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Old Apr 24, 2006, 11:46 AM // 11:46   #221
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Quote:
Originally Posted by Richo
(i mentioned that on other forum i think remmeh is confused with that )

again remmeh great guide
SHHHHHH.

Distracting... rocks.
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Old Apr 24, 2006, 12:36 PM // 12:36   #222
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Originally Posted by The Phantom
Great build! I was only able to try it twice before we lost favor. First time I died while running to the forest, second time I got killed by spiders XD. I'll get the hang of it eventually.

Also another option of not paying the 1k to solo FoW would be to hook up with a w/me who solo's the beach. He pays 500, you pay 500 and since your in opposite ends of the place you both are able to carry out your normal solo routine.
I did this a few times with a guildie actually.. Found it not to be worth it. Guild Wars splits the money 50/50, no matter the distance between you, and there seems to be quite a bit of money in the forest, and hardly any in the spider cave. In other words I ended up loosing money on the deal. Not alot, but noticeable.
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Old Apr 24, 2006, 12:40 PM // 12:40   #223
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Quote:
Originally Posted by remmeh
SHHHHHH.

Distracting... rocks.
I've been using distracting shot since the beginning.. Lately I've started bringing in savage as well, rather than elem resistance / mantra of lightning.. Seems to work well, spiders go down fast (and its good for healing spring if you're in the middle of a reload, since I stick to my poisonous longbow).

Last edited by prencher; Apr 24, 2006 at 12:42 PM // 12:42..
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Old Apr 24, 2006, 02:35 PM // 14:35   #224
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Quote:
Originally Posted by prencher
I did this a few times with a guildie actually.. Found it not to be worth it. Guild Wars splits the money 50/50, no matter the distance between you, and there seems to be quite a bit of money in the forest, and hardly any in the spider cave. In other words I ended up loosing money on the deal. Not alot, but noticeable.
that's why you're friends :P
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Old Apr 24, 2006, 02:47 PM // 14:47   #225
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Ya well, I need my fow armor :P
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Old Apr 24, 2006, 03:11 PM // 15:11   #226
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Originally Posted by prencher
Ya well, I need my fow armor :P
True, but the main source of money from this run consists of the following:

Rare crafting materials (shards, sapphires, rubies)
Gold chests

but almost always, if you clear the entire forest, you will end up with 18+ Gloom Seeds, 6+ Shadowy Husks, and a few spider legs. Maybe I just don't notice the amount of gold I pick up, but it's certainly not a lot.
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Old Apr 24, 2006, 03:28 PM // 15:28   #227
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Back to the using a vamp shortbow for killing the spiders faster (Boulderbeard's was mentioned, I believe).. this could be the first decent use for Drago's Vamp Flatbow 5/1 vamp, 15% stance, and +5 defense - flatbows have same firing rate as shortbows, and the range would prevent the overpulling problem some people had using shortbows.
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Old Apr 24, 2006, 04:23 PM // 16:23   #228
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Quote:
Originally Posted by remmeh
True, but the main source of money from this run consists of the following:

Rare crafting materials (shards, sapphires, rubies)
Gold chests

but almost always, if you clear the entire forest, you will end up with 18+ Gloom Seeds, 6+ Shadowy Husks, and a few spider legs. Maybe I just don't notice the amount of gold I pick up, but it's certainly not a lot.
Yeah, there's usually only 500-800g in raw gold drops for my runs, but roughly 3-5k in merch'd crap. I only do this run for the Shards. I had a 5-Shard run last night, made me all giddy. I also saw a Ruby drop for the first time ever. Maybe one day I'll stumble into one of those legendary 10-Shard spawns.

I've only found gold chests in the forest. So far nothing fun has popped out other than a +5 Insightful Staff Head.

Doing this run for non-Shard cash is probably not a good use of time.

Quote:
Originally Posted by - Tain -
Back to the using a vamp shortbow for killing the spiders faster (Boulderbeard's was mentioned, I believe).. this could be the first decent use for Drago's Vamp Flatbow 5/1 vamp, 15% stance, and +5 defense - flatbows have same firing rate as shortbows, and the range would prevent the overpulling problem some people had using shortbows.
DUH! I ruled it out because of the Apply Poison from the Spiders (who needs another pip of degen?), but because of Distracting Shot and the technique described a few pages back, I stay nice and healthy. Thanks for bringing this up again!

Last edited by primitiveworker; Apr 24, 2006 at 04:27 PM // 16:27..
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Old Apr 24, 2006, 04:46 PM // 16:46   #229
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Quote:
Originally Posted by remmeh
True, but the main source of money from this run consists of the following:

Rare crafting materials (shards, sapphires, rubies)
Gold chests

but almost always, if you clear the entire forest, you will end up with 18+ Gloom Seeds, 6+ Shadowy Husks, and a few spider legs. Maybe I just don't notice the amount of gold I pick up, but it's certainly not a lot.
Thus far I've just sold the keys (1k-1.1k each).. Do you find the chests worth it? The one I did try was just a crappy gold item.

Wrt. going with a warr.. I just dont see the point when I'm just loosing money on it.
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Old Apr 24, 2006, 05:19 PM // 17:19   #230
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The thing about chests is if you spend 1k per key, you'll probably make an average loss of about 800-600 per chest drop. Which means after 30k worth of keys you will most likely of found at least 1 sellable item or mod from the 35-40ish chests. So you should still be breaking even at least, even if you don't notice it. Not to mention if you get really lucky and get a perfect damage modded chaos you'll be making a lot more back.

I still prefer Savage over Distracting. Nothing will convince me otherwise. With FW rather than Mantra missing Apply Poison with Savage Shot is almost impossible (unless you keep interrupting Spring with it like i did 3 times in a row...). The possibility of Dual Shot + Savage Shot on 1 target at a time makes for much more damage imo. Considering that Spirit Woods shouldn't survive long enough to use a 2nd Unguent, the fiery Savage Shot will do alot more than Distracting too.
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Old Apr 24, 2006, 05:45 PM // 17:45   #231
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Quote:
Originally Posted by Evilsod
The thing about chests is if you spend 1k per key, you'll probably make an average loss of about 800-600 per chest drop. Which means after 30k worth of keys you will most likely of found at least 1 sellable item or mod from the 35-40ish chests. So you should still be breaking even at least, even if you don't notice it. Not to mention if you get really lucky and get a perfect damage modded chaos you'll be making a lot more back.

I still prefer Savage over Distracting. Nothing will convince me otherwise. With FW rather than Mantra missing Apply Poison with Savage Shot is almost impossible (unless you keep interrupting Spring with it like i did 3 times in a row...). The possibility of Dual Shot + Savage Shot on 1 target at a time makes for much more damage imo. Considering that Spirit Woods shouldn't survive long enough to use a 2nd Unguent, the fiery Savage Shot will do alot more than Distracting too.
I like having Mantra just in case... that way Chain Lightning doesn't hit me for 106, but only 69

Also... I like distracting simply because you hit Apply Poison with it right at the outset, and bam, 32 seconds without poison. Healing spring is taken care of by the shortbow's rapid refire... although i do miss the punch that dual+savage does :P
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Old Apr 24, 2006, 06:18 PM // 18:18   #232
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I'm still wondering what I could replace Mantra with if the Forest didn't have such horrible problems with enemy positioning versus where they really are. I was thinking of maybe Conjure Phantasm if I could spare the points from elsewhere. Overall, it wouldn't help though since it costs a decent amount of energy to cast. :/
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Old Apr 24, 2006, 08:41 PM // 20:41   #233
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Quote:
Originally Posted by remmeh
I like having Mantra just in case... that way Chain Lightning doesn't hit me for 106, but only 69

Also... I like distracting simply because you hit Apply Poison with it right at the outset, and bam, 32 seconds without poison. Healing spring is taken care of by the shortbow's rapid refire... although i do miss the punch that dual+savage does :P
Yeah having the Mantra is great for those little mistakes. But the way i see it the longer you go without it the more aware you'll be so you'll avoid them anyway. FW speeds everything up so much, it may benefit the Spiders too but you kill em faster so it hardly makes a difference.
Also with FW you may only need to interrupt it 2 or 3 times max. Been able to take that Apply out for 20seconds longer really isn't worth losing the mini-spike you can do on everything with Savage.
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Old Apr 24, 2006, 09:38 PM // 21:38   #234
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Thanks for this, Remmeh!
I have yet to try this, but I plan on trying it soon.

Your videos are very good quality, and after watching the forest fighting one, I went onto emusic.com and downloaded Of Montreal's new CD. It's been in my truck CD player almost constantly ever since.

I'll have to post feedback if and when I actually try the run.

Thanks again!
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Old Apr 24, 2006, 10:11 PM // 22:11   #235
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I find the mantra very useful, when I shoot up on the hill to get guys out of my way, the range is shortened so they usually use there spells on me. Without mantra there I'd be in some big trouble.

Oh yea, and I just did my 3rd run a few minutes ago. After I killed the first sheperd, the next two both dropped shards for me . Than I got lagged out, but hey took me 15 minutes to make 7.2k
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Old Apr 24, 2006, 11:46 PM // 23:46   #236
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whoa, people are bringing FW now too? haha i think the only skills that people haven't modified are Dual/Poison/Kindle/Stormchaser.
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Old Apr 25, 2006, 01:36 AM // 01:36   #237
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I've been running a pure ranger build down there using greather conflagration.. Works alright, but its too slow.. As I recall it was something like: Penetrating Attack, Savage Shot, Apply Poison, Whirling Defense, Storm Chaser, Troll Unguent, Greather Conflag.

Think it might work pretty well if e.g. Conjure Flame from elementalist was added... I don't personally like apply poison though.. Just dont seem to work as well, not just the duration..

Last edited by prencher; Apr 25, 2006 at 01:38 AM // 01:38..
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Old Apr 25, 2006, 02:19 AM // 02:19   #238
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Quote:
Originally Posted by prencher
I've been running a pure ranger build down there using greather conflagration.. Works alright, but its too slow.. As I recall it was something like: Penetrating Attack, Savage Shot, Apply Poison, Whirling Defense, Storm Chaser, Troll Unguent, Greather Conflag.

Think it might work pretty well if e.g. Conjure Flame from elementalist was added... I don't personally like apply poison though.. Just dont seem to work as well, not just the duration..
I think Kindle + Poison Arrow would work much better than GC + Apply Poison, save for the armor you gain vs. Spirit Woods.
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Old Apr 25, 2006, 02:42 AM // 02:42   #239
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Yep it did seem to, I doubt the CF would add much of damage, since kindle will do more.. Besides that, I'm just using a slight variation of yours, still the best build out there :P
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Old Apr 25, 2006, 06:32 PM // 18:32   #240
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im finding it harder and harder to get to the forest, i keep dieing at the skeletal/shadow mesmer and ele bit :/ before i would get there 90% now ive tried about 6 times and not got there once
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