Oct 21, 2007, 05:42 AM // 05:42
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Oh yay, we have the "balance" Nazi's out in force again for PvE. If you don't want to use the skill then don't. If you think its too powerful don't use it. All "Balance" Nerfs to PvE skills have done is drive players away to other games. For example the TNTF and Seed of Life Nerfs that have caused people to leave. (Yes I happen to know people who left over that) I swear there are people in the world who just want to make this game as sucky as possible for other people to play in a casual game enviroment.
Perhaps I would not be so upset over so many nerfs of late if it would stop causing my active friends list to slowly disappear.
BTW, the PvE skill "Finnish Him" as a required group skill is by far deadlier in FOW.
I've done both. We cleared FOW faster than any other time I've cleared it before and every person (all 8 of us) had "Finnish Him".
Cracked Armor + Deep Wound + damage from one shout FTW.
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Oct 21, 2007, 06:01 AM // 06:01
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#22
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Quote:
Originally Posted by GloryFox
I've done both. We cleared FOW faster than any other time I've cleared it before and every person (all 8 of us) had "Finnish Him".
Cracked Armor + Deep Wound + damage from one shout FTW.
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May I know the time, just curious.
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Oct 21, 2007, 07:10 AM // 07:10
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#23
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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For areas where your physicals would normally encounter a lot of hate, Ursan just seems like the most logical choice and it's rather depressing. Kiting, blocks, hexes, anything, it's all bypassed by mindless bear forming.
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Oct 21, 2007, 07:27 AM // 07:27
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#24
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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know what it makes those hard areas easier.
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Oct 21, 2007, 08:47 AM // 08:47
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#25
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by cebalrai
My guild grouped up for FoW last night where six of us used it. I have rank 7 on the Norn track while everyone else in the part was rank 4. It was so extraordinarily easy it was a total joke. It was a completely brain-dead experience as well, due to the ease of everything.
I guess my question is, does Anet consider balance in pve skills or is that kind of out the window?
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Any decent team should breeze through FOW. And like what has been said before, Ursan blessing isn't overpowered , it's just very good when you bring 6 people using it If only 1 person brings it you'll barely notice it.
Then again, wouldnt you also breeze through FOW with 6 Sh nukers?..
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Oct 21, 2007, 07:14 PM // 19:14
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#26
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Forge Runner
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Quote:
Originally Posted by Squishy ftw
Any decent team should breeze through FOW. And like what has been said before, Ursan blessing isn't overpowered , it's just very good when you bring 6 people using it If only 1 person brings it you'll barely notice it.
Then again, wouldnt you also breeze through FOW with 6 Sh nukers?..
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duo 600hp smite? :P
anyway +200hp +20 armor aoe knockdown lovely mass armor ignore dmg moving like 35% faster i love ursan blessing RUSHING FTW !!
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Oct 21, 2007, 07:16 PM // 19:16
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#27
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Forge Runner
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Quote:
Originally Posted by GloryFox
Oh yay, we have the "balance" Nazi's out in force again for PvE. If you don't want to use the skill then don't. If you think its too powerful don't use it. All "Balance" Nerfs to PvE skills have done is drive players away to other games. For example the TNTF and Seed of Life Nerfs that have caused people to leave. (Yes I happen to know people who left over that) I swear there are people in the world who just want to make this game as sucky as possible for other people to play in a casual game enviroment.
Perhaps I would not be so upset over so many nerfs of late if it would stop causing my active friends list to slowly disappear.
BTW, the PvE skill "Finnish Him" as a required group skill is by far deadlier in FOW.
I've done both. We cleared FOW faster than any other time I've cleared it before and every person (all 8 of us) had "Finnish Him".
Cracked Armor + Deep Wound + damage from one shout FTW.
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i think 7 dumb warriors and a LoD monk will kill it faster 7 x like 800hp +20 armor damage maniacs xD
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Oct 21, 2007, 11:24 PM // 23:24
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#28
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Banned
Join Date: May 2007
Location: Edinburgh, Scotland
Guild: Guild Hopping [FTW]
Profession: Mo/
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I dont understand all this hate towards this skill, its a very good skill and yes there are ways of abusing this skill, like 6 Ursans 2 Monks. But look at it from a different angle. For example me and my friend are both monks and we tend to do everythign together. Now 2 monks in 4 man areas is near impossible on HM. i go ursan and we can acctually play these areas together. Or guilds wanting to do DoA and 4+ monks sign up some go ursan and it makes the team sort of balanced again. So please stop QQing about this skill. I really would hate to see Anet nerf it.
Tane
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Oct 22, 2007, 12:45 AM // 00:45
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#29
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Don't like it? Don't use it. And as for clearing FoW? Any decent team, or two players and six heroes can clear it just as easily.
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Oct 22, 2007, 01:40 AM // 01:40
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#30
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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If they start nerfing PvE skills, that's it. I'm done. GG. kthxbai...
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Oct 22, 2007, 01:45 AM // 01:45
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#31
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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I don't like any skill that encourages players not to bother getting better at the game. Can't beat a mission, np just take ursan. Imo the attacks should be melee attacks and so subject to normal melee counters but I doubt this will happen.
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Oct 22, 2007, 02:11 AM // 02:11
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#32
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Quote:
Originally Posted by WoodyDotNet
If they start nerfing PvE skills, that's it. I'm done. GG. kthxbai...
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Uh, they HAVE already started nerfing PvE skills. TntF. bai.
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Oct 22, 2007, 03:28 AM // 03:28
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#33
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Academy Page
Join Date: Nov 2006
Guild: BAPE
Profession: R/Mo
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they don't need to nerf PVE skills...why do people complain for these?
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Oct 22, 2007, 03:54 AM // 03:54
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#34
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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The only reason anet implemented pve only skills was because of all the things us pve players missed out on because of the imbalances it made in pvp. We finally get a few good skills to use and they are still being nerfed.
If they nerf ursan it seems like they might as well tone down every other pve skill they gave us. Maybe just take them back altogether? What's the point of making up for all the pvp nerfs we endured when they just nerf pve skills because they are "too strong".
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Oct 22, 2007, 04:26 AM // 04:26
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#35
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Ascalonian Squire
Join Date: Jul 2007
Location: Phoenix
Guild: The Naked Ducklings [yeye]
Profession: Mo/Me
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Wait, so you are complaining about something that is your advantage, and the enemy can't complain about it, it speeds things up, and you want a nerf?
Intelligence, please.
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Oct 22, 2007, 05:32 AM // 05:32
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#36
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Ursan Blessing is a very interesting skill, or rather a whole set of skills, like having a portable wurm or siege devourer in your pocket. It has undeniable advantages:
* UB effectively extends your skillbar. You can have a fully functional 7 skill build when you don't want/can't stay in UB, thus providing new tactical possibilities.
* UB facilitates class equality and thus teaming up. Players with 'unfavored' character professions will be more readily accepted to a group if they can fill a bear-shaped hole in it.
* Some solo quests/missions strongly disfavor particular professions and profession independent skills like UB can be a great resource in those situations.
UB doesn't make you invincible. Heavy e-denial is an effective counter to UB, especially against professions with a shallow energy pool (warriors and paragons should consider taking a focus item instead of a shield if e-denial is an issue). Hexing is also effective against UB.
All things considering, the thing that seems to be somewhat overpowered is the raw DPS capability. I expect that once the player base has gotten enough norn reputation the damage from ursan skills will be somewhat toned down (and that will cause much dismay and name calling as usual )
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Oct 22, 2007, 06:43 AM // 06:43
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#37
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Mello_Macabre
Wait, so you are complaining about something that is your advantage, and the enemy can't complain about it, it speeds things up, and you want a nerf?
Intelligence, please.
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Well I don't want to be told to bring some imba-cheat skill when I pug for, say, Urgoz hard mode or something like that. My own bar kills stuff good enough when I keep my wits about me. If I want a game to be ridiculously easy I'll play patience. Time > Skill wasn't it?
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Oct 22, 2007, 07:35 AM // 07:35
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#38
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Ascalonian Squire
Join Date: Dec 2006
Guild: Archons Of Elona [AoE]
Profession: W/
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As far as I can see is the only time a pve skill gets nerfed is when a pvp player uses it. They start complaining its to strong in pvp the spike is to much nerf it. Stick to your pvp areas and we will stick to our pve areas.
I run with a guildmate of mine been running for about 2 years together. Hes been healing my over aggroing butt for 2 years and said I dont wanna heal now i wanna try something different. This skill gives you a means of going out in HM and just haveing lots of fun.
Let ppl have there pve only skills no need to nerf them. Everyone needs something different they can use on their favorite character to use. They can play it from the way it was meant to be. Like my buddie ran ursan on his monk and I on my tank went all healing it was different and fun and a change.
So just leave pve only skills as they are makes the game have a different point of view. Unless they start solo farming with it I dont see a problem with it.
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Oct 22, 2007, 07:54 AM // 07:54
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#39
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Draccor The Great
As far as I can see is the only time a pve skill gets nerfed is when a pvp player uses it. They start complaining its to strong in pvp the spike is to much nerf it. Stick to your pvp areas and we will stick to our pve areas.
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I don't think that's quite right. I'm sure many avid PvPers wouldn't touch most of PvE with a 10 foot barge pole. PvP players cannot use PvE Only skills against each other, thus your argument becomes a little...lacking.
I can't help but wonder if people compare PvE skills to normal skills too much though when it comes to skill balancing? They are, after all, meant to make PvE easier for those who want it to be so. I can count the number of PvE skills I want to use on less than half a hand, and only then because they're fun. I prefer my own builds and wont use most PvE skills simply because they're there.
What I don't agree with though is someone using a full Ursanway build to BBQPWN an area, and then shouting "nerf!" because it's all too easy. So...you want to use an Ursanway build but destroy the skill for those who want to use it on their own with henchmen? I don't agree with that. It is powerful, granted, but at least it's elite.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 22, 2007, 10:16 AM // 10:16
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#40
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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Quote:
Originally Posted by Targuil
It is armor ignoring dmg. Fireball or most else fast recharging things aren't.
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Untrue. The damage is reduced by armor as normal. As the attacks are skills, though, they can hit through heavy blocking and blinds that normally render melee ineffectual. I bring it because it's solid DPS that is a lot more resistant to melee-hate than normal builds.
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