Apr 13, 2008, 04:15 PM // 16:15
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#1
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Academy Page
Join Date: Feb 2007
Location: Urgoz Warren
Guild: Nice Cream of Ice [Nice]
Profession: W/
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Urgoz Dead
So riddle me this. Why is Urgoz always dead and the Deep is active? I've only been able to do Urgoz NM once when I went with another alliance group. Ive checked all times of the day and night weekdays and weekends. On the other hand, I've done the Deep HM with my war, ele and nec. Have had little trouble going to International Dist 1 and finding a PUG. Urgoz is empty or 1 person in all districts (Asia always empty-does anyone play there?).
Any ideas for resurrecting this Elite Mish?
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Apr 13, 2008, 04:16 PM // 16:16
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#2
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Krytan Explorer
Join Date: Aug 2006
Location: Scandinavia
Guild: Straight Outta Kamadan [KMD]
Profession: W/
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Make it worth to do and people might actually start doing it.
Not that the Deep is worth much more but comeon, compared to DoA Urgoz isn't worth it's time.
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Apr 13, 2008, 05:02 PM // 17:02
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#3
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Ascalonian Squire
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I actually find Urgoz fun to do though, can't say that for any of the other elite missions/areas.
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Apr 13, 2008, 05:17 PM // 17:17
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#4
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Profession: Mo/
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Been trying to get a team too. I guess people prefer DOA..but i can understand that because it's actually worth doing DoA.. at least now that armbraces are still worth a bit.
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Apr 13, 2008, 05:46 PM // 17:46
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#5
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Academy Page
Join Date: Feb 2007
Location: Urgoz Warren
Guild: Nice Cream of Ice [Nice]
Profession: W/
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Hmm I'm bored with DOA atm so went back to Deep and Urgoz. The HM drops are not bad especially Kanaxai chest since they are inscribable. The mixed mods are mostly merch fodder tho but I like the skins. But if Urgoz NM takes 2-3 hours, wonder how long it takes in HM? Plus with the use of Ursan god mode skill you would think that any elite area would be fair game for an Ursna group.... >-<
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Apr 13, 2008, 08:54 PM // 20:54
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#6
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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imo - urgoz is dreary, crappy team builds (rofl rangers/ursans) crappy music, dumb looking enemies, stupid looking greens etc
deep is actually fun (days of 9 man deep wall FTW), has good music, cool looking enemies and nice looking (while devalued) greens.
Unfortunately itll never be like how it was, and I havent gotten a req 8 max gold there since they added the end chests.
(aside from levelling, and about 30 hours worth of 55ing, my monk's 500 hours is ALL DEEP)
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Apr 13, 2008, 09:07 PM // 21:07
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#7
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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I wouldnt say Deep is really active as much as it was but yea urgoz is really only guild teams now.
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Apr 14, 2008, 04:50 PM // 16:50
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#8
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Ascalonian Squire
Join Date: Mar 2008
Guild: The Legendary Arcadia Keepers [MyTH]
Profession: Mo/
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The only idea I think anyone could suggest is what d00m1n470r said...
Quote:
Make it worth to do and people might actually start doing it.
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That pretty much says it all in a nut shell.
I've done runs anywhere from 1.5hrs - 3hrs in NM and 3+hrs in HM, which to be fair, is quite a long time. Take that and couple it with what little profit you get out of it, there's really no point. I could earn more doing hard mode missions. As people have mentioned, DoA is a lot more popular because it's quite profitable and fun as well (for some). Etc etc...
Quote:
urgoz is really only guild teams now.
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^ That's the only reason why I go. I still find it (slightly) enjoyable with guildies and people I know.
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Apr 14, 2008, 06:38 PM // 18:38
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#9
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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Deep and Urgoz - the outcome is really the same, yet Deep takes significantly less time and is generally less of a slogg.
I'm biased though. I live in The Deep.
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Apr 14, 2008, 07:14 PM // 19:14
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#10
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Part of the problem might be the rewards.
Part of it might be because it's 12 people; that does make it harder to form a group.
I'd love to see the blessings introduced in both areas. 10 kurzick faction per kill in HM with all the enemies in there? Sign me up.
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Apr 14, 2008, 07:53 PM // 19:53
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#11
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Racthoh
I'd love to see the blessings introduced in both areas. 10 kurzick faction per kill in HM with all the enemies in there? Sign me up.
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That would be a sweet way to draw more people back. Where do I sign the petition
At the OP-I think the problem is that Urgoz takes to long with a PuG-whenever I've PuGed there it's been a several hour affair (although last time I did so it was before Con sets). On the other hand, the Deep can be PuGed pretty quickly-the slowest Deep PuG I've ever had took a little under 2 hours, whereas the slowest Urgoz run bordered on 4 (and we never completed it! Got killed in next to last room ).
If you're looking to do Urgoz, your best bet to poke your guild/alliance into doing a run. Guild/Alliance runs are more enjoyable and they're a little more linient with team builds/setups so you can experiment.
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Apr 14, 2008, 08:30 PM // 20:30
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#12
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Urgoz' Warren makes people die.
The Deep does not.
PuGs prefer winning.
Easy as that.
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Apr 14, 2008, 09:35 PM // 21:35
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#13
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Academy Page
Join Date: Jan 2007
Guild: Hiding From Shitters [Shh]
Profession: N/
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Quote:
Originally Posted by Athrun Feya
Deep and Urgoz - the outcome is really the same, yet Deep takes significantly less time and is generally less of a slogg.
I'm biased though. I live in The Deep.
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Win.
Probably been said - deep is fast and looks cool and has the same drops as urgoz except a few luxon/kurzick area things. Nobody pugs urgoz, partly becuase you need 12 people and when one person turns up every hour, it usually takes a while.
Deep simple owns it in every way possible.
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Apr 14, 2008, 10:31 PM // 22:31
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#14
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by Athrun Feya
Deep and Urgoz - the outcome is really the same, yet Deep takes significantly less time and is generally less of a slogg.
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Amen. Urgoz is Thorn Wolf after Thorn Wolf after Thorn Wolf. Yipee?
Deep > Urgoz
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Apr 14, 2008, 10:35 PM // 22:35
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#15
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Just curious, does the old trick of using guildhall to ferry to urgoz/ deep still work? Because I am planning to just take 2 of my mule chars and leave them in a town each once I can get them there. Since I won't want to go waste time getting scrolls each time. Also because there used to be people who would actually go to the towns and ferry for tips or whatever, but can't seem to find people who do that any more.
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Apr 14, 2008, 11:34 PM // 23:34
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#16
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Urgoz nm is fairly doable with 3 people + heroes, didn't try HM though. I did do HM with a couple of french people which took me about 2 hours. If you don't mess up too much it doesn't have to take that long. Anyways, love Urgoz' warren, gotta go down there some day again.
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Apr 15, 2008, 04:35 AM // 04:35
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by MercenaryKnight
Just curious, does the old trick of using guildhall to ferry to urgoz/ deep still work? Because I am planning to just take 2 of my mule chars and leave them in a town each once I can get them there. Since I won't want to go waste time getting scrolls each time. Also because there used to be people who would actually go to the towns and ferry for tips or whatever, but can't seem to find people who do that any more.
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You can ferry your mules into the deep/urgoz only if they have previously visited the area themselves. Just run them to Cavalon/HzH and pop a scroll to get that done.
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