Oct 13, 2007, 05:11 AM // 05:11
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#2
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Anet didn't likely test HM before they dished it out because a lot of monsters are ridiculous, especially the lvl 30 Asuran dinos.
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Oct 13, 2007, 05:12 AM // 05:12
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#3
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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More defense and less SF?
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Oct 13, 2007, 05:23 AM // 05:23
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#4
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Wilds Pathfinder
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Heh I have aegis X3, ward of elements/ward of melee ward of weariness. Doesn't really seem to do much against the fire arrows.
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Oct 13, 2007, 05:35 AM // 05:35
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#5
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Wilds Pathfinder
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Though what defense might you suggest? I've been trying to think of other things to help out.
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Oct 13, 2007, 05:37 AM // 05:37
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#6
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Depends on your class. And which map. Just general anecdotal advice from me, the village idiot.
http://www.guildwarsguru.com/forum/s...php?t=10200851 the builds in this post by Sab work very well in hard mode, one set or the other depending on whether there are corpses from which to raise minions or not.
I've been very pleased with them. With both my Ranger and Paragon, I've taken down plenty of Jotun and everything else in Drakkar Lake using the second set, the original three. Pull if you can, run back now and then to keep the Jotun from concentrating on just one of your party.
Note that these necros are dependent on the presence of spirits to keep Spirit Light from depleting their own health. The more spirits, the better. Take along at least the Winds spirit from the Vanguard title track. Keep it cast to help out.
LOOK MA! NO MONKS!
Mobs will concentrate fire on your monks if you have any. But mobs will not recognize the N/Rit healer as a monk, and if it is set to avoid combat, they will tend to leave it alone ... which makes it a very efficient healer. Which also means you can leave the hench monks at home, and take along four damage hench.
Talon Silverwing has "Shields Up" in Eye of the North which will help against arrow fire at least some.
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Oct 13, 2007, 05:41 AM // 05:41
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#7
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Wilds Pathfinder
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Heh and as for the SF comment I've never really been a bi fan of it, it's more tempting now with the longer burning, but I use my mages more for wards/earthquake/MS, really comes in handy against monks if they are on the ground most of the fight.
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Oct 13, 2007, 06:38 AM // 06:38
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#8
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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The Village Idiot took his Ranger and Sab's three necros as his heroes out into Sparkfly Swamp to hunt dinos on hard mode. Henchies were Talon Silverwing, Zho for interrupt (so I don't have to do it), and Lo Sha and Eve for degen and other mesmer and necro goodness. Took the Rez off the healing Rit and replaced it with the Recovery Spirit, which helps get rid of conditions, plus being one more spirit.
Ranger: Marksmanship 16, Punishing Shot, Poison Tip Signet, Crossfire, Barbed Trap, Snare, Spirit of Muddy Terrain (very important to turn off those speed boosts on the dinos), etc.
Went over to left side of map, less likely to get ganged there. First group by was three or four Angorodons, got three minions from them. Next, 6 raptors, only slightly dicey, but now I had a set of minions up! Hunted down more raptors who now went down easily and more Angorodons. Then took on some of the level 30's, who after they were slowed down and crippled and degened went down without too much problem.
The curses necro got killed once due to me not watching what I was doing.
Tomorrow, I'll go work on the Charr Hard Mode a bit. That sounds more difficult.
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Oct 13, 2007, 06:52 AM // 06:52
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#9
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Wilds Pathfinder
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The main problem I had when I first entered the Charr lands was the healers seem to spam frequently, especially the prophets.
Real fun is the ooze pit, the oozes seam to split in seconds if your not fast, third group...got wiped, when I came back there was about 20+ oozes and a dozen voitile.
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Oct 13, 2007, 06:59 AM // 06:59
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by wilebill
Tomorrow, I'll go work on the Charr Hard Mode a bit. That sounds more difficult.
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Try Glint's Challenge HM, report your finding.
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Oct 13, 2007, 07:29 AM // 07:29
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#11
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Ascalonian Squire
Join Date: Jun 2007
Location: GMT -5
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Quote:
Originally Posted by wolfwing
Heh any tips for this? I can deal with most enemies so far but a few are giving trouble.
Johtan, any group bigger then 3, especially if all/mostly melee just seem to shred everything in their path.
Charr. Is it me or are these the oposite of NM? They were some of the easiest enemies, and now I find they can be tough to kill without losing some enemies, doesn't help that that they have packs of like 5+ archers all in one spot all doing mass spike damage.
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If you're having problems with the physical dmg Jotan, remember that putting weakness on them goes a long way.
They attack faster as well in HM, so things like empathy and ss are great. (If you bring a SS hero or human, they can bring enfeebling blood to help weaken them).
I've only done 2 areas so far in HM (magnus stones and arbor bay), but wow.. at the end of arbor bay we are at 510 monsters killed! That was a huge headache. >_<
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Oct 13, 2007, 07:44 AM // 07:44
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#12
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Wilds Pathfinder
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Heh well like I said I use wardl of weariness with MS/FS/Earthquake mages..:> They are usually weakened pretty quickly once they get into close rnage. Plus 3X Aegis when the hero's bring it up is nice.
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Oct 13, 2007, 08:41 AM // 08:41
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#13
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Try blinds. Weakness on those things and a fast attack speed can still do considerable damage without a protection monk.
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Oct 13, 2007, 09:21 AM // 09:21
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#14
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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We will skip Glint, thank you! The Charr in hard mode are enough of a problem. First group, I killed the Prophet three times, they kept rez'ing him. Finally a full party wipe, the Charr still standing. You could set the heroes up to survive, but the hench are going to go down.
So, a balanced player group may be able to handle the Charr on foot in hard mode without too much trauma. Everyone carry Extinguish. Ranger with Nature's Renewal, Equinox, Tranquility. Smiting monk maybe. Make sure your party is not using anything that causes exhaustion, and use only hexes with short cast times, no enchantments, that sort of thing. Frozen Soil probably more harm than good. Winter with Mantra of Frost will reduce the fire damage.
Thing about hard mode in GWEN is, I've probably killed about 500 or 600 so far with heroes and hench. The drops were better than normal mode, but not by very much. Not as good as hard mode in other chapters. Got a couple of non-elite tomes, couple or three useless purple items, that was it. No golds.
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Oct 13, 2007, 09:27 AM // 09:27
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#15
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Lol, are you kidding me? Norn - Only those Mandragors are hard because of hex/condition overload, but even Jotun's are easy. Charr - LOLROTFL? Still very easy, even if I have only r3 in Vanguard.
I even did few Hard Mode missions and I think that only Great Destroyer one was harder. Too bad that Shelter + Aegis + Pain Inverter = pwned Destroyer, even with his new leet-omgwtf-bbq skill.
And drops are pretty bad, but at least today I got few purples... And after 2 hours I have 6k from missions/quests, including one book.
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Oct 13, 2007, 09:54 AM // 09:54
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#16
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by wolfwing
The main problem I had when I first entered the Charr lands was the healers seem to spam frequently, especially the prophets.
Real fun is the ooze pit, the oozes seam to split in seconds if your not fast, third group...got wiped, when I came back there was about 20+ oozes and a dozen voitile.
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Yeah, the ooze pit was the first thing I tested on hard mode in EotN, got owned really bad. Thought I was going to SF the place. What was I thinking lol. Anyway, adjusting builds now. Henchies are going down fast though.
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Oct 13, 2007, 10:10 AM // 10:10
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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Try vanquishing Grothmar Wardowns... it's retarded. 2 Prophets, 1 Avenger in a group of 8 =gg. Not to mention the mesmers that res in 2 secs! yay!
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Oct 13, 2007, 10:36 AM // 10:36
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#18
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Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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Sounds like a choking gas ranger could go a long way against the charr.
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Oct 13, 2007, 10:58 AM // 10:58
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#19
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Forge Runner
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Quote:
Originally Posted by McMullen
Sounds like a choking gas ranger could go a long way against the charr.
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Make sure to give it dual shot.
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Oct 13, 2007, 01:51 PM // 13:51
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#20
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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I thought of choking gas ... thought of shooting myself with it ...
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