Oct 31, 2007, 07:45 PM // 19:45
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#141
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Guest
Join Date: May 2006
Location: UK
Profession: E/
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Quote:
Originally Posted by trobinson97
I don't see any Ritualists, Paragons, Dervishes, Assassins, Rangers, or Mesmers either.
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lol you said it! Same team set up with a tank of some other kind not obsidian. With a N/R looks like the team is indeed using the hide behind walls retarded way. In any case most will agree that the areas are way too hard unless using a cookie cutter build and these days there is a lack of people to do it.
Edit: Sorry I didn't see it was veil but was talking about foundry anyway see below.
Last edited by TyrianFury; Oct 31, 2007 at 07:53 PM // 19:53..
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Oct 31, 2007, 07:51 PM // 19:51
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#142
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Guest
Join Date: May 2006
Location: UK
Profession: E/
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Quote:
Originally Posted by Free Wind
"hide behind walls way" was retarded always.
Before Ursan, before hard mode, in the early days of DoA, always, mate, always, it was possible to beat DoA without usual skills. Look at this screenshot - it was made half a year ago. You see any Ursan there? You see any obsidian tanks? You see any consumables?
1.30 min wasnt the best time to finish stygian. But it was a decent time
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I was referring to the foundry by far the hardest of the 4 zones. I completed the other ones fairly easily about 10 months ago all be it with a cookie cutter team.
But now as said lack of players in doa.
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Oct 31, 2007, 11:13 PM // 23:13
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#143
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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For a real balanced team they will likely find Gloom a lot harder then Foundry. Whenevr we enter our runs the only thing we really think about is if it will handle the part with the waves in groups, it either has to be able to kill individual monsters extremelty quickly or carry enough AoE
Last edited by yesitsrob; Oct 31, 2007 at 11:16 PM // 23:16..
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Nov 01, 2007, 05:07 PM // 17:07
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#144
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Academy Page
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Quote:
Originally Posted by TyrianFury
Hi all need some help please, been trying foundry with some friends doing it ursan but we cant seem to clear the third chamber. We have tried staying at gate and moving to the north eastern corner before the titans spawn but in each scenario get over whelmed.
Any tips on how to do this? We had 5 of us (4 ursan 1 monk) monk hero, para and rit (com) heros.
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Had the same problem as you do in chamber 3. Took us few hours of trying and still can't figure out what did wrong, then Racthoh mentioned run straight to north east corner. It worked for us (but still require some aggro control and luck to where the spawn is). Big thanks to Racthoh.
Never ever stand at the gate. Two titan grops patrols to there plus a dryer group, so you will definitely get creamed.
When camping northeast corner. Misery titan would likely to spawn right inside your aggro bubble, sometimes they don't. Misery titan spawn into Rage titans, which can hurt a lot with their churning earth, shockwave and eruption, so make sure you only use Ursan Strike to spike single Misery titan down to a rage and take out 1 rage at a time. The worst senario is that Rage titan got their spell off and wiped out the hero healers.
Pull Anguish titan second. then group of dryers, and finish rage titan group last.
Good luck.
Last edited by lungshen; Nov 01, 2007 at 05:11 PM // 17:11..
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Nov 03, 2007, 06:01 PM // 18:01
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#145
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Frost Gate Guardian
Join Date: Aug 2007
Location: United Provinces of the Netherlands
Guild: Legend of the White [Moa]
Profession: Rt/A
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How we managed to do the cave in gloom:
4 ursan
2 SH/MS nukers
2 LoD (make sure u have seed of life)
Wall up and nuke the hell out of them. Worked fairly flawless, even with a couple of no-experienced pugs who kept messing up the aggro.
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Nov 05, 2007, 11:26 PM // 23:26
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#146
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Academy Page
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
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Quote:
Originally Posted by lungshen
Had the same problem as you do in chamber 3. Took us few hours of trying and still can't figure out what did wrong, then Racthoh mentioned run straight to north east corner. It worked for us (but still require some aggro control and luck to where the spawn is). Big thanks to Racthoh.
Never ever stand at the gate. Two titan grops patrols to there plus a dryer group, so you will definitely get creamed.
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You can stand at the gate... the patrols never touch your aggro bubble from either corner. Though I guess it depends on the group setup. Still, if you get creamed at the gate, it's probably cause' you're breaking down more than one titan at a time.
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Nov 06, 2007, 10:23 AM // 10:23
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#147
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Ascalonian Squire
Join Date: May 2007
Location: Norway, Originally dutch.
Guild: We Praise The Stifmeister [oYes]
Profession: Mo/
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U guys always all tell that Gloom an Foundry are so hard... but the noly 1 that really is hard .. that is <veil .. because of those touchers..
if u use nice consumbles everywhere an the 4ursans,LoD,WoRn\rt,spirtit spammer (Wirh Earthbind!) and a Para healer with Hexbreaker Area.
if the Ursans know what to do, like Always kill Hungers and Rages first, it shouldnt be any problem, an in gloom.. get quests rush to the cave, an than kill the torments right when they spam..
Use Consumbles always.. i did a Full DoA run in 2,5hours so isnt really hard.
Agrro control is only hard an needed in room3 foundry...
LB an Norn Rank are pretty important .. so its better to have high ranked players.. but its not needed .. not at all
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Nov 16, 2007, 04:33 PM // 16:33
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#148
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/
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tried to do Gloom so many times with pug and stuff but no real lucky yet, i was trying to do it with a friend ( 2 players + 6 heroes) but we also were stuck in the damn cave, so any tips ? im a Warrior Norn rank 6 and LB 7 my friend is a monk Norn Rank 5 LB 8... any help would be appreciated
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Nov 16, 2007, 08:03 PM // 20:03
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#149
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Ascalonian Squire
Join Date: Aug 2007
Profession: Mo/
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Quote:
Originally Posted by sussuara
tried to do Gloom so many times with pug and stuff but no real lucky yet, i was trying to do it with a friend ( 2 players + 6 heroes) but we also were stuck in the damn cave, so any tips ? im a Warrior Norn rank 6 and LB 7 my friend is a monk Norn Rank 5 LB 8... any help would be appreciated
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Try getting 4 Ursan players, 1 Paragon player with "Theres nothing to fear", and 2 Rit Healers and 1 Lod Monk Hero or better player to remove the hexes from the paragon always. Use consumables at all times, for the cave you can setup the 4 ursans to form a wall in front of the healers and just dont move and attack the closest targets pressing C.
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Dec 11, 2007, 06:02 PM // 18:02
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#150
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Frost Gate Guardian
Join Date: Aug 2007
Location: United Provinces of the Netherlands
Guild: Legend of the White [Moa]
Profession: Rt/A
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can anyone tell me if Citadel is still possible since the last update
thanks a bunch
@hurric: my post above should solve that problem (the ursans were in touch range every time)
Last edited by Nodensis; Dec 11, 2007 at 11:07 PM // 23:07..
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Dec 11, 2007, 07:03 PM // 19:03
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#151
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Krytan Explorer
Join Date: Nov 2006
Location: BC
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tried gloom a couple times and got hammered at the cave. It's probably possible but needs much better control of aggro and 3 monks minimum. mind freeze + migraine + spear guys going after your monks = dead
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Dec 15, 2007, 06:02 PM // 18:02
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#152
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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2 humans as ursan
what should the other 6 hero slots be with builds?
anyone know? ty
Last edited by Solas; Dec 15, 2007 at 06:05 PM // 18:05..
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Dec 19, 2007, 01:15 PM // 13:15
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#153
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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I can't seem to get through Foundry with Ursan. Any tips. We have 3 monks and 5 Ursan's. The spawns are unpredictable. Room 4 was instant wipe. The roller beetle things spawned right on top of the party both times we got there.
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Jan 03, 2008, 04:15 PM // 16:15
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#155
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Mallyx
Yep. You can clear DoA with UB easily. The group I run with have tried a myriad of party builds:
5 Ursan, 3 monks (works ok)
5 Ursan, 1 SoP paragon, 2 monks (works great)
4 Ursan, 2 paragons, 2 monks (works ok, less damage)
4 Ursan, 1 Raven, 1 SoP paragon, 2 monks (great hybrid since the Raven blinds and does ranged AOE damage)
3 Ursan, 2 Raven/Ursan (using Archane Mimicry), 1 SoP paragon, 2 monks (works great as you can select between AOE and spike damage)
With the paragon (using TNtF), monks using Seed of Life, and using consumables you have pretty much invincibility mode. At Kurzick rank 6 and leadership at 12 TNtF is up 10s out of every 15s (due to celerity) and damage reduction of 31%. You could work ToF in there for another 33% but you would need a way to set them on fire (Blazing Finale).
just some thoughts
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Jan 03, 2008, 06:08 PM // 18:08
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#156
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Krytan Explorer
Join Date: Nov 2006
Location: BC
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good luck finding a pug who takes a paragon.
only way is to run with guildies/alliance. never tried Raven are these for all areas or some work better in certain areas?
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Jan 03, 2008, 08:52 PM // 20:52
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#157
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Paragons
I agree that it would be hard to get into a PUG with a paragon but I don't try. The group that I go with we usually have more than enough people to do a quad run. Can you quantify what the paragon can do? Hard to show a 31% damage reduction except that with that paragon you only need 2 monks with HB. There is no problems with energy. Also because of the higher armor the paragon can make a good secondary tank. My build is either a P/W or P/Mo. I lean towards the P/Mo strictly because I can add my own hex removal.
There's Nothing to Fear (31% damage reduction)
Song of Purification (3 conditions removed: each ursan skill removes a condition)
Hexbreaker Aria (for hex removal on the monks)
Signet of Return (great battle rez if needed)
Ballad of Restoration
Make Your Time (you can use this to bring up SoP easily)
Remove Hex
Chorus of Restoration (when the ursans use their roar they heal themselves slightly)
If you decide to add a second paragon you could then add:
There's Nothing to Fear
They're On Fire
Blazing Finale (since ursans like to charge into groups, set them all on fire when a shout or chant ends (this includes ursan roar)
With 2 paragons you could have TNtF up constantly just rotating the shout.
I will say that when we haven't had enough people (happens from time to time) we have PUG'd, those that have come along with us loved having the paragon instead because it did make it so much easier for them.
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Jan 05, 2008, 06:42 PM // 18:42
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#158
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
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Found a group in Euro Eng 1 np and got throught it all faster then my first trip through froundry. Very nice.
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