Oct 13, 2007, 02:12 PM // 14:12
|
#21
|
Forge Runner
|
Quote:
Originally Posted by wolfwing
Heh well like I said I use wardl of weariness with MS/FS/Earthquake mages..:> They are usually weakened pretty quickly once they get into close rnage. Plus 3X Aegis when the hero's bring it up is nice.
|
You're still going by the nuke paradigm.
Nukers are quite poor choice in HM. Curses necros are great, so are mesmers. Enfeebling blood takes care of a lot of problems with melee. If you're bringing eles, get their earth up to 8 or 9, and give them ward against melee and sliver armor.
Interrupt/shutdown mesmers come handy. I usually bring Gwen and the mesmer henchie.
Aegis works to a degree - but there's lots of enchant removal.
Earthquake, MS and other location-based attacks are next to useless, since mobs move faster, and can easily get out of them.
|
|
|
Oct 13, 2007, 02:45 PM // 14:45
|
#22
|
Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
|
Just tested, the Great Destroyer is still uber easy in hardmode. The charr? Not so much.
|
|
|
Oct 13, 2007, 04:57 PM // 16:57
|
#23
|
Wilds Pathfinder
|
Heh it's not really the nuking side...:> It's the knockdown that helps a heck of alot. Knockdown+aoe attacks allowed me to shred to death evertyhing in Duncan's area except duncan himself..:>
|
|
|
Oct 13, 2007, 05:23 PM // 17:23
|
#24
|
Forge Runner
|
Quote:
Originally Posted by wolfwing
Heh it's not really the nuking side...:> It's the knockdown that helps a heck of alot. Knockdown+aoe attacks allowed me to shred to death evertyhing in Duncan's area except duncan himself..:>
|
In HM, everything goes 50% faster. This makes skills that are otherwise balanced in NM "overpowered" in HM.
Especially stuff like SS, empathy, IP, and similar skills are devastating.
Knockdows are quite counterproductive, so is speed reduction. By far the best way is to turn their bonus into their disadvantage.
|
|
|
Oct 13, 2007, 05:49 PM // 17:49
|
#25
|
Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
|
IMO they did make HM mobs in GWEN owerpowered, when mobs are wanding for 70 damage and 2 monks are having trouble keeping one warrior under Dolyak Signet alive against 1 group you know something is wrong.
Last edited by Charr; Oct 13, 2007 at 06:58 PM // 18:58..
|
|
|
Oct 13, 2007, 06:02 PM // 18:02
|
#26
|
Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
|
For Charrs mob the best is to bring Frozen Soil, definitively.
|
|
|
Oct 13, 2007, 06:26 PM // 18:26
|
#27
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Charr
IMO they did make HM mobs in GWEN owerpowered, when mobs are wanding for 70 damage and 2 monks are having trouble keeping one warrior under Dolyak Signet alive against 1 group you know somethiong is wrong.
|
Bolded part of the problem.
People who are complaining about GW:EN HM probablly don't have a lot of experience with HM anywhere else in the game. Anything can be done with enough igenuity. I still think vanquishing 4 man areas in Old Ascalon are tougher then GW:EN HM.
|
|
|
Oct 13, 2007, 06:56 PM // 18:56
|
#28
|
Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
|
Quote:
Originally Posted by HawkofStorms
Bolded part of the problem.
People who are complaining about GW:EN HM probablly don't have a lot of experience with HM anywhere else in the game. Anything can be done with enough igenuity. I still think vanquishing 4 man areas in Old Ascalon are tougher then GW:EN HM.
|
How is having +40 armor and being immune to KD a problem???
Considering I have vanquished Elona, Cantha and most of Tyria with h/h I would say I have enough of HM expirience.
|
|
|
Oct 13, 2007, 07:28 PM // 19:28
|
#29
|
Wilds Pathfinder
|
Hmmmm I tried that n/rit build against the charr in HM and doesn't last too long, part of the problem is the formation wich makes killing the prophets hard, plus they just pelt the team with FS and Ignite arrow, any suggestions for Henchmen or a different build that might work here?
|
|
|
Oct 13, 2007, 08:08 PM // 20:08
|
#30
|
Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
|
Hard Mode rep farming in EotN seems to be a real waste of time.
I have been framing Asura rep in Magnus Stones and I cleared it in normal mode got a little over 8k rep today. I did it again in Hard Mode with several wipes mostly because of the way over the top spastic non stop self healing the monsters in that mode and made a little over 12k rep.
However it took me more than twice as long to clear it in HM, so time wise you can earn much more rep per hour in normal mode.
Also I saw no real improvement in loot other than the coin bags have 10-20 more coin so there is really no incentive there either for putting yourself though EotN HM rep grind either.
|
|
|
Oct 13, 2007, 08:58 PM // 20:58
|
#31
|
Wilds Pathfinder
|
Well you need it to max out the titles, but if you don't have them maxed in Normal might not be worth it.
|
|
|
Oct 13, 2007, 10:18 PM // 22:18
|
#32
|
Forge Runner
|
Quote:
Originally Posted by Seren!ty
Try vanquishing Grothmar Wardowns... it's retarded. 2 Prophets, 1 Avenger in a group of 8 =gg. Not to mention the mesmers that res in 2 secs! yay!
|
I vanquished Dalada Uplands and Grothmar with Heroes & Hench and no other human player.
1 SIEGE DEVOURER >>>>>> all that you can meet in the Char Areas in NM and HM.
Get a friend for 2x Siege Devourer: It becomes very easy to vanquish.
Get 3 people together, and Sacnoth Valley becomes a graveyard.
So much about the "difficulty" of the Charr Homeland, as long as these retarded Siege Devourers have no real danger for them or any counter against them in this zone.
Give Charr bazookas and anti-tank mines.
|
|
|
Oct 13, 2007, 10:51 PM // 22:51
|
#33
|
Wilds Pathfinder
|
Well, while the rit build wasn't doing well against the Charr, I just completed the falls with no real trouble except that I had the skeltons instead of the facets to face, and then some how having a group I killed respawn with a boss.
|
|
|
Oct 14, 2007, 09:54 PM // 21:54
|
#34
|
Wilds Pathfinder
|
Quote:
Originally Posted by Antheus
Aegis works to a degree - but there's lots of enchant removal.
|
A neat little strategy I've been employing of late in Charr homelands - take a Paragon (hero) with Watch Yourself (yes, despite the nerf), Protector's Defense (hero uses it REALLY well), and Defensive Anthem. Chaining, or combining WY with either two is a nice non-enchant block, and the Para has the rest of their bar free to do what you feel with (Motivation based healing or more damage from spear).
Really helps out the prot monk. Also useful against those jolly raptors in Asuran lands.
Oh, and Mantra of Flame is a good one to chuck on monks with mesmer 2nd
|
|
|
Oct 15, 2007, 12:20 AM // 00:20
|
#35
|
Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
|
Quote:
Originally Posted by Longasc
Give Charr bazookas and anti-tank mines.
|
lol i just pictured this in my head OMG great idea!
|
|
|
Oct 15, 2007, 03:15 AM // 03:15
|
#36
|
Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
|
The EoTN hard mode drops have been excellent for me, plenty of nice skins and/or good mods to salvage. Chests seem to drop gold items 80% of the time now, and the items that come out of there are much better.
Normal mode chests were utter garbage.
|
|
|
Oct 15, 2007, 03:59 PM // 15:59
|
#37
|
Furnace Stoker
|
Has Anet even balanced HM in the normal campaigns yet? No? I doubt their going to do anything about GW:EN HM now that they have already put it in.
|
|
|
Oct 28, 2007, 10:54 AM // 10:54
|
#38
|
Ascalonian Squire
Join Date: Apr 2006
Location: Just walkin' on Beale St...
Guild: Fellowship of Greeters (FOG)
Profession: R/Mo
|
Quote:
Originally Posted by hypatia
I've only done 2 areas so far in HM (magnus stones and arbor bay), but wow.. at the end of arbor bay we are at 510 monsters killed! That was a huge headache. >_<
|
I've done all of the Norn areas and started on the Asura ones. Did Magnus without much prob, but in Arbor just could not get a handle on the Krait monk boss, Flannus Broadwing, and his band of el Arconoss.
Any suggestions, aside from consumables?
I was at like 475, done the whole map, with only the boss and co left. Sucker sent me to the barn. Tried picking off the surrounding Arconoss, but he heals too well, and if you run straight at him, party gets ganked by the els.
I was running as Sin with Sab's nec trio, Mhenlo, Lina, Zho, and Lo Sha.
Looking for revenge on the next run. Thanks.
Edit. Ran it again today and dropped the SS for Pyre with a BHA build and so dropped Zho for Eve. /dance.
Last edited by Nighthawkeye; Oct 30, 2007 at 08:35 AM // 08:35..
|
|
|
Oct 28, 2007, 02:15 PM // 14:15
|
#39
|
Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
|
I took a human paragon with that standard TNTF and SY! wiki build or w/e.
Vanquished Dalada in 45 mins. Basically.....everyone is a 100 AL tank with huge damage reduction. That, + Sab's Necro Builds....and your steaming.
|
|
|
Oct 29, 2007, 06:56 AM // 06:56
|
#40
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
[skill]"stand your ground!"[/skill]
Now who said para's suck nowadays?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:56 PM // 18:56.
|