Nov 13, 2007, 04:50 PM // 16:50
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#1
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Fun Alternative LB Farm~No Quest Needed!
Hi guys, I did a search and didn't come up with anything on this topic so I thought I would post it here for anyone sick of LB wurm runs.
I don't have a map posted but it is a pretty simple run to describe and I will post a mini map when I get home tonight.
First of all, you do not need any other real players, heroes and hench are just fine, you do not need any quests...and most importantly, yes, it is as effecient as the wurm run, providing you are not looking for SS points as well. For me, I easily maxed out the SS title while vanquishing but was approx. 26k short on LB points, so for me this was a perfect run since I didn't have to put up with people wanting to merch their drops or go afk and I had already done the quests for the wurm run so H/H for me was not an option.
Now the actual run, I did the run in HM of course and it is in the Domain of Secrets leaving from the Gate of Secrets. This run is nothing new since I remember someone posting this run before for NM.
I use an MM, an SS and my power block Mes for heroes, the 2 monk hench, the paragon hench and the illusion hench, although I do not know how important the team build is really. For me, (a monk) I ran Ursanway with my LB title up of course. I use 2 consumables to speed up the run, Essence of Celerity and Armor of Salvation, most of the time my Ursan Blessing never drops and the run only takes 20 mins so 1 of each consumable is enough.
When you enter the Domain of Secrets, grab the Bounty to your right and then head down the path toward the left. Put consumables up, Bear up and start the massacre, continue to the left and into the round centre fortress area. Kill everything in sight, and continue around to the left going into the very centre just to kill the 1 mob, then back around to the left. At one point you will see the Bounty for the Monolith guys, grab it also and continue around the frotress untill you can exit to the left down a hall toward the Rit boss...again kill everything in sight and head up the stairs and to the right to finish the run, if done right, it takes 20 mins. and you will kill approx. 25 Monoliths and 105 Margonites including 2 Marg Bosses, for a grand total of approx. 1080 LB points which is 3240 LB points per hour.
Now, drops suck but you can open up to 3 chests per run so it isn't a total loss I guess. Hope this helps those like myself who are searching for something different to do than wurm runs. Oh yeah, very rarely did anyone die in my group, usually it was only when I agroed 2 or 3 groups at once, but even then we often survived without 1 death.
As promised, my Umap, which I did with no consumables just to prove I could, just follow the path and have fun!
Last edited by apocalypse_xx; Nov 13, 2007 at 09:51 PM // 21:51..
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Nov 13, 2007, 06:18 PM // 18:18
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#2
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Forge Runner
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Wurms runs are not: fast, difficult, profitable or best.
They are just by far most accessible to anyone and everyone, regardless of level, skill, equipment, availability of heroes, or anything else.
The need for consumables, heroes, ursan and running puts this at really high difficulty run.
I used to do RoT LB farming, and they are quite profitable, can be combined with chest running, and many areas are quite easy to clear. But they aren't casual and can't be done in afk-ish manner.
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Nov 13, 2007, 07:47 PM // 19:47
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#3
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Hi, thnx for the feedback, although I never meant this as something to replace wurm running, I just thought that others may have been looking for a very effecient alternative as was I. One other thing, in the quote below you said the need for running? there is no need for running, just running from one mob to the next, there is nothing you cannot kill along the way, and really, it is mind numbing easy actually, but yes, with consumables of course.Oh, and my norn rank is only 6 and it still destroys Margs.
Quote:
Originally Posted by Antheus
The need for consumables, heroes, ursan and running puts this at really high difficulty run.
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Last edited by apocalypse_xx; Nov 13, 2007 at 08:06 PM // 20:06..
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Nov 13, 2007, 07:47 PM // 19:47
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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Whats the run like without the consumables?
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Nov 13, 2007, 07:54 PM // 19:54
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#5
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Arkantos
Whats the run like without the consumables?
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Well, I did try it to see, and it is still very doable but you need to take some extra care not to agro more than 1 group, so, it slows the run down a little, maybe 28 mins or so. But seriously, with the consumables it is a rampage, very easy and no worries about agro, plus the speed boost to movement adds up over the entire run. Oh yeah, if time isn't so important but consumable expense is, you can continue and grab the Menzie bounty and slaughter the shadow armies as well and use up the entire 30 minutes if you wish, a couple times I did exactly that and even continued on after the consumables ran out to clear the area of all Margs, shadow army and Monoliths.
Last edited by apocalypse_xx; Nov 13, 2007 at 07:57 PM // 19:57..
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Nov 14, 2007, 06:53 AM // 06:53
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#6
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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The release of HM for the three campaigns started with a double SS/LB bonus weekend and that run was where I maxed LB for my elementalist back then. No PvE skills or consumables, just a solid H+H build and proper tactics and it took about 40 minutes for a full round.
Actually, there are several margonite groups to the right from where you start, and if you go that way you'll net more points per hour and arrive at the gate of the citadel from an angle that makes it much easier to handle the two adjacent groups separately.
The margonite groups are reasonably balanced and the optimal kill order depends a bit on your own party composition. For me monk was always the first priority, then necro, ele, dervish, after that point it didn't really matter.
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Nov 14, 2007, 12:15 PM // 12:15
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#7
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by tmakinen
The release of HM for the three campaigns started with a double SS/LB bonus weekend and that run was where I maxed LB for my elementalist back then. No PvE skills or consumables, just a solid H+H build and proper tactics and it took about 40 minutes for a full round.
Actually, there are several margonite groups to the right from where you start, and if you go that way you'll net more points per hour and arrive at the gate of the citadel from an angle that makes it much easier to handle the two adjacent groups separately.
The margonite groups are reasonably balanced and the optimal kill order depends a bit on your own party composition. For me monk was always the first priority, then necro, ele, dervish, after that point it didn't really matter.
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Before I maxed out my LB points I did try going the route from the right, and yes, there are Margs down there, but I never found it to be more effecient than the run I posted. You get more LB points per run, but not more per 20 mins., the intent to this run was that it is very effecient, and without consumables I don't see how your route could be more effecient, can you please post some numbers like I did so others can compare, thank you.
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Nov 14, 2007, 01:31 PM // 13:31
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#8
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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smite nicely done ^^ had a go works nicely few k LB points is always good...same as you I've already done the quest and hate PUGing!
nice run did it without the consumables etc. just normal skill bar h/h on HM
good run get max LB when can be bothered!
nicely done :P
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Nov 14, 2007, 04:45 PM // 16:45
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#9
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Thnx Payne, I'm glad you enjoyed the run. Just wanted to mention something I forgot about my Umap, the pink arrow indicates the direction to head for extra Margs and the bounty for the shadow army. However, I have tried several times to maximize the LB points by killing all the extra Margs and shadow army, and I have found that simply quitting where the finish is on my map and rezoning, that the points per hour is greater.
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Nov 14, 2007, 07:27 PM // 19:27
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#10
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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Sweet, will defiantly be giving this an attempt. It looks like a good run and since no quests are required I will have fun since I have already finished the quests.
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Nov 15, 2007, 12:35 AM // 00:35
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#11
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Ascalonian Squire
Join Date: Oct 2006
Guild: We Rage [Quit]
Profession: W/Mo
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hmmmm well not to seem like im bashing u or anything cuz ur a pretty cool guy apocalypse...but just in general i wonder if ppl know about guildwiki
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Nov 15, 2007, 12:46 AM // 00:46
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#12
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Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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hm... i would've tried this but too bad i'm already done grinding my Holy LB title
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Nov 15, 2007, 10:18 AM // 10:18
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#13
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Forge Runner
Join Date: Dec 2006
Profession: D/
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I always had trouble trying this HM run. The enviroment effect really strains the party's energy and i never managed to make it past a few mobs of margonites
Also with energy being an issue, i'd have thought that using an essense would be a bad idea as you'd want to wait / take it slow between fights in order to regen the monks' energy.
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Nov 15, 2007, 11:03 AM // 11:03
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#14
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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You have to work around the environmental effect a bit. Several hero/hench classes cannot manage their energy at all and thus are at a definite disadvantage. Physicals with mostly adrenaline skills work well, necros seem to be okay, too. If you are having problems with enemy pressure load at least one necro with debuffs like Shadow of Fear and Enfeebling Blood to blunt enemy offense, and hex removal to keep own physicals clean. Distribute 2-3 interrupts across heroes as well since they are likely to catch skills like Invoke Lightning or Aegis at the beginning of the fight, making it that much easier for you. A MM with Bone Horrors works reasonably well as a cushion for your squishies. If you bring a MM raise Margonite Warlocks up in priority since they steal corpses.
If you absolutely want to bring an ele hero, most spammy builds like SF are out of question, use low cost/long recharge/high damage spells like SH instead. As an elementalist myself I could run a Mind Blast build without problems but I wouldn't necessarily trust Sousuke to be able to perform as well.
Apocalypse, I never claimed that my run without PvE skills or consumables was more effective than yours with them. I was just pointing out that if you take a right turn at the first junction there are several additional margonite groups at ideal intervals, you'll arrive at the citadel from a better angle concerning the two mobs at the gate, and by the time you gank the mesmer boss you already have an optimal number of kills for the bonus.
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Nov 15, 2007, 12:14 PM // 12:14
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#15
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by tmakinen
Apocalypse, I never claimed that my run without PvE skills or consumables was more effective than yours with them. I was just pointing out that if you take a right turn at the first junction there are several additional margonite groups at ideal intervals, you'll arrive at the citadel from a better angle concerning the two mobs at the gate, and by the time you gank the mesmer boss you already have an optimal number of kills for the bonus.
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No problem, I am just trying to make this run as effecient as possible, so any improvements would be very good. One other thing, you will already have 25 Marg kills by the time you reach the mes boss anyways, and I always agro both groups at the gate, with consumables up it is no problem. I never have issues with my team needing breaks for energy regen, even without consumables, but with an essence up, it is an absolute cake walk, rush through as fast as you can get from one mob to the next.
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Nov 15, 2007, 01:37 PM // 13:37
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#16
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Ascalonian Squire
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Quote:
Originally Posted by apocalypse_xx
Hi guys, I did a search and didn't come up with anything on this topic so I thought I would post it here for anyone sick of LB wurm runs.
I don't have a map posted but it is a pretty simple run to describe and I will post a mini map when I get home tonight.
First of all, you do not need any other real players, heroes and hench are just fine, you do not need any quests...and most importantly, yes, it is as effecient as the wurm run, providing you are not looking for SS points as well. For me, I easily maxed out the SS title while vanquishing but was approx. 26k short on LB points, so for me this was a perfect run since I didn't have to put up with people wanting to merch their drops or go afk and I had already done the quests for the wurm run so H/H for me was not an option.
Now the actual run, I did the run in HM of course and it is in the Domain of Secrets leaving from the Gate of Secrets. This run is nothing new since I remember someone posting this run before for NM.
I use an MM, an SS and my power block Mes for heroes, the 2 monk hench, the paragon hench and the illusion hench, although I do not know how important the team build is really. For me, (a monk) I ran Ursanway with my LB title up of course. I use 2 consumables to speed up the run, Essence of Celerity and Armor of Salvation, most of the time my Ursan Blessing never drops and the run only takes 20 mins so 1 of each consumable is enough.
When you enter the Domain of Secrets, grab the Bounty to your right and then head down the path toward the left. Put consumables up, Bear up and start the massacre, continue to the left and into the round centre fortress area. Kill everything in sight, and continue around to the left going into the very centre just to kill the 1 mob, then back around to the left. At one point you will see the Bounty for the Monolith guys, grab it also and continue around the frotress untill you can exit to the left down a hall toward the Rit boss...again kill everything in sight and head up the stairs and to the right to finish the run, if done right, it takes 20 mins. and you will kill approx. 25 Monoliths and 105 Margonites including 2 Marg Bosses, for a grand total of approx. 1080 LB points which is 3240 LB points per hour.
Now, drops suck but you can open up to 3 chests per run so it isn't a total loss I guess. Hope this helps those like myself who are searching for something different to do than wurm runs. Oh yeah, very rarely did anyone die in my group, usually it was only when I agroed 2 or 3 groups at once, but even then we often survived without 1 death.
As promised, my Umap, which I did with no consumables just to prove I could, just follow the path and have fun!
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Unfortunately your setup doesnt work for me. I don't have ursan, havent done EotN yet. Any suggestions? The magebane shots really screw me over the most, cant even get past first group.
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Nov 15, 2007, 02:09 PM // 14:09
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#17
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Try running the 3 necro hero setup http://www.guildwarsguru.com/forum/s...php?t=10200851
then add a monk hench, and you and whatever other hench you want should be a cakewalk
You said no eotn yet so you would have to try to set up a rt/n or something I guess...not sure if that would work with no soul reaping....I suggest going and getting your heros from eotn at least, it is not far into the game where you get them
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Nov 15, 2007, 02:48 PM // 14:48
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#18
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by koobla
Unfortunately your setup doesnt work for me. I don't have ursan, havent done EotN yet. Any suggestions? The magebane shots really screw me over the most, cant even get past first group.
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I would recommend my usual setup for HM anything, MM, SS and Power Block Mes, the 2 monk hench, the para and the illusion hench. For me though, I am a monk so it makes it a little easier since I send my mm into mobs first with his minion army and I can PS and seed him. You just need to be really careful with agro, 2 groups at once will be difficult to deal with. However, I have to admit that you should really consider doing the sulphurus wurm run, the effeciency of this run is very dependent on doing it quickly, which is not possible once both Ursan and consumables are removed from the equation. Hope that helps
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Nov 15, 2007, 10:13 PM // 22:13
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#19
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Ascalonian Squire
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Quote:
Originally Posted by apocalypse_xx
I would recommend my usual setup for HM anything, MM, SS and Power Block Mes, the 2 monk hench, the para and the illusion hench. For me though, I am a monk so it makes it a little easier since I send my mm into mobs first with his minion army and I can PS and seed him. You just need to be really careful with agro, 2 groups at once will be difficult to deal with. However, I have to admit that you should really consider doing the sulphurus wurm run, the effeciency of this run is very dependent on doing it quickly, which is not possible once both Ursan and consumables are removed from the equation. Hope that helps
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I don't have any minions to begin with on the first group now do i? And once again, the ranger's magebane everything, the necro trying to make minions if we kill anything, or the ss, and even me (the ele) while trying spread some SF. >_>
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Nov 16, 2007, 01:57 PM // 13:57
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#20
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by koobla
I don't have any minions to begin with on the first group now do i? And once again, the ranger's magebane everything, the necro trying to make minions if we kill anything, or the ss, and even me (the ele) while trying spread some SF. >_>
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I am sorry it isn't working out for you, I never had difficulty with the first group, so I always had minions up, there is never a Cleric in the first group so they drop pretty fast, you are sending in a hero ahead of the group right? You will have to micro your Monk hero to PS and seed the hero you send in first but agroing on one party member first makes a big difference in any mob. Also, maybe read my post again about the part this run may not be for everyone
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