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Old Sep 06, 2007, 12:53 AM // 00:53   #41
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Bring it on and Anet please read this!!!. The fact that only Destroyer weapons - elite high ends from the smallest of the 4 GW releases get to be in the HOM but nothing else from the primary campaigns that made GW great and what people started playing it for..........now everything we did and worked our butts off to acquire is obsolete except the new flaming crap skin? Wow, wth happened there, I dunno if the decision on how this all would work - especially in relation to what can move/transfer to GW 2 - it really seems like the decision was made by one drunk programmer one night or something - it honestly doesn't make any sense. Basically, by Destroyers only in HOM, Anet has done the ultimate farming nerf and killed the 3 campaigns and everything you can get in them entirely (weapon wise). Geez, a lot more people should have been in on the think tank on this one, worst GW move I've ever seen, hope they'll fix it for the sake of the devoted players
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Old Sep 06, 2007, 01:09 AM // 01:09   #42
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let me ask you guyz something. How many players of the so called 4 million copies sold have crystallines or whatever weapons out there. Not many i can tell you that. Didnt it say somewhere that they didnt want people to have an advantage over someone else you didnt have guildwars in guildwars 2. Those people would be pissed to find out that they are screwed because they cant have the best stuff. Anet wants to make this equal for all gamers hardcore and the people who play 1 hour a week. If you dont want to get the destroyer weapons then dont. Its a game people get over it.

You can now begin flaming me because thats all you can do.

Have fun.
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Old Sep 06, 2007, 01:13 AM // 01:13   #43
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Anet killed their own game, with a us vs. them attitude that saturates the game and punishes the average player. All accomplishments should be just out of reach by the common player it seems.

Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: I got an idea lets force players to farm some more and use these skins only.

Developer 1: Why? We can just allow any perfect gold or green.
Developer 2: Screw that PvE players love to grind.. you really think this monument is for them? (SHOCK)

Developer 1: Ok.. makes sense..
Developer 2: Good now lets increase the faction titles for the Asura Norn and such, 50,000 was far to easy Pff.. Lets make it 200,000. PvE is for Noobs.
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Old Sep 06, 2007, 02:14 AM // 02:14   #44
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The reason I went for a torment shield is because I thought it was coming with me to GW2.
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Old Sep 06, 2007, 07:25 AM // 07:25   #45
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They really need to aim for the middle here.

If they make Valor too restrictive, it'll anger the average player, who may not buy GW2 then. They can't have huge numbers of people with maybe 3 or 4 total items in the hall. Some person might have put 800 hours in over the past 36 months, but their best weapon is a max Chaos Axe or something.

If they make Valor too open, they'll have a coding (hope that's the right term) nightmare trying to get everything to transfer over. This is why we can't stick any old weapon of our choosing in the hall. It's not like they've decided none of these common weapon skins will be in GW2.

I'd say this list is fair (I'm tired so I may unintentionally leave something out):

Endgame Factions items
Endgame Nightfall items
Fissure of Woe items (that max Chaos axe above; Shadow Bows, etc)
Underworld items
Zodiac items
Tormented items
Destroyer items
Crystalline Swords, etc

That should make most players happy, so they have something to look forward to getting in GW2. Yes, the Endgame Factions & Nightfall items are fairly common, so most average players probably have at least 1 or 2. That's what they should aim for, though; most people can't afford a collection of various Tormented or Destroyer weapons. I wish I could remember where, but on one of the forums, someone from ANet said that 80%-ish of GW players have less than 20k total gold in their accounts (it was a number of months ago).
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Old Sep 06, 2007, 07:36 AM // 07:36   #46
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I'm concerned that you can't even put Heirophant items on, considering the effort required to get one (as opposed to destroyer weapons).
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Old Sep 06, 2007, 07:59 AM // 07:59   #47
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C: Make the "Monument of Valor" able to take all perfect weapons?

agree with this one

/sign
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Old Sep 06, 2007, 08:28 AM // 08:28   #48
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This is another example of What would make sense to be in HoM interfering with the grandiose and as yet completly unknown vision for HoM in GW2...

As I understand it the things we put in the HoM do not magically appear in GW2 on the linked account per say, but it unlocks a unique feature of some kind instead... So Like putting in minis into the Hom, may unlock either equivalent minis in GW2, OR it could be unique PvE skills related to those minis. imagine having the form of Shiro??? Or the Lich?? something like that? IDK... Thats the point neither we nor I think do they know for sure WHAT they want to do with it...

Same with armors and Pets. its Expected that putting armors in from GW1 will result in a new and UNIQUELY available skin being sent to that character in GW2, but that may well not be the case too. It could be completly different in the end. Which I am now expecting it will be considering what has happened thus far.

Weapons probably the same thing... Not sending the weapons forward but probably unlocking a unique quest or something for having it in there. that kind of thing. Point is I doubt anything we have speculated about HoM in GW2 will be the case. there is a vision for it and that seems to be the reason things are not happening in HoM as we would like to see it be. A place to show off YOUR achievements from all your time in GW from day one. Nope thats just not what it is. It remains and probably will remain an unlock system for GW2, we know not what that may be for 2 years at least...

The reason people are disappointed in HoM is that its was believed that it would be a place to display Your achievements over all this time in all GW campaigns, when in fact its really little more just for GWEN and thats it. the other stuff is there yes... But its not really very practical for a Casual PvE player to give a rats ass for anything in it. Unless they want to gind it out which in my humble opinion most people will NOT do on more then maybe 1 or 2 characters, unless they are sweatshop idiots that sit in front of a computer screen 24/7. This is already evident in the loss of favor for just about everywhere again, because most are not title grinding they are PLAYING. which has always been the point. Grind sets in out of boredom, which leads to tedium from rinse repeat farming. See a casual player, when bored, moves on to something else for a while, and comes back when they feel they want to do it all again...

In which case anet just gave the people they DO NOT WANT something more to make profit on. The ones that justify reasons to cheat by having bots running overnight illegally causing more lag and more spam, which is exactly the problem with other MMO games from EQ to WoW and now GW. Just so they can title grind for HoM... sorry but that just plain DUMB.

Last edited by =HT=Ingram; Sep 06, 2007 at 08:32 AM // 08:32..
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Old Sep 06, 2007, 08:41 AM // 08:41   #49
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My idea about the HoM
Weapons that shall go
1.Crystalline and other HoM drops
2.Tormented Stuff
3.Destroyer Stuff
4.FoW/UW/Deep/Urgoz/GoA golded items
5.And let`s say ge:en end-games, for the casual gamer
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Old Sep 06, 2007, 09:32 AM // 09:32   #50
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just to restate something i mentioned in a earlier post: your definition of perfect IS NOT the definition of perfect for the next person. While you see a req (low number here) as perfect someone else might actually prefer req (high number here). putting up a req and stat requirement will only create more division, more whining and gods forbid more ebayers. the best and most elegant solution to this whole monument of valor fiasco is allow players to add whatever weapon, shield, off-hand of whatever (skin, req, stats, mods) they like of their choice to their monument. yes i can hear it now. collector weaps are not perfect. well listen up son: Nothings perfect. you get close to it and that differs from person to person.
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Old Sep 06, 2007, 05:51 PM // 17:51   #51
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Quote:
Originally Posted by Shadow Dragon
just to restate something i mentioned in a earlier post: your definition of perfect IS NOT the definition of perfect for the next person. While you see a req (low number here) as perfect someone else might actually prefer req (high number here). putting up a req and stat requirement will only create more division, more whining and gods forbid more ebayers. the best and most elegant solution to this whole monument of valor fiasco is allow players to add whatever weapon, shield, off-hand of whatever (skin, req, stats, mods) they like of their choice to their monument. yes i can hear it now. collector weaps are not perfect. well listen up son: Nothings perfect. you get close to it and that differs from person to person.
Let me break this down into bricks for you.
Perfect Weapon:
1. Has the maximum stats, which in other words means the highest damage range, maximum energy, maximum armor etc. This is a constant modifier on GW weapons, focuses, shields etc.
2. A maximum modifier or inscription. No matter which and how it may add the stats, as long it adds max.
3. At least 1 maximum weapon upgrade. Exactly the same rule as above, it dos not matter what it is, it just needs to be max.

A low requirement does not have anything do to with a weapon being perfect or not. Low req. is just a bonus for some who may prefer that.
So a req. 13 is as perfect as a req. 7 as long as it meets the 3 points mentioned above.

Which means the definition of perfect is the same for me, you or the next person, since it is only a definition of max stats added by individual choice.

This should give you the following conclusion: "Perfect" is a definition, not an opinion!

This is how perfect has and always will be determined in Guild Wars.

Last edited by Mineria; Sep 06, 2007 at 06:04 PM // 18:04..
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Old Sep 06, 2007, 06:32 PM // 18:32   #52
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Quote:
Originally Posted by Tinytim666
let me ask you guyz something. How many players of the so called 4 million copies sold have crystallines or whatever weapons out there. Not many i can tell you that. Didnt it say somewhere that they didnt want people to have an advantage over someone else you didnt have guildwars in guildwars 2. Those people would be pissed to find out that they are screwed because they cant have the best stuff. Anet wants to make this equal for all gamers hardcore and the people who play 1 hour a week. If you dont want to get the destroyer weapons then dont. Its a game people get over it.

You can now begin flaming me because thats all you can do.

Have fun.

Actually, we can do a lot more than flaming you, which is pointing out just how wrong you are. Possessing a crystalline is no advantage. A req. 9 15^50 crystalline is no better/worse than a req. 9 15^50 collector's sword. The only difference is the skin, and there is NO skin out there that gives on person an advantage of any kind over another. Me having a crystalline in GW2 because I had GW1 will give me no advantage. Also, what you may consider the "best" skin is totally subjective.
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Old Sep 06, 2007, 06:48 PM // 18:48   #53
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how do you know that a crystalline wont give an advantage over another person. Its the rarity that makes it valuable not the stats on it. How do you know that rarity of the sword would not gives something more special that only a small percentage of the gw population can have. the point is that anet didnt want to put so many weapons in hom because then they have to give way to many special gifts in gw2 to everyone. That is alot of stuff they have to come up with. And i dont think there is enough room in that section for over 100 different weapons. They just wanted to keep it simple.
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Old Sep 06, 2007, 07:13 PM // 19:13   #54
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Quote:
Originally Posted by Tinytim666
how do you know that a crystalline wont give an advantage over another person. Its the rarity that makes it valuable not the stats on it. How do you know that rarity of the sword would not gives something more special that only a small percentage of the gw population can have. the point is that anet didnt want to put so many weapons in hom because then they have to give way to many special gifts in gw2 to everyone. That is alot of stuff they have to come up with. And i dont think there is enough room in that section for over 100 different weapons. They just wanted to keep it simple.
I don't care which weapons that will unlock something in GW2, I want some more use of the monument, I want something more to look at!
The current destroyer only option is unreasonable. Look at all the empty slots, do some calculations what it will costs you to fill these up with one character.
Keep in mind, that everything you add will be customized to your character.
You really need all that destroyer on one character only?
Who is gonna use them, your heros?
If so, then I WTS Destroyer Weapons ^^
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Old Sep 06, 2007, 07:17 PM // 19:17   #55
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Quote:
Originally Posted by GloryFox
Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: I got an idea lets force players to farm some more and use these skins only.

Developer 1: Why? We can just allow any perfect gold or green.
Developer 2: Screw that PvE players love to grind.. you really think this monument is for them? (SHOCK)

Developer 1: Ok.. makes sense..
Developer 2: Good now lets increase the faction titles for the Asura Norn and such, 50,000 was far to easy Pff.. Lets make it 200,000. PvE is for Noobs.
You're being really simplistic about it... It doesn't work that way. Let me spell it out for you:

Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: We could let players put any "perfect" weapon onto the monument.

Developer 1: That means we'd have to remake EVERY weapon from ALL 4 games in a high rez format in GW2.
Developer 2: Hmm. Couldn't those weapons just be the weapons for GW2 anyways?

Developer 1: No, people will complain that it's just the same items over again.
Developer 2: And if we don't transfer the weapons to GW2 people will bitch about that too.

Developer 1: Well, we can't spend our time & money making ALL the weapons from GW1 AND new ones for GW2.
Developer 2: Yeah, let's just make 1 new set of weapons that they can transfer to GW2 and spend our time on something more important.
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Old Sep 06, 2007, 07:22 PM // 19:22   #56
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I think you should be able to display any weapon you want from any campaign. For instance, I'm a nut on the green weapons. Those are the only ones I use. I sell the golds and other things I don't need. But now the Hall of Monuments only wants a certain kind. Grrr...lol I hope they fix that.
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Old Sep 06, 2007, 07:40 PM // 19:40   #57
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Darksun makes a valid point, but the other point is that my character's heritage didn't start in EoTN. My favorite and most used weapons aren't obscenely priced fire lookalike lava weapons(Though I kinda dig the skin myself).

The point of passing on a heritage of an Individual Character to another like with children from a parent are about an individual's memories, not what the development team decides you can do. That being the case, knowing that all will want to add something different to each individual HoM, maybe skins that are very popular should make the transition to GW2. Chaos Axes, tormented weapons and such should be redone. They are awesome looking. Destroyer weapon only racks take the inventiveness from the individual, but taste makes for a dangerous scene since we all don't share the same taste in weapon skins.

ANet has a couple years to get it straight in the meantime. What goes? What stays? What the HoM will ultimately do. I say, make your grievances and wait for a response. Change will come. Relax, and play your game in the meanwhile.

Last edited by Darkpower Alchemist; Sep 06, 2007 at 08:09 PM // 20:09..
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Old Sep 06, 2007, 08:02 PM // 20:02   #58
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I think the best way they can go about it is to put ANY ITEM you want up there. But the only benefit you gain in GW2 is a set of /bonus weapons with new skins. They honestly can't remake ALL those weapons..
Quote:
Originally Posted by Darkpower Alchemist
The point of passing on a heritage of an Individual Character to another like with children from a parent are about an individual's memories, not what the development team decides you can do.
You're missing a very important truth: EVERYTHING is based on what the dev team decides you can do. They choose if they have the time and money to add certain features & content. As I said, carrying over anything is unrealistic. They have to be very specific or find a way to translate things EXACTLY to the next game. Same old skins & models & stats.. I don't think that's feasible.

Last edited by Darksun; Sep 06, 2007 at 08:18 PM // 20:18..
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Old Sep 06, 2007, 09:29 PM // 21:29   #59
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As stated a bit earlier, I think an excellent idea would be to have long quest chains in which you gain well known weapons to place in there (Ruriks' Sword, Abaddons Fist etc). Would open up a lot of enjoyable quests and give worth to the stuff you get in there, as well as them feeling special.
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Old Sep 06, 2007, 09:54 PM // 21:54   #60
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Quote:
Originally Posted by kicks66
As stated a bit earlier, I think an excellent idea would be to have long quest chains in which you gain well known weapons to place in there (Ruriks' Sword, Abaddons Fist etc). Would open up a lot of enjoyable quests and give worth to the stuff you get in there, as well as them feeling special.
I would love that they added quest weapons like those.
More story line (adventure), and something in the empty spots
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