Mar 31, 2008, 06:22 PM // 18:22
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#41
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Honestly I was surprised over the weekend, i started from Ruins of Surmia, and took this area out relatively easy. It wasnt fast, but myself as a warrior using ursan + 3 necro and i rolled through with minimal deaths. I think i died to Charr only. I made good use of pulling so as to avoid any more than 2 Ulodytes at a time but overall much easier than I thought it would be.
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Apr 16, 2008, 12:28 PM // 12:28
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#43
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Lion's Arch Merchant
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Quote:
Originally Posted by Numa Pompilius
I vanquished the areas as an ursan warrior, plus three heroes:
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro.
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i find your avatar ironic...
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