Oct 29, 2007, 07:23 PM // 19:23
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#1
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/N
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Remnant of Antiquities
wow, this guy is tough. any ideas about party composition, weapons, spells...tactics...cheats?...to kill this guy guarding the Anvil?
W123
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Oct 29, 2007, 07:25 PM // 19:25
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#2
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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[skill]Broad Head Arrow[/skill]
The bane of caster bosses.
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Oct 29, 2007, 07:35 PM // 19:35
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#3
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Wilds Pathfinder
Join Date: Aug 2007
Location: Denmark GMT+1 // My Room <3
Guild: Mixed Allstars [合Ma合]
Profession: Mo/Me
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Yep Broad Arrow iS way the best together with R/W practiced stance Chocking gas ranger + 1 mele = bb in quite some time but he wont damage u - else take a migrane mesmer + 1-2 interupters with frustation etc diverison etc play like hes pvp
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Oct 29, 2007, 07:37 PM // 19:37
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#4
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Mesmer [skill]migraine[/skill] or [skill]power block[/skill]
Necro [skill]spoil victor[/skill] or [skill]spiteful spirit[/skill]
My necro walks all over this mission and can do it in about 15 minutes
Mesmer a little slower I have not tried with other characters as of yet
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Oct 29, 2007, 08:38 PM // 20:38
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#5
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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pain invterter > 90% of dungeon bosses, including this one
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Oct 29, 2007, 09:05 PM // 21:05
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#6
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Jungle Guide
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having a mesmer hero with lots of interupts makes the boss an easy kill
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Oct 30, 2007, 12:26 AM // 00:26
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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BHA turns this dungeon into a playground for scrubs. Nerf it.
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Oct 30, 2007, 12:32 AM // 00:32
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#8
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Take one AI ranger with broad head arrow, daze the guy, then beat him stupid.
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Oct 30, 2007, 02:45 AM // 02:45
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#9
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Grotto Attendant
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Quote:
Originally Posted by trobinson97
BHA turns this dungeon into a playground for scrubs. Nerf it.
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They did. Dazed won't work in HM.
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Oct 30, 2007, 03:23 AM // 03:23
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Chthon
They did. Dazed won't work in HM.
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Good good, now just nerf whatever does work for it.
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Oct 30, 2007, 04:06 AM // 04:06
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#11
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Frost Gate Guardian
Join Date: Aug 2006
Profession: N/
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gotta be REALLY careful what path you take and what you pull, but i found this worked for me really well:
this was a strange build, but i wanted to manage all my stuff without bringing a mesmer, even though i needed a mes skill in case bha ranger failed to interrupt things around focus target that needed to be shut down. i needed everyone else, but primary mesmers will find this easy since psychic distraction owns at higher atts...
basics:
me on necro as psychic distraction, barbs, pain inverter, mark of pain, and i think i even had diversion too...
spirits rit hero with shelter, union, vital wep, and whatever else. as long as shelter is there and you micromanage it before each fight, youll be fine.
paragon hero with cautery sig. wow, this works so well against diamond shards and all that junk. the rest of his bar was damage, damage, damage--and watch yourself. no hard res, just use res sig. that way you can put 14 in spear and 12 tactics :P
broad head arrow ranger hero (put whatever else on hero's bar. im thinking like 3 interrupts. as long as there is a way to get out bha fast--im sure read the wind or rapid fire might work, but not sure. didnt have it in bar at the time, but something i thought about after i did it.)
devona
talon
mhenlo
lina.
i made this build up for normal, and also took it into hardmode. the first time through normal it wasted me on my balance hench build, so i made it up to improve myself, time, and dp, and it actually was perfect in normal. no death, short battle. i swear the battle against remnant lasts about 1-2 minutes in normal and hard. i had a tough time on the first level in hard though, i accidentally pulled way too many things. also the spiders pose as some type of threat as well in hm, so i assume if there are too many groups or too big of a group, pick them off one at a time. after that, pain invert the avalanche, let h/h go after everything else, and you are guaranteed a win in under 8 min on that last map
a few tactics: pick off his minions first, then go for him, and remember to stay out of that choke zone on the bridge (h/h like to ball in it). personally, i like going off to the left once i am off the bridge, and just let my h/h eat him alive.
Last edited by Graphik Desine; Oct 30, 2007 at 06:37 AM // 06:37..
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Oct 30, 2007, 07:28 AM // 07:28
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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A ward might help, he uses deep freeze doesn't he? and mesmer tricksies yes, migraine+power drain or something along those lines.
And what the hell is this about daze not working in HM? I knew they had double cast time, but I didn't know monsters were allowed to cheat .
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Oct 30, 2007, 09:37 AM // 09:37
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#13
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I played with him in Hard Mode yesterday. Broad Head Arrow + Maelstrom and he was a pussycat.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 30, 2007, 09:44 PM // 21:44
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#14
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by Celestial Beaver
I played with him in Hard Mode yesterday. Broad Head Arrow + Maelstrom and he was a pussycat.
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Exactly why those skills should be nerfed imo, so imba.
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Oct 31, 2007, 11:32 AM // 11:32
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#15
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Wilds Pathfinder
Join Date: Aug 2005
Location: Poland
Guild: [SOLL]
Profession: E/
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Quote:
Originally Posted by trobinson97
Exactly why those skills should be nerfed imo, so imba.
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yeah, just leave us with freny, mending and ursan blessing to shut everyone who might be whining about weak skills! In 2-3 months there will be no whining at all, since there will be noone to whine.
Anyway, my and my guildies got that boss in HM yesterday - BHA ranger with SQ did the trick alright.
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Oct 31, 2007, 12:15 PM // 12:15
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#16
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by trobinson97
Exactly why those skills should be nerfed imo, so imba.
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Why? They have been staple Caster-Shutdown skills since, like, forever. In PvP someone can move out of the AoE, or have someone remove the dazed, but in PvE if the Monster doesn't have a monk to remove his dazed then I'm afraid to say, it's GG Mr. Remnant of Antiquities.
If we're nerfing those NORMAL skills for being imbalanced and making PvE doable perhaps we shoud also nerf all forms of blind, along with knockdown skills, interrupts...and hell, Mesmers definitely need to be ground into dust...because, y'know, skills like Diversion are just so darn imbalanced and can't be gotten around by game designers with skills like this when need be.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 31, 2007, 02:29 PM // 14:29
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#17
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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It was just a little joke guys, we cool.
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Oct 31, 2007, 10:48 PM // 22:48
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#18
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Frost Gate Guardian
Join Date: Aug 2007
Location: Australia
Guild: Oh No Tinkerbell Died
Profession: R/
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hilarious joke. relevancy to thread perfect too ^^
I agree with Sorin, Pain Inverter
use wards to reduce damage to manageable levels and PI will still be doing the max damage to him. Cast off interrupts when PI is recharging and you'll be done in no time; easy to h/h in HM once you've got it down.
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Nov 01, 2007, 05:04 AM // 05:04
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#19
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Meh, just bring BHA and something has has a fast attack speed (Warrior is good, or even the Summon Vanguard Assassin thing), and it's super easy.
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