Feb 13, 2008, 05:28 AM // 05:28
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#21
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Camp Rankor
Guild: No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.
Profession: W/
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If anyone else needs this one and I'm on give me a pm and I can help ya. I can go to either local or foreign. Lowest time I got on this mission is about 24 mins, however hardmode is a lot faster.
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Feb 18, 2008, 01:41 AM // 01:41
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#22
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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I started playing faction yesterday, (played all other campaign)
Me and a friend made two ritualists, on this mission! We both are offensive spirit spamming, but we are pretty synced with our spirits, when it comes to having high cast time and high mana cost vs low. So we pretty much spamming spirits and thru the painful bond on everyone we see. (more or less)
Anyway, on this mission we did it as fast as you could, they didnt open the door we was most of the time just standing and waiting. Noone died a single time!
This was with Henchmen and both of us have 1 Hybrid Ogden.
Finish time .. 25:05 ..... ......OMGOMGOMOMGOGM 5 sec from masters, seriously we start to question is it even possible to get masters? It must be, but how. the last fight only took couple of seconds..
godammit!
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Feb 18, 2008, 05:29 AM // 05:29
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#23
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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I lucked up today and got a good player with h/h in the local quarter. So when we meet up, we stormed the mission in 22 minutes.
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Feb 18, 2008, 08:41 AM // 08:41
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#24
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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See I dont get how that i possible..
I will have to do it again just for the sport, more AOE maybe,
do they open the doors faster if you kill them faster?,...that sounded stupid, ofcoure they do..
5 Seconds! 5 SECONDS OH CUUURSE YOU!
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Feb 18, 2008, 07:10 PM // 19:10
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#25
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Pre-Searing Cadet
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I've completed this mission several times, and all of the times I've gotten the master's times, I've done it with a full group of henchmen (more recently, henchmen and heroes). Best time I've done is 19 mins some odd seconds. Having a mm helps but it isn't necessary. Just run the mission, pay attention to trouble spots, and be prepared the next time.
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Feb 18, 2008, 10:54 PM // 22:54
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#26
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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This mission has little to do with being "prepared" as you say. It has a lot to do with togo and mhenlo walking aimlessly chit chatting around. I have wiped the enemies out almost as fast as they have spawned and failed the mission by seconds due to the two of them not coming forward. I have in been in the forigien quarter starting area waiting on the gate to open for almost a minute after the minute countdown timer stopped. When I did get masters, the two didn't stand around jabbering.
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Feb 19, 2008, 05:03 PM // 17:03
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#27
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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wow,lol took a while for that :P i can run the mish for you if you still havent finished we can try masters ,heros are not a requirement but alot more helpful
i used to do mission/quests whit people but you waste too much time doing that i finished ghiala hatchery whit h/h ,even nf missions/quest finished all of the torment quest/missions whit gwg builds
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Feb 19, 2008, 07:11 PM // 19:11
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#28
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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be aware also: taking an mm can actually impede the mission, ive had masters runs go totally wrong due to mhenlo spamming word of healing on the minions and not triggering the cutscene for at least 1 min
working [skill]Taste Of Death[/skill] into your mm's build should solve any problems if you get unlucky
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Feb 19, 2008, 07:38 PM // 19:38
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#29
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Even worse is when Mhenlo or Togo decides that it is time to only heal your minos and not move on, happens quite often as well, still able to get masters pretty easy, but very annoying when you have the npc stopped not moving only healing minos. Typically I prefer the other team is all henchies just so I dont end up with n00bsausage. At least you know the henchies will probably die about 1/2 of them somewhere, you can easily withstand it, they res and you move on, 1/2 the time with a human on the other end, you end up with healing hands wammoriffic fun
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Feb 22, 2008, 09:35 AM // 09:35
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#30
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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First time I did a mission in Factions beyond Cho's Estate was yesterday, from the Foreign quarter.
First try, got whiped due to a bad healer build of a hero.
Second try, got a local MM who rocked, and had a better PUG. Togo got stuck after the first joint fight, cost us 2 minutes. We finished in 26:12.
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Feb 23, 2008, 04:05 PM // 16:05
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#31
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by boobers
Well Toffin being the nice guy that he is, contacted me ingame and helped me out. He had a MM hero and I could truly see the difference. I've completed this mission before, the whole campaign for that matter, with henchmen. So I know it is POSSIBLE, but it just seems like henchmen are BARELY enough to get you through. I mean I'd flag them to the appropriate spots and try my damndest to buff them when I was able, but they just never really cut it. Either they die or they get me killed. My experiences playing through Factions with henchmen lead me to believe that its just one big zergfest. Try to complete the objective before your DP racks up so high that you get one shot.
It makes me really want to buy Nightfall, but thats not a fix for a poorly designed campaign. Well, I guess it is.... but it isn't, ya know? I guess I just miss Prophecies, where henchmen were worth slightly more than they are now. Anyways, I can put that one behind me until the next character I want to pimp out has to come through there. Knowing the mission definitely helps. After playing a few times, I realized there were "good" places to put your henchmen rally points at. I never had this problem with my Rit since I was in a real group.
Alls well that ends well, I guess. Thanks for all the suggestions and a BIG thanks to Toffin for helping me out!
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yes..... i'll put this in caps because i have a secret!
ALL YOU NEED FOR THIS MISSION IS DUAL MINION MASTERS.
^_^ thats the secret... if you can't get it, i was going to recommend you doing a Boon of Creation Rit MM.
if you think this is hard ... try to do Hard Mode Raisu Palace.... it will make you want to stab yourself.
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Feb 23, 2008, 09:43 PM // 21:43
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#32
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Emo Goth Italics
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Quote:
Originally Posted by llsektorll
if you think this is hard ... try to do Hard Mode Raisu Palace.... it will make you want to stab yourself.
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I found that epically easy with me running BHA Epedemic and my mate with an Assassin, using 2 Dual Attune Rodgorts, WoH hybrids an SS and MM time ago.
Masters in 1 go.
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Feb 23, 2008, 10:09 PM // 22:09
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#33
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by tyla salanari
I found that epically easy with me running BHA Epedemic and my mate with an Assassin, using 2 Dual Attune Rodgorts, WoH hybrids an SS and MM time ago.
Masters in 1 go.
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my and my cousin were both rangers... it was our last HM mission in cantha ... with both of us had quite some problem with it... i think i was running broadhead and he ws running splinter weapon. We glitched the mission so that we could take 3 NPCs with us which takes a bit of forced lag manipulation, but lets not go into that.
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Feb 23, 2008, 10:15 PM // 22:15
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#34
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Emo Goth Italics
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Quote:
Originally Posted by llsektorll
my and my cousin were both rangers... it was our last HM mission in cantha ... with both of us had quite some problem with it... i think i was running broadhead and he ws running splinter weapon. We glitched the mission so that we could take 3 NPCs with us which takes a bit of forced lag manipulation, but lets not go into that.
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I can't remember which NPC's that I took.
I think they both died, but i'm sure I was about 1 minute off losing masters.
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Feb 24, 2008, 12:08 AM // 00:08
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#35
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by tyla salanari
I can't remember which NPC's that I took.
I think they both died, but i'm sure I was about 1 minute off losing masters.
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you MUST take Danika and Talon as their uses save you the most time
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Mar 09, 2008, 10:56 PM // 22:56
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#36
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Is this mission necessary to continue the Factions campaign? The only thing I want is to get out of that city as fast as possible. Anyway, just tried it 2 times with my hero/hench EotN party, including PvE only skills. I came unprepared, but expected my hero/hench party to perform at least as well as in EotN, since this is just a 'common' starter mission.
Fist attempt:
Was walking around on the starting roofs, no clue what to do when it was suddenly 'poof' mission over.
Second attempt: The other team was just AI I think, no conversation. Made it to the 2nd big fight and Mhenlo and Togo got sepparated so I could not protect them both. When I was healing Mhenlo suddenly Togo ran into a bunch of enemies and died instantly.
Its not as bad a start as the opp, but the fact that Togo and Mhenlo are not allowed to die and be ressurrected makes it very uncertain with so little human teams around. I think its a *must* to let each team protect 1 of those guys.
btw. My hench/hero team had not much problems in surviving the first big battle
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Mar 10, 2008, 01:53 AM // 01:53
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#37
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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You guys who can't pass the 1st/2nd big battle haven't seen anything yet.
Whenever I screw up it's on the 3rd battle (the bookstore). Togo runs to and fro, inconveniently to where the Afflicted spawn, and also, inconveniently, opposite to where the henchies like to cluster up. You pretty much have to follow Togo and have your party surrounding him at all times. Same with Mhenlo, but for me Togo dies more often.
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Mar 10, 2008, 07:04 AM // 07:04
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#38
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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2 ritualists players (1 spirit spamming, 1 splinter/volley SS)
SABWAY (Necro setup)
1 Fire Ele
2 Monks
The second team never came, and we did it in 14min..it felt like a joke, was the easiest thing ever, the last fight was over before my friend had his spirits up.
Conclusion: Get some nice AE damage, a MM and you dance thru this mission.
PS. Mhenlo and togo behaved in the talk..
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Mar 10, 2008, 08:15 PM // 20:15
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#39
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Yes, but I play a hench/merc team so I can protect only 1 chr. at the time.
Edit: I completed it. The other team was a human team, running ahead. My hero/hench team kept slightly behind, near the 2 NPC's and protected them. It was a smooth mission without problems.
Last edited by Pandora's box; Mar 14, 2008 at 08:37 PM // 20:37..
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Mar 10, 2008, 09:33 PM // 21:33
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#40
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Academy Page
Join Date: Jan 2008
Location: In your basement
Guild: Team Fruitcake
Profession: Mo/W
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IF you just have factions and not EoTN or NF i can understand that this mission is hard but if not it's fairly simple. bring at lest 2 MM's and bring some dwanya or balth or mel dervishs and 2 monks and your set u can fill in the rest of the team w/ w/e u want. The only difficulty i can say is in this is relying on the other team to make it through.
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