Jul 13, 2006, 02:22 PM // 14:22
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#421
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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the_menace, here is your analyzed map:
Good luck!
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Jul 13, 2006, 02:23 PM // 14:23
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#422
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Shigernafy, here is your analyzed map:
Good luck!
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Jul 13, 2006, 02:23 PM // 14:23
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#423
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Crisostomo, here is your analyzed map:
Good luck!
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Jul 13, 2006, 02:24 PM // 14:24
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#424
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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DiceX, here is your analyzed map:
Good luck!
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Jul 13, 2006, 02:25 PM // 14:25
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#425
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Skallagrimson, here is your analyzed map:
Good luck!
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Jul 13, 2006, 10:33 PM // 22:33
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#426
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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Ruins of Surmia
Theres a gate In the Ruins of surmia Mission has any 1 got passed the gate where the Ember bears spawn for the bonus ??
theres always a boss but to far to kill is there a trick any1 knows of to get in that area
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Jul 14, 2006, 03:28 AM // 03:28
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#427
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Radikal Dreamerz
Profession: W/Mo
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pvp arenas
im mapping OBVIOUSLY.. this thread is freaking huge and reading it all is taking forever!!! at first i thought the actual fighting grounds of pvp arenas counted.. from what ive been reading they dont. while i did think they did for awhile i was shouting out in towns to find out where the hell d alessio arena was, because that was the next to visit.. *side note* im looking at the prima offiicial game guide poster size map. showing 8 arenas? which i read you cant get to. so basically my question now is beyond a mapping question. ARE THESE ARENAS EVEN ACCESSIBLE ANYMORE? and why did arenanet get rid of them if they arent? and i also read in this thread that tyria chars cannot explore cantha to 100%? help an anal gamer out! =) thx
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Jul 14, 2006, 07:10 AM // 07:10
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#428
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Here is LuXa's guide to creating Difference maps with Photoshop.
Quote:
Originally Posted by LuxA
Difference Map Tutorial
You'll need:
- Photoshop (any version will do)
- A 100% uncovered map:
1024x768 (thanks to Asrial)
1280x1024 (thanks to Leighwyn)
1) Take a screenshot of your zoomed-out map in Guild Wars. Be sure to press Shift+Printscreen to remove all icons.
2) Open up Photoshop and load in both the 100% map (link above) and your current map (found in your Guild Wars\Screens folder). ( picture)
3) If your map is at a different resolution to either of the 100% maps, you'll need to resize it.To do this, go to Image -> Image Size..., make sure Constrain Proportions is checked, and type in 768 for the height. Click OK ( picture). Go to Image -> Canvas Size..., click the centre square, make sure Relative is unchecked, and type in 1024 for the width. Now your map should line up perfectly with the 100% map. ( picture)
(note: this step assumes you're using the 1024x768 map as reference)
4) We're done with your map. Press CTRL+A to select your entire image, CTRL+C to copy, move over to the window with the 100% map (you did have both maps open in Photoshop, right?) and press CTRL+V to paste. In the Layers box down at the bottom right, you should see two layers - the 100% map at the bottom and your map above that. ( picture)
5) Now we'll compare the differences. In that same Layers box, you'll see a dropdown menu saying "Normal." Click on it, and select "Difference." Before doing this, make sure you have your layer with your map selected (by default it's called Layer 1). ( picture)
6) You should now have a difference map, consisting of mostly blacks and little spots of colour. Dark areas denotes places which are the same in both maps (i.e. places you've uncovered), and bright areas shows the places which are different (i.e. places you haven't uncovered). ( picture)
7) If you want to check on any area manually, just go to the dropdown menu again (in the Layers box) and select "Normal." In the same Layers box, you'll see an eye to the left of your layers. Clicking it will turn your layer invisible, and clicking it again will make your layer reappear. Just zoom in on the area you want to inspect, and click the eye over and over again in quick succession. This will toggle your map on and off and will allow you to see exactly where the difference is. ( picture)
A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs
If those areas show up as bright spots in your difference map, do a manual comparison described in step 7.
There ya go. If GIMP is anything like Photoshop, the steps won't be too different. The important things are: Resizing/cropping (if necessary), layering your map on the 100% map and setting the Blending Mode (as it's called in Photoshop) to Difference.
Let me know if you need help with anything (not GIMP though, I'm clueless about that!).
Edit: Added some pictures!
Edit2: Link to a 1280x1024 map (hope ya don't mind, Leighwyn )
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Here is my guide to taking your map screenshot.
Quote:
Originally Posted by Dougal Kronik
Map Screenshot Tutorial
* Make sure your game resolution (from the options menu) is set to:
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1. 1024 x 768 or
2. 1280 x 1024
* Go to your world map - or press 'M'
* Ensure you are in full screen mode (not window mode) by clicking on the box in the middle of the 3 icons at the upper right edge of your screen
* Zoom out - entire world of tyria
* Press Shift + Print screen - to remove any of the icons/pins from the map
* Exit map mode - press 'M' again
* Read the message that tells you what Guild Wars has saved the screen shot as.
* Minimize Guild Wars - by clicking on the line at the left of the 3 icons at the upper right edge of your screen
* Go to your Guild Wars/screens directory and find the screenshot
* Open it to make sure it is the correct one
* Verify the dimensions of the screenshot by using the properties - right click on the file or just hold your mouse over the file icon
* Open it up in Paint
* Resave it as a jpg format - reduces the size of the file
* Upload it in a post in this thread
* Then I'll download it and analyze it along with the incredible advice of others in the community
* Then I upload your individual analyzed map - in a special post just for you!
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Jul 14, 2006, 07:14 AM // 07:14
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#429
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by remedy916nos
im mapping OBVIOUSLY.. this thread is freaking huge and reading it all is taking forever!!! at first i thought the actual fighting grounds of pvp arenas counted.. from what ive been reading they dont. while i did think they did for awhile i was shouting out in towns to find out where the hell d alessio arena was, because that was the next to visit.. *side note* im looking at the prima offiicial game guide poster size map. showing 8 arenas? which i read you cant get to. so basically my question now is beyond a mapping question. ARE THESE ARENAS EVEN ACCESSIBLE ANYMORE? and why did arenanet get rid of them if they arent? and i also read in this thread that tyria chars cannot explore cantha to 100%? help an anal gamer out! =) thx
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You can't get to the PvP arenas since they were relocated to the Battle Isles.
They do count if you've explored them before the were removed - but they aren't necessary.
There is some leeway for both Tyrian and Cantha map exploration.
Tyrians and Canthans can get 100% from both continents.
Don't worry about the arenas - you'll get Grandmaster Cartographer!
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Jul 15, 2006, 08:13 AM // 08:13
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#430
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
Originally Posted by Shadowmoon
Dougal plz help me find my last .2%, I do know i missing small parts of Dunes of Dispare, but doubt that would give the rest. Thanks
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i can see that youre missing the top edge arounc the oil in ruins of surmia, and you are missing the southwest part of DOD.
try those out they might yeild 0.1% or 0.2
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Jul 15, 2006, 10:24 PM // 22:24
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#431
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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clear grenths footprint and the falls and everything else beacuse ur missing so much
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Jul 15, 2006, 10:33 PM // 22:33
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#432
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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well ill help a bit like dougal
heres zgroza's map
GL
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Jul 15, 2006, 11:00 PM // 23:00
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#433
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Quote:
Originally Posted by waiver
I'm shooting for atleast 70% map explore. I have 60% even right now. I'd appreciate just where to stick to, and what to do to get there.
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start at lornars pass and explore everything south of it. =P
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Jul 16, 2006, 12:13 AM // 00:13
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#434
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Academy Page
Join Date: Mar 2006
Guild: OAK
Profession: N/Me
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I'm stuck at 99.1%.
Can someone tell me where there is another .9%?
I don't see it. That should be a very sizable chunk, but I'm not missing anything that big.
Thanks!
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Jul 16, 2006, 01:06 AM // 01:06
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#435
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Krytan Explorer
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Hi Dice
I can see a little bit near copperhammer mines, left and down abit.
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Jul 16, 2006, 01:35 AM // 01:35
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#436
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Academy Page
Join Date: Mar 2006
Guild: OAK
Profession: N/Me
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Yeah. I see that one and the little area in Thunderhead.
I just can't find enough to add up to another .9%.
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Jul 16, 2006, 03:25 AM // 03:25
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#437
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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DiceX - your Dunes of Despair southwest area isn't completely finished either.
waiver - gather a party of henchies or very patient players at warcamp and work your way up snakedance, etc. With patience and perseverance you can get up to beacons perch. Make sure you hug every wall and crisscross the area as you go through. This is one part of the game you don't want to have to repeat. :P
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Jul 16, 2006, 04:01 AM // 04:01
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#438
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Shadowmoon, here's your analyzed map:
Good luck.
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Jul 16, 2006, 04:09 AM // 04:09
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#439
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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MoI3, here is your analyzed map:
Good luck.
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Jul 16, 2006, 04:27 AM // 04:27
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#440
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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freekedoutfish, here is your analyzed map:
Good luck.
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