Oct 11, 2007, 08:31 PM // 20:31
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#1
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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Why was DoA abandoned?
Now I know it's expected that when a new elite area is released, population in the previous elite area decreases, but from what I have seen population in DoA did not just decreased, it nearly disappeared and it all happened in a matter of days.
It's almost as if everyone in DoA simply couldn't wait get out of it, the outpost is a ghost town now, in the party search all you find are 2-3 people looking to do the quest and 4-5 people that are buying or selling something.
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Oct 11, 2007, 08:38 PM // 20:38
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#2
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Emo Goth Italics
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its because GW:EN is there now with slavers' exile.
plus the fact that DoA was "quite" lame (imo anyway) considering it was promoted with tormented weapons at a cost of 100k+ectos(if buying from players)
on the other hand,destroyer weapons look nicer to the farming-types me thinks so people are farming duncan and all that for the destroyer weapons,who knows?maybe DoA will return someday
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Oct 11, 2007, 08:43 PM // 20:43
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#3
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
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Oct 11, 2007, 08:47 PM // 20:47
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#4
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
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That's the weirdest part, Deep is much older then DoA and yet you can always find people in it willing to do it.
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Oct 11, 2007, 09:03 PM // 21:03
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#5
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Because, crappy as the Deep is, it's better than DoA.
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Oct 11, 2007, 11:26 PM // 23:26
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#6
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
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Deep is classic ^^ all the old people who played it a year ago still come there including me
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Oct 12, 2007, 01:10 AM // 01:10
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#7
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
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Oct 12, 2007, 06:30 AM // 06:30
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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DoA unlike The Deep and Urgoz is quite doable with 4-6 Heros. However mistakes have a much more serious impact on the party. Most teams that do it are friends / alliance teams, and it actually quite active, just not for pugs.
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Oct 12, 2007, 07:01 AM // 07:01
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#9
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Loot Junkie
I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
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My gripe excactly, b/p build is 10 times as much fun to play as the 'tank/nuke/get wiped by aggro break' kinds of builds they use in DoA, the horror, I got stygian veil on my ele and that was about it.
If I really wint a challenge Urgoz on hard mode is 10 times as fun as DOA imho.
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
Last edited by bungusmaximus; Oct 12, 2007 at 07:13 AM // 07:13..
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Oct 12, 2007, 07:03 AM // 07:03
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#10
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Krytan Explorer
Join Date: Jun 2006
Location: Germany
Guild: Beware of our Temper [BooT]
Profession: Me/
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The Deep is fun, DoA not near as much so. The deep is also much less time consuming.
I know personally friends are always up for a deep run, mention DoA and its just meh
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Oct 12, 2007, 07:56 AM // 07:56
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#11
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Krytan Explorer
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Quote:
Originally Posted by bungusmaximus
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
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That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
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Oct 12, 2007, 08:03 AM // 08:03
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by psycore
That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
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And even then, if I join on my warrior I must skill as punching bag. Tanks are baed lol.
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Oct 12, 2007, 08:26 AM // 08:26
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#13
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Academy Page
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the reason y doa is not in demand is because a large number of players still suck in it...not knowing how to agro control or anything..that is y.whereas players in the deep/urgoz/slayers....simple mistake can still save ur ass..u all know it..its alot easier then doa.
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Oct 12, 2007, 08:38 AM // 08:38
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#14
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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The most fun I had in DOA was when the tank dc-ed in stygian veil. we actually had to move and kite and play smart. Water snares go a long way ^^.
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Oct 12, 2007, 08:45 AM // 08:45
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#15
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Well we used different chars in DoA HM... (Rits, Mesmers) they work fine there also... With our guild we tried to make record times in these area's to keep it a bit "fun" .
Still if we want real fun we do deep also with modded builds to keep the fun in it ^^
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Oct 12, 2007, 01:11 PM // 13:11
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#16
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Meh, Urgoz > The Deep imo.
DoA is more rewarding though as long as people want torment weapons.
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Oct 12, 2007, 02:10 PM // 14:10
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#17
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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Quote:
Originally Posted by yesitsrob
Meh, Urgoz > The Deep imo.
DoA is more rewarding though as long as people want torment weapons.
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Urgoz is on my top list also.... and yes armbraces are still worth some cash but hey gw is about fun also ^^... (cash not worth much when GW2 comes out anyway)
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Oct 12, 2007, 05:11 PM // 17:11
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#18
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Ascalonian Squire
Join Date: Aug 2005
Guild: BTE
Profession: E/Me
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DoA Abandoned
IMHO, my guild was really getting into using the standard build to go through DoA and finish Mallyx at the door. We used TS and had a good time.
When the door was nerfed, the standard build could not do anything with Mallyx; so, we switched to the deep then to gwen. Pretty much everyone in DoA then seemed to be only farming gems.
Nobody in my guild really wanted to do a paragon (all the way through NF, and then through the other 4 quests), so we stayed away from DoA, even once that alternative seemed to work.
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
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Oct 12, 2007, 06:24 PM // 18:24
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Quote:
Originally Posted by Dwaffy
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
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I've seen alot of old-veterans chain-ursanising Mallyx on their chars that were ready for ages today.
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Oct 13, 2007, 07:36 PM // 19:36
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#20
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Personally I still enjoy DoA the most. It's the most challenging of the elite areas but isn't ridiculous like people seem to make out - without bear form, without SY. It's really quite do-able, I know this from experience.
Urgoz and Deep are fun and all, but they are really really easy.
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