Oct 19, 2006, 05:40 PM // 17:40
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#341
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Wilds Pathfinder
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I made long breaks during my runs. Hm :/
Tomorrow another run and then a break for a few weeks, let's see if it helps.
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Oct 21, 2006, 11:29 AM // 11:29
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#342
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Wilds Pathfinder
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Hm, I try to do some missions to get the flags removed. So I can see if the Anti Farm Code works.
Last edited by drupal; Oct 21, 2006 at 11:34 AM // 11:34..
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Oct 22, 2006, 06:01 PM // 18:01
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#343
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Wilds Pathfinder
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Me again. I really don't know what the problem was but now, after I helped in some missions, I got Shards on every run and a golden item dropped on the first run. Seems like it is working.
btw, sorry for spamming this thread.
Last edited by drupal; Oct 22, 2006 at 06:11 PM // 18:11..
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Nov 25, 2006, 03:16 PM // 15:16
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#344
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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i was thinking with the relase of NF and the avatars...someone could maybe make a build for a dervish solo for the spider cave using malandru's avatar becuase you are not affected my conditions and then maybe combine with like D/ME for the physical resitance things
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Nov 30, 2006, 10:39 AM // 10:39
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#345
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Academy Page
Join Date: Nov 2006
Location: UW
Guild: EFC elite farming crew
Profession: Rt/Mo
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wow looks great defenitly ganna try it
thnx for the build
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Dec 03, 2006, 02:16 AM // 02:16
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#346
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Legion of Meecrob
Profession: Mo/Me
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do u think i can use burning arrow instead of poison arrow? i have both, just dunno what will work better
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Dec 03, 2006, 04:58 AM // 04:58
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#347
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.
oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze?
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Dec 22, 2006, 06:14 AM // 06:14
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#348
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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An Assassin Variation...
I just started running this farm a few days ago - lots of fun!
One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill.
I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already.
Here's the build:
16 Wilderness Survival (12+1+3)
9 Expertise (8+1)
9 Marks (8+1)
7 Shadow Arts
Fav. Winds (makes my interrupts easier against Spiders)
Distracting Shot (For Woods' Unguent and Spiders' apply poison)
Poison Arrow
Kindle Arrows
Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders)
Troll Unguent
Shadow of Haste (main skill for running to the Forest)
Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine)
I use +10 armor while in stance and a bow grip of defense.
For the run:
Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage.
If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl.
Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier:
First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro.
The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor.
This might help those of you having trouble with the run
-Vex
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Dec 23, 2006, 08:28 PM // 20:28
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#349
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Quote:
Originally Posted by Vexed
I just started running this farm a few days ago - lots of fun!
One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill.
I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already.
Here's the build:
16 Wilderness Survival (12+1+3)
9 Expertise (8+1)
9 Marks (8+1)
7 Shadow Arts
Fav. Winds (makes my interrupts easier against Spiders)
Distracting Shot (For Woods' Unguent and Spiders' apply poison)
Poison Arrow
Kindle Arrows
Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders)
Troll Unguent
Shadow of Haste (main skill for running to the Forest)
Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine)
I use +10 armor while in stance and a bow grip of defense.
For the run:
Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage.
If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl.
Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier:
First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro.
The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor.
This might help those of you having trouble with the run
-Vex
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wow, I am impressed. Shadow of Haste makes the run there almost too easy...
I used the same bar you had above but subbed in Forked Arrow for the Optional slot:
Forked Arrow
Poison Arrow
Distracting Shot
Kindle Arrows
Shadow of Haste
Natural Stride
Troll Unguent
Favorable Winds
8+1 Expertise
10+3+1 Wilderness Survival
12+1 Marksmanship
2 Shadow Arts
I put 14 WS to hit the breakpoint for +10 Unguent, and put the rest of the points in Marksmanship.
Shadow of Haste really makes the run past the tricky part pretty easy... if you fail, you cancel stance and try again. The only thing is that with only 2 Shadow Arts, your SoH lasts 34 seconds, giving you a 4-second window in which you have to decide whether to renew or cancel SoH.
Never thought about using SoH. Mad props
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Dec 24, 2006, 06:32 AM // 06:32
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#350
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Yeah, after playing around with the assassin secondary I kinda prefer it just because it makes the run itself much more reliable, and that's where I lose most of my money.
And yeah, dumping 7 into SA is a bit overkill, but it's nice to have a few extra seconds without getting that surprise warp back across the zone. I also keep playing with Shadow Arts skills in slot 8 - Feigned Neutrality if I mess up and get in spellcasting range or get in over my head with a spider is my top choice at the moment - so having SA up a little bit is helpful, but hey, that's why we call it an optional slot.
I'm getting so used to the timing that I almost feel I don't need FW anymore but I don't really know what else to bring. I rotate targets so that when one drops, EoE drops the rest, so I really don't need the Forked Arrow. Maybe work in the new NF spirit Toxicity to increase the pain from Poison Arrow, but that requires some BM to get any worthwhile duration out of it. For now, the build is working really well.
Glad to see it worked for somebody else, too.
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Dec 28, 2006, 07:57 AM // 07:57
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#351
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Banned
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hey does this run still work? do i use a flate bow or a long bow to stay out of spell castor range?
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Dec 28, 2006, 08:31 PM // 20:31
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#352
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Yep, still works.
Flatbows and Longbows both work to keep you out of spellcasting range - most people use Flatbows for the faster refire rate.
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Jan 26, 2007, 04:21 AM // 04:21
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#353
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Raged Out
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make sure to cycle thorugh groups of 2 like spirit shephards and wurms like in the video, your run will go faster. You can go one by one, i just cycle through because im lazy.
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Jan 30, 2007, 01:38 AM // 01:38
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#354
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Your link just takes me to the mail filefront page
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Apr 11, 2007, 10:13 AM // 10:13
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#356
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Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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Quote:
Originally Posted by remmeh
Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.
oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze?
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I tried hex breaker with deep freeze and it didn't seem to make a difference. Because I have 551 health though sometimes I JUST manage to survive because they stop chasing me in the nick of time. Risky strategy though!
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Apr 26, 2007, 02:00 AM // 02:00
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#357
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Ascalonian Squire
Join Date: Mar 2006
Guild: We Farm Your [트두므s]
Profession: R/
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didnt know there was an update to this. was hope'n to retrieve the old map for the run I some how lost. oh well, thx for the newer one.
ps, your links to lams3k and your video dont work anymore, though his thread for r/mo is still here. and I dont dont if filefront holding your video anymore.. i have it but other may not and I personally love the music with the run. laters.
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Jun 19, 2007, 11:07 AM // 11:07
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#358
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Academy Page
Join Date: Jan 2007
Guild: none
Profession: R/Mo
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ummmm not meaning to sond stupid but can it be done with 2 peeps ??
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Jun 19, 2007, 11:19 AM // 11:19
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#359
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Yes it can.
EDIT: Btw remmeh do you think you could host the rangerfow video again?. If you can't it's cool
Last edited by RhanoctJocosa; Jun 19, 2007 at 11:28 AM // 11:28..
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Oct 27, 2007, 09:04 PM // 21:04
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#360
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Frost Gate Guardian
Join Date: Aug 2007
Location: North East England; Sunderland
Profession: A/
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Okay, I just spent the last hour getting my Ranger ready for this build. I have everything you say, though, I have a Superior Rune of Vigor. And I assume that you use 3 Minor Attribute Runes for Marks, Exp and WS. So, this I have done.
The only difference is that I am sticking with my Sundering Destroyer Longbow of Fortitude.
(This is all in reply to the original poster and message)
Does this build work for Underword?
Last edited by 3246251196; Oct 27, 2007 at 09:06 PM // 21:06..
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