Dec 08, 2007, 04:54 PM // 16:54
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#21
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Maybe we should argue the semantics behind fix and nerf.
True, its usefulness to casters has been hit harder than melee professions.
But it's still just a fix and not really a nerf.
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Dec 08, 2007, 06:00 PM // 18:00
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Guild: SOS
Profession: R/
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I think it was a good idea to make it melee range (just coz it makes sense)
.....BUT if they are gonna fix it why not really fix it? Instead of + armor, set armor to 95-105 depending on rank. Set energy to 50-60 depending on rank. Make strike a melee attack so that blind does affect it. Make the 2 attacks slightly more damaging. Then you would have a good elite skill that treats everyone the same, but isn't totally imba.
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Dec 08, 2007, 06:37 PM // 18:37
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#23
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I don't see what's wrong.
Ursan gives you a big life boost, a nice armour boost, a shout that weakens everything in range and a aoe-adjacent knockdown skill and people are still worried that they're going to die?
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Dec 08, 2007, 06:42 PM // 18:42
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#24
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch"
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I think the correct term is "overpowered"
Oh no, now people have to start using the next best overpowered skill, Save Yourselves. PVE IS RUINED
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Dec 08, 2007, 08:13 PM // 20:13
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#25
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Quote:
Originally Posted by redarow46
Oh great now the Ice Imps can just hit you at range and while you walk in slow motion and you can't do anything until you get there .......You Idiots !
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Hahaha dear god is the average player this degenerate?
Funniest quote for ages, i LOL at you
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Dec 08, 2007, 09:37 PM // 21:37
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#26
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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It's been a while since I've seen a thread quite so full of fail as this one. Given that this is GWG, that's Saying Something.
redarow could be a poster kid for birth control.
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Dec 09, 2007, 01:35 AM // 01:35
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by Valeria
Since 95% of the enemys have some way of freezin/crippling you it decreases the usefulness of ursan blessing.
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LOL are we playing the same game? I don't think so.
This thread is so full of bs I can't believe it. Learn to play people.
I'm waiting till someone suggests that UB should be available in pvp lol.
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Dec 09, 2007, 03:07 AM // 03:07
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#28
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I play necromancer and I like this change.
I like it because it forces the Ursans to tank. That's what they're supposed to do.
I don't like the skill, but there are people running this for areas, and I'm more than comfortable using this insanely overpowered skill, be it with 60 or 80 base armor rating.
Maybe the retards running this skill now have to learn that you don't go as an Ursan "tank" with 400 health, or no shield, or no attributes put into said shield.
When I run this, I play with 655 health (disregarding Ursan's bonus), 76AL (again disregarding) and +10 +30 vs Slashing. Trust me, it works.
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Dec 09, 2007, 03:47 AM // 03:47
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#29
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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The nerf isn't that bad, all we do is now body block enemies from going to our monks. Bad thing is the ai flee that we will now encounter from touch range. Basically it's a little more work and now we'll need melee weapons and to spam ursan rage to run into melee.
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Dec 09, 2007, 07:28 AM // 07:28
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#30
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I've always defended this skill - it gives those of us that prefer one of the non-cookie cutter class/builds to get into a group pretty much anywhere (though it obviously a cookie cutter build). I said it still took knowing how to position and use your skills, nor was it truly a "single skill" as it replaced your skill bar. More akin to getting a cookie cutter build off of PvXWiki and some of them (Paragon anyone?) was even more overpowered. I still firmly believe this and that neither one needs a nerf.
However - if this change really makes it such that you can longer use the skill, just quit. I mean really - this is, by far, the most powerful skill in the game. If you can't figure out how multiple UB's can use a spammable 2s AoE knockdown to neuter *any* group you oppose then you deserve to die (IMO this has *always* been the most abusable part of the build, even with just one person using UB). It never occurred to me that the ranged part was what most people found key as I found the spammable AoE Knockdown/interrupt with any class able to be upfront and use it as the most unbalanced.
Casters get *more* than enough armor and health boost to tank, add in that even a poorly organized UB group should be keeping the enemy on their back most of the time (and then - who gives a flip what your armor rating is?) and you still have a button mashing kill everything build (and now, you don't even need to worry about putting yourself into the correct range for the knockdown - just mash "2" after mashing "1").
I'm just as disappointed by the people who consider this the nerf that it had coming. If this was all you needed I would have agreed from day one to "nerf" it as this is a buff to the button masher. It takes the same level of ignorance to consider this an effective nerf whether you intend said nerf as good or bad. So, no, don't take this as me saying you guys are correct either - anyone who considers this much more than a *really* mild nerf falls into the "WTF?" category, anyone who thinks this changes much at all falls into the "you suck" category.
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Dec 09, 2007, 12:21 PM // 12:21
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#31
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch"
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Thank goodnes they is someeone sane in here who cna understand the lame marketing ploty ANET IS doing.
Glad im not the only one
Tyrany of the ignorant
~GG
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Dec 09, 2007, 12:28 PM // 12:28
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#32
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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All three blessings received a change to their main attack; it wasn't a nerf it was a bug fix to match how these skills worked during the main storyline.
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Dec 09, 2007, 08:06 PM // 20:06
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#33
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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You still have 300+ Ursan ways looking to clear places,its not like you still can't use the skill to power your way through pve.
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Dec 09, 2007, 08:27 PM // 20:27
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#34
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by mcsumo
I think it was a good idea to make it melee range (just coz it makes sense)
.....BUT if they are gonna fix it why not really fix it? Instead of + armor, set armor to 95-105 depending on rank. Set energy to 50-60 depending on rank. Make strike a melee attack so that blind does affect it. Make the 2 attacks slightly more damaging. Then you would have a good elite skill that treats everyone the same, but isn't totally imba.
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Agree with everything except the set energy and making them more damaging. The biggest problem is people getting a natural 140-150 armor on certain classes and setting it to 100 base and not being modifiable + lowering damage and/or nerf the recharge on the knockdown skill would make it less of a c-space bar that a 2 year old could use.
Last edited by The Meth; Dec 09, 2007 at 08:34 PM // 20:34..
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Dec 09, 2007, 08:43 PM // 20:43
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#35
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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This thread has brighten up my day.
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Dec 09, 2007, 09:48 PM // 21:48
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#36
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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This is a taste of what would/will happen when/if they nerf Ursan.
I hope they do. I could use additional lulz from more threads like this one.
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Dec 09, 2007, 10:47 PM // 22:47
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#37
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Perfectly Elocuted
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From past experience, this subject has some pretty polarized views. What I've read so far isn't enough to convince me that this thread isn't going the direction of the last one.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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