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Old Oct 24, 2007, 06:05 AM // 06:05   #21
Frost Gate Guardian
 
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rit spirit spammer
shelter, shadowsong, displacement, pain, vitals, boon of creation, rit lord, flesh of my flesh.

para shout buffs
watch yourself, shields up, [insert some damage attacks possibly?], cautery sig or defensive anthem...cautery sig works WONDERS against sepulchre boss...HINT HINT...specially hm...

derv whatever
avatar of balthazar against undead (shards of orr) plus any holy dmg...dwayna or melandru depending on where you're going...just look at attacks and choose accordingly. like use melandru with wearying strike or whatever it's called...etc etc. where there are conditions primarily, dwayna for hex-heavy areas...i usually always put imbue health on them to help healing with monks...

they're there for us to choose depending on which region we go---since HM came out, everything has to be specific it seems, so just play around.

never really used sins for my h/h builds ._.

Last edited by Graphik Desine; Oct 24, 2007 at 06:08 AM // 06:08..
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Old Oct 24, 2007, 06:45 AM // 06:45   #22
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Quote:
Originally Posted by Graphik Desine
rit spirit spammer
shelter, shadowsong, displacement, pain, vitals, boon of creation, rit lord, flesh of my flesh.

para shout buffs
watch yourself, shields up, [insert some damage attacks possibly?], cautery sig or defensive anthem...cautery sig works WONDERS against sepulchre boss...HINT HINT...specially hm...

derv whatever
avatar of balthazar against undead (shards of orr) plus any holy dmg...dwayna or melandru depending on where you're going...just look at attacks and choose accordingly. like use melandru with wearying strike or whatever it's called...etc etc. where there are conditions primarily, dwayna for hex-heavy areas...i usually always put imbue health on them to help healing with monks...

they're there for us to choose depending on which region we go---since HM came out, everything has to be specific it seems, so just play around.

never really used sins for my h/h builds ._.
Reading first posts is hard

The thread creator only has Prophecies and EotN
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Old Oct 24, 2007, 02:21 PM // 14:21   #23
Frost Gate Guardian
 
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Well you could make the Rit into a minion master / bomber . Goes well with the primary spawning power and there are lots of death skills in prophercies. This would leave the Necro Hero to go blood or curses
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Old Oct 24, 2007, 03:12 PM // 15:12   #24
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Quote:
Originally Posted by Marverick
When I didn't have Factions, I capped Auspicious Parry off of Bound Tiendi in NIghtfall.
I couldn't use the skill, but my Koss could.
Well, you can't cap any skill in EOTN from a campaign you doesn't own.
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Old Oct 24, 2007, 05:34 PM // 17:34   #25
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Quote:
Originally Posted by Whirlwind
Tsk tsk, such closedminded-ness =p The same group doesn't work for everything, nor should it !
Ok, ok, let me rephrase that. You only need to worry about equipping the heroes you are likely to actually use. Any you don't equip now can be outfitted when the time comes that you actually want to use them. There are quests where you need to bring a specific hero, but I've never had an occasion where their default setup wasn't good enough (provided the rest of the group is up-to-snuff) to complete the particular quest/mission.

You should always have at least one hero setup as a healer, though. When I H&H, I usually use henchie monks, but for those times that I'm questing with friends I have a fully equipped Monk ready to go, if needed.

Also, although the same group doesn't work for "everything", there's very seldom times when (for example) you specifically need an Assassin or Dervish hero as opposed to a Warrior for melee damage.
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Old Oct 24, 2007, 06:09 PM // 18:09   #26
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does anyone actually use sin heroes outside of critical barrage?
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