Oct 28, 2007, 05:23 AM // 05:23
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#21
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Desert Nomad
Join Date: May 2006
Profession: N/
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I don't see how this is easy. Fighting against an enemy with 100% interupts while on a 200 ms ping is garbage. UnRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this game so I can get my skills.
Edit: The word block is cute.
I think the most fantastic part about this game is running out of energy. Not like we are worrying about skills recharging or interupting the blatantly overpowered skills that were facing either.
This game fails. Way to put human players against characters with a massively unfair advantage.
Last edited by Kaida the Heartless; Oct 28, 2007 at 05:51 AM // 05:51..
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Oct 28, 2007, 05:49 AM // 05:49
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#22
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Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
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Depends if you get the hang of it... I don't enjoy it either xD
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Oct 28, 2007, 06:16 AM // 06:16
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#23
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Academy Page
Join Date: Jan 2007
Location: Australia
Guild: [CLK]
Profession: D/
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It's a really easy game to play, and beat Master Hoff. I play with about 400ms and you can still interrupt the skills that are important. Just using block before your best skill helps, and using glyph of power when under 50% will work wonders.
Out of most things in EOTN, this actually requires skill and not large amounts of grinding.
But yeah, it does get boring lawl.
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Oct 28, 2007, 06:59 AM // 06:59
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#24
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Frost Gate Guardian
Join Date: Apr 2007
Profession: D/W
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Quote:
Out of most things in EOTN, this actually requires skill and not large amounts of grinding.
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Agreed. I honestly don't see why people are having a problem with this; I didn't read the wiki or anything, I just started playing it and eventualy found the groove of when to block, when to interupt, etc. etc. I'll lose 2 or 3 games, then I'll start winning every single match because my timing and eye-hand coordination will improve from my loses and the experience, letting me gain experience when to use certin skills.
It's a game that requires you to actually, y'know, PAY ATTENTION to what your opponent is doing and know when to interupt/when to use the proper skills, not just go "1-2-3, 3-1-2, 2-2-4," etc. etc.
As for those of you complaining about high ping:
...Not really Anets fault that you can't afford a decent internet connection, now is it?
*raises anti-flame shield*
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Oct 28, 2007, 12:02 PM // 12:02
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#25
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Search the forum there is a thread that shows a way to use a certain ranger skill that makes it somewhat easier, that is if it has not been nerft already.
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Oct 28, 2007, 12:15 PM // 12:15
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#26
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Ace2001
As for those of you complaining about high ping:
...Not really Anets fault that you can't afford a decent internet connection, now is it?
*raises anti-flame shield*
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It is not like anyone is using a 56k modem connection to try and play this game. Even with highspeed cable I get ping spikes and high pings at times as most everyone does with this game. So yes it is absolutely Anets fault for not taking in to account lag issues when they designed Polymock or any of the other compete 1V1 against NPC's competitions in the game.
In fact the entire PVE element should be revamped with lag issue compromises..
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Oct 28, 2007, 12:39 PM // 12:39
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#27
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Lacerate has been nerfed I think. It's in the update notes.
I suck at this as well. Not my ping or anything like that. I just suck.
I made it to Blarp, and wasn't doing too badly but honestly... apart from the fact that raising a Mursaat is funky I don't really give two hoops about the summoning skills anyway.
But... do all these annoying 1v1 side quests count towards the Mastery of the North track? If so, that does irritate me a little.
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Oct 29, 2007, 03:05 AM // 03:05
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#28
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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no seraphim they dont.
and polymock was and is boring. perhaps if they added an arena for people to play each other it might be a bit more..fun, but i doubt it. I would suggest the same for the norn arena as well, but I think i'd rage from all the Shadow prison asns and 55 monks.
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Oct 29, 2007, 03:23 AM // 03:23
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#29
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/
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I thought that polymock was tedious and boring. It was also real annoying till i got the hang of it.
I'll play it now to get the skills for my chars, but can't see myself ever playing it otherwise
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Oct 29, 2007, 04:41 AM // 04:41
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#30
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Cobalt
Search the forum there is a thread that shows a way to use a certain ranger skill that makes it somewhat easier, that is if it has not been nerft already.
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It has been now. (Basically, if you managed to beat their first piece and get their second to 90% health or less, you used to be able to use Lacerate to finish it off. If their third piece kills your second, you could then kill it in turn with Lacerate. Means you still need to get that advantage in the first place, but once you're there they can't stage a comeback either the old-fashioned way or by pulling out a (relatively) overpowered piece for the finale.)
My recommendation for the moment is to save the Mirage Iboga and the less powerful uncommon pieces once one character goes through to give the next a head start.
Personally, I think polymock, at least in the current you-against-the-computer version, should have an option to slow down the clock so it becomes a question of knowing what skill to use rather than being twitch- and latency-based.
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Oct 29, 2007, 04:27 PM // 16:27
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#31
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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I've just put my lack of ability to beat Polymock down to being too old and having no reactions (as well as a crap connection at times)
But I agree with what some have said... 1v1 PvP-style to obtain PvE only skills is somewhat annoying. But challenging...
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Oct 29, 2007, 07:00 PM // 19:00
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#32
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Lacerate has been nerfed
By the way this is a very frustrating game I do not like it and I wish they would have the skills attached to quests rather then Polymock
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Oct 29, 2007, 07:05 PM // 19:05
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#33
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Wow! Am I the only one who loves Polymock!
I loved it after I faced the 2nd guy. The first guy was lame and he berated me with put down comments, such as, 'I thought you'd be better than this. I mean I'm a novice.' And such comments like that.
As soon as I faced the guy with the elementals (Ice, Fire, Earth), I was hooked. I mean, what a challenge! I can dodge 1 dagger, so that is only 50% damage from his spells, while the enemy doesn't move at all.
Yes, you don't get all of their cool polymocks, but it is a good way to do something other than what you have done in the past (prior to Eyes To The North). You don't have to play it, but if you want its rewards, you have no choice. I mean, I want ectos and Obsidian Armor, and such, but I don't want to go into the Underworld or FoW to get it. Sadly, since that is the only way to get such things (and I don't want to pay other players for ectos), I have no choice but to go into these places.
If people have been too reliant on other players (good players) to do things, then I guess they cannot do the Norn tournaments either.
Perhaps, it is a way to get people to appreciate Mesmers (to have them play with a skill - to interupt the big bad hurtful spells), to learn how to avoid/evade/dodge range attacks, and to learn timing.
I can't beat the Asura Polymockers most of the time, but it feels so good to make them bow down their heads and cry that a human can win. I don't care if the AI really has no feelings whatsoever, I can still feel superior.
Much like anything, it takes practice to win, but if you are truly determined, you can win. Believe in yourself.
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Oct 29, 2007, 08:24 PM // 20:24
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#34
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Desert Nomad
Join Date: May 2006
Profession: N/
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Sorry, not spending 5 hours practicing to beat one stupid polymocker. Unscrew the game and take thier advantages away so it's an even playing field.
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Oct 29, 2007, 09:56 PM // 21:56
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#35
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Forge Runner
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Wow, just wow...
If you like or dislike the gametype does not matter to me, but your ineptitude is amazing.
Several people here cannot beat Plurgg. Talk about 5 hours practicing. About the need of having luck to beat the guys. One blames it on his ping...
So it is too hard for you. "ANet plz nerf" so that you scrubs can make it past an early opponent easily?
Polymock does not even give a title, some PvE skills only. And as someone here already pointed out, you get quickly the hang of it and then you do not need to post testament of your epic failure on public forums.
Sometimes when reading the whines, wishes and whats here I think GW players can be classified as terrible players of any kind of game that want everything easily. And if this does not work, cry like a baby.
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Oct 29, 2007, 10:12 PM // 22:12
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#36
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Hahaha, someone can't finish Polymock quests? D: Well, I'm sure some of em would be more pleased to just grind enough asura rep points to get pve skills but too bad for em...
How about "Polymock- last bastion of skill > time in pve" ?
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Oct 29, 2007, 10:57 PM // 22:57
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#37
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by BlackSephir
Hahaha, someone can't finish Polymock quests? D: Well, I'm sure some of em would be more pleased to just grind enough asura rep points to get pve skills but too bad for em...
How about "Polymock- last bastion of skill > time in pve" ?
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Black are you incapable of actually posting in a thread without trying to start a flame war? And its extremely pathetic to try and dredge up the "grind arguement" in here.
We're not discussing grind in here at all, so dont even try that on. I started this to debate whether Polymock is fun and whether anything can be changed to make it more fun. Nothing about grind needs to be mentioned.
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Oct 29, 2007, 11:14 PM // 23:14
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#38
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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I know we're not discussing grind here, Einstein. let's talk about skill to win all Polymock games. Skill, which people who can't win a Polymock match don't have.
If you're screaming at the screen while playing Polymock you plain suck.
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Oct 29, 2007, 11:16 PM // 23:16
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#39
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I'm having a lot of trouble with this one too, but mostly I blame the fact that I don't have a decent ping, average around 300, and I never seem to block or interrupt in time. Which is kind of odd, I play interrupt ranger and mesmer just fine most of the time.
First fight was easy enough but haven't got past the guy in Vlox. I really want the skills rewarded for it too :S
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Oct 29, 2007, 11:49 PM // 23:49
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#40
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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If you are using the 'White Polymock' pieces which have 3000HP, and you are failing, I suggest buying the gold polymock pieces from other players.
The gold pieces have 5000 HP, so even if you suck at polymock (did I say suck?), you can still beat the hardest computer opponent with 3 gold pieces.
I managed to beat all computer opponents with 2 purple pieces (which I got as polymock reward), and 1 gold naga Shaman piece that I bought. The Shaman is my trump card and I use it to win the first 2 rounds per match, and then win the 3rd with ease with extra pieces to boot.
Last edited by mage767; Oct 29, 2007 at 11:52 PM // 23:52..
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