting. It did appear hard getting past the undead groups. However, my rit hero (resto build) did a pretty good job.

I reached Fendi, and it took me 15 minutes to figure out how to kill him. Eventually I did, took me some time, a few heroes did die, but I did manage to kill him. I flagged heros away from the rising lava in some places.

Took me about 2 hrs total.
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Old Oct 03, 2007, 01:11 AM // 01:11   #34
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Quote:
Originally Posted by tmakinen
Well, here's an unconventional approach for all the melee class players who want to make a contribution against blind-happy monsters: be D/X or X/D, take a scythe, put points in Scythe Mastery and Earth Prayers and take Sand Shards! It's a cheap enchantment that any profession can keep up indefinitely, and in an optimal situation you fail to hit 3 enemies with each swing, doing 60ish armor ignoring damage to all nearby enemies. Just add an IAS skill for silly amounts of AoE damage oh yeah, blind me some more ...
The problem with any build that relies on a condition to cause damage is that you need to also worry about AI monks removing that condition. I guess in Shards of Orr that may not be too big an issue given the spamming of blind, but it still means that occasionally sand shards will be worthless.
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Old Oct 03, 2007, 01:22 AM // 01:22   #35
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Quote:
Originally Posted by Thom Bangalter
shards of orr is hard? when did this happen?
Unfortunately our scientists were unable to detect your e-peen with their scanning electron microscope. If you think there was an error please feel free to post again in the same condescending style.
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Old Oct 03, 2007, 03:46 AM // 03:46   #36
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Quote:
Originally Posted by MelechRic
The problem with any build that relies on a condition to cause damage is that you need to also worry about AI monks removing that condition. I guess in Shards of Orr that may not be too big an issue given the spamming of blind, but it still means that occasionally sand shards will be worthless.
Look at it like this: Shards is just one skill out of 8 with a negligible upkeep cost. The other 7 will be your 'normal' build. When you're not blind, play as usual. When you're blind, play as usual except that you don't have to use your attack skills and you're still doing scores of damage. It's a win-win situation. I wouldn't call a skill worthless if it enables you to deal hurt 100% of time instead of 20%.

Edit: the Earth Prayers line has several other very useful tanking skills as well, so there's a natural synergy with that choice.

Last edited by tmakinen; Oct 03, 2007 at 03:50 AM // 03:50..
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Old Oct 03, 2007, 05:04 AM // 05:04   #37
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Quote:
Originally Posted by tmakinen
Look at it like this: Shards is just one skill out of 8 with a negligible upkeep cost. The other 7 will be your 'normal' build. When you're not blind, play as usual. When you're blind, play as usual except that you don't have to use your attack skills and you're still doing scores of damage. It's a win-win situation. I wouldn't call a skill worthless if it enables you to deal hurt 100% of time instead of 20%.

Edit: the Earth Prayers line has several other very useful tanking skills as well, so there's a natural synergy with that choice.
I didn't mean to imply the choice of shards was worthless, just that at some point it won't be triggering. However, your point is valid in that it is going to be doing some damage when you're blinded.

I still prefer the smite monk build primarily because the damage doesn't rely on anything other than the target being undead. In fact conditions are beneficial since smite condition is on the bar.
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Old Oct 03, 2007, 05:37 AM // 05:37   #38
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I just posted this warrior in another thread, but it would go well here to keep everything in one place.

Quote:
Here's something close to a warrior build for SoR that I used fighting to gadds, one or two skills are different but it should work. It's energy friendly, can be used with any warrior weapon, and takes blindness into account.

Attribute points:
10 +1 +1 in your weapon skill
10 +1 in tactics
11 in smiting

Symbolic Strike
"Watch Yourself"
Banish
Castigation Signet
Bane Signet
Signet of Judgement
Signet of Healing
Resurrection Signet

The 5 signets give SyS a good amount of damage when you aren't blind and banish and the 3 smiting signets will tear through undead.
The only difference between it and the one I used is I can't remember what I had in banish's spot.
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Old Oct 03, 2007, 05:53 AM // 05:53   #39
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[skill]Ray of Judgment[/skill] ftw, should work better with the spikes
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Old Oct 03, 2007, 06:18 AM // 06:18   #40
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Quote:
Originally Posted by MelechRic
I still prefer the smite monk build primarily because the damage doesn't rely on anything other than the target being undead. In fact conditions are beneficial since smite condition is on the bar.
Indeed, smite monks belong to Shards of Orr like peanut butter to a jelly sandwich My suggestion was more on the lines of 'if I'm doing Shards of Orr with my melee character, what else can I contribute besides tanking enemies as a proxy for smiting'.

Especially primary dervishes should find this useful. Instead of the costly Avatar of Melandru they can run the Avatar of Balthazar with Eternal Aura and all the holy goodness, and still stay completely functional when blind. Haven't gotten that far with mine yet but I'm definitely going to give it a try. A couple of Balthazar dervishes with Eternal Aura, Sand Shards, Fleeting Stability and some utility skills should rip through the undead like wet paper. Light of Deldrimor spike, anyone?
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