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Old Mar 23, 2008, 10:41 AM // 10:41   #1
Ascalonian Squire
 
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Default 600-able dungeons

I was just wanting to know a listing of the dungeons that were 600-able.
I am really hoping that catacombs of kathandrax is.

Thanks for reading in advance and I hope this is the correct area for this thread.

Ty all
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Old Mar 23, 2008, 12:41 PM // 12:41   #2
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Quote:
Originally Posted by bna1987
I was just wanting to know a listing of the dungeons that were 600-able.
I am really hoping that catacombs of kathandrax is.

Ty all
I haven’t tried every dungeon but have completed these with a 600 / Smite build:

Cathedral of Flame – Temple of the Damned (Mantra of Resolve)
Oola's Lab - Little Shop of Horrors (Aura of Stability or Fleeting Stability)
Ooze Pit – Watch it Jiggle (Aura of Stability and Pain Inverter)
Secret Lair of the Snowman – Lost Treasure of King Hundar

Sorry but Catacombs of Kathandrax and Rragar's Menagerie I have tried and I can not complete them. In Kathandrax you are fine until you get to the first fire trap room with the boss, the smite can not stay out of the room and still allow you to get to the boss.

You can do Shards of Orr too but not with the standrad 600 / Smite build.

Last edited by R.Shayne; Mar 23, 2008 at 12:48 PM // 12:48..
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Old Mar 23, 2008, 04:45 PM // 16:45   #3
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Quote:
Originally Posted by R.Shayne
I haven’t tried every dungeon but have completed these with a 600 / Smite build:

Cathedral of Flame – Temple of the Damned (Mantra of Resolve)
Oola's Lab - Little Shop of Horrors (Aura of Stability or Fleeting Stability)
Ooze Pit – Watch it Jiggle (Aura of Stability and Pain Inverter)
Secret Lair of the Snowman – Lost Treasure of King Hundar

Sorry but Catacombs of Kathandrax and Rragar's Menagerie I have tried and I can not complete them. In Kathandrax you are fine until you get to the first fire trap room with the boss, the smite can not stay out of the room and still allow you to get to the boss.

You can do Shards of Orr too but not with the standrad 600 / Smite build.
That's true. However... if you want to do them for title instead of just farming then you can 600/smite most of the dungeons. You just need to grab some Heroes and henchies and flag them in when needed. I think i did all dungeons with 600/smite except from: Frostmaw, Vloxen, Slaver's.. It's a long time ago i did all the dungeon in HM so i'm not sure if theres more. But you can do most with 600/smite + Heroes/henchies.
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Old Mar 23, 2008, 05:21 PM // 17:21   #4
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Well I can't do CoF Temple with my 600 Monk and a smiter hero beeecause he gets pwned by reversal of damage, used by the banshees

dont think that thats possible anymore
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Old Mar 23, 2008, 06:49 PM // 18:49   #5
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I dont think Catacombs is doable because of Consuming Flames.
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Old Mar 23, 2008, 07:46 PM // 19:46   #6
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Quote:
Originally Posted by NuclearDope
I dont think Catacombs is doable because of Consuming Flames.
It is if you take heroes and hench to help you
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Old Mar 23, 2008, 09:11 PM // 21:11   #7
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Quote:
Originally Posted by stef247
Well I can't do CoF Temple with my 600 Monk and a smiter hero beeecause he gets pwned by reversal of damage, used by the banshees

dont think that thats possible anymore
thats easily solvable by using a 2nd hero to heal the smiter... or running people, and have them heal the smiter.
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Old Mar 24, 2008, 01:13 PM // 13:13   #8
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Quote:
Originally Posted by stef247
Well I can't do CoF Temple with my 600 Monk and a smiter hero beeecause he gets pwned by reversal of damage, used by the banshees

dont think that thats possible anymore
Cathedral of Flame is still doable just got to change the way you do things.

1. Make sure that the smites starts out with 400 hp (minimum).
2. Smite Hero should be equipped with self heal – Signet of Devotion.
3. Do not combine any groups of undead.
4. Never attack any undead unless smite is at full health.

Smite may still die just depending on the spawn just make sure you bring some consumable to get reduce death penality.
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Old Mar 24, 2008, 05:57 PM // 17:57   #9
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Quote:
Originally Posted by stef247
Well I can't do CoF Temple with my 600 Monk and a smiter hero beeecause he gets pwned by reversal of damage, used by the banshees

dont think that thats possible anymore
In addition to what R.Shayne said, always put Retribution on before Holy Wrath. The order does matter. Though I do run a hero with 2 sups, so a higher health isn't required, in my experience, as long as they have a self-heal.
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Old Mar 25, 2008, 06:50 AM // 06:50   #10
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600rit/smite>CoF My smiter doesn't need outside healing and never dies.
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Old Mar 25, 2008, 05:03 PM // 17:03   #11
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people will curse ursan blessing up and down, but everybody loves a 600 eh


i saw a guy trying to charge 50k flat rate per party for Shards... wasnt interested so I cant say what changes were made to the build...
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Old Mar 25, 2008, 08:38 PM // 20:38   #12
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Quote:
Originally Posted by Horseman Of War
people will curse ursan blessing up and down, but everybody loves a 600 eh


i saw a guy trying to charge 50k flat rate per party for Shards... wasnt interested so I cant say what changes were made to the build...
You are so right and I 600 / Smite more than anybody I know. Went to Temple of Ages to join a pug for underworld, don't worry I wised up and realized the futility of a pug, while I was thinking it over people were yelling how Ursan groups had caused ANET to nerf the Underworld. I did mention that UW and FoW were nerfed first because of the 55 monk but it fell on death ears.

Besides dungeons does anyone know of any Asuran & Norn maps that can be 600 / Smite? I can do Dalada Uplands as long as I bring two Ranger Hero with interrupts for the Skale Boss, Prophets, and menders (also speeds up the bugs dying a second, thrid, fourth time - the bugs I step on in real life stay dead hate to meet the bugs the developers knows).

Last edited by R.Shayne; Mar 25, 2008 at 08:48 PM // 20:48..
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Old Mar 27, 2008, 09:48 AM // 09:48   #13
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Quote:
Originally Posted by R.Shayne

Besides dungeons does anyone know of any Asuran & Norn maps that can be 600 / Smite? I can do Dalada Uplands as long as I bring two Ranger Hero with interrupts for the Skale Boss, Prophets, and menders (also speeds up the bugs dying a second, thrid, fourth time - the bugs I step on in real life stay dead hate to meet the bugs the developers knows).
yeah you can do magus stones and riven earth with no heros/henches as 600 but ive not tried any norn so wouldnt know
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