Jan 27, 2008, 02:21 AM // 02:21
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#1
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Frost Gate Guardian
Join Date: Aug 2006
Location: The depths of Africa
Guild: [LotU]
Profession: N/Me
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Good 4-man setup for vanquishing ascalon areas?
I'm currently looking for some type of me+3 hero setup to start vanquishing the old ascalon areas with the 4 man groups. does anyone have any 4 man build that work with eachother in vanquishing? Im a necro and usually SS myself, and use Sabs n/rt healer and minion bomber, and i use hayda as a support para.
i use the above for 8 man groups, but not sure how they would go in 4 man. does anyone have any builds that have been proven to work really well in these areas?
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Jan 27, 2008, 02:39 AM // 02:39
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#2
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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Actually 3 necros + a paragon sounds pretty excellent. Make sure your para has spear swipe to daze the pesky grawl healers.
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Jan 27, 2008, 02:58 AM // 02:58
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#3
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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indeed, the 3 necro owns all, and a support para sounds like it would help.
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Jan 27, 2008, 03:20 AM // 03:20
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin!
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Jan 27, 2008, 07:23 AM // 07:23
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#5
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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You = SS necro with Reckless Haste for the Hammer Warriors
Bring a N/Rt healer, also, bring a E/any Blind Bot spammer, with air spiking spells, a good bar might include stuff such as Lightning Orb, Blinding Flash or Surge, Enervating, ect, condition skills. If you don't have Surge, bring dual attunements to spam high energy lightning spells on your hero.
And then have Hayda be motivation, or w/e, but make sure she brings Spear Swipe, as stated above, for the heals, if you really have trouble with the healers, put Disrupting Throw on her, with all the blind flying around, she should hit distracting alot.
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Jan 27, 2008, 11:02 AM // 11:02
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#6
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Tried Sab's for Old Ascalon and it works good.
Alternative could SC 4 humans, 3 with Ebon skills and one SoR Bonder.
To be honest, a lot of builds should work as long as you play somewhat careful. The only area that could be too hard for 4 man is Diessa.
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Jan 27, 2008, 03:42 PM // 15:42
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#8
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by AnnaCloud9
Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin!
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Oo... that was so unbelievably helpful.
I know what you're trying to say, but seriously... who does this help? Perhaps if you had given examples of this vaunted creativity.
In all seriousness if you're looking for something that just works and will get it done you can totally use the 3 necro setup + one extra hero (because you're a necro). You absolutely need a way to deal with casters to be able to overpower the groups that have 2-3 grawl healers. Make that a paragon hero with spear swipe, a power block mesmer with more interrupts, a BHA hero (only if you're willing to micromanage), going N/Me and brining echo/technobabble too.
Or you can try and be creative and spend a some time figuring out what else work... I know I did. I had some success with interrupt/beast rangers but in the end the Necro team is what worked for me.
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Jan 28, 2008, 01:31 AM // 01:31
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#9
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Frost Gate Guardian
Join Date: Aug 2006
Location: The depths of Africa
Guild: [LotU]
Profession: N/Me
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awesome thanks a lot everyone on some insight on how to get these damn areas done once and for all ^^ i have some ideas about what i should use based off of the replies, thanks a lot
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Jan 28, 2008, 09:02 AM // 09:02
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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Go from Yaks bend for a six man party. Skip Ascalon foothills and Diessa Lowlands (they can be done at a later stage, the same goes for flame temple corridor/dragon's gullet). Vanquishing The Breach and everything after that should take about 4 or 5 hours so make sure you do it on a free sunday or something like that.
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Jan 28, 2008, 11:38 AM // 11:38
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#11
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Besides the help of heroes, you should also check your guild/alliance/friends for people who want to help.
The Ebon Vanguard skills can only be used by humans and could speed up the vanquish a lot.
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Jan 28, 2008, 01:14 PM // 13:14
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#12
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Quote:
Originally Posted by AnnaCloud9
Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin!
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Less non-conformity, more helpfulness.
@OP
Sabway works wonders in Ascalon. Yes, everyone does it, yes it it's PvE on auto-pilot, but yes, it works.
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Jan 28, 2008, 02:59 PM // 14:59
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#13
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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LOL... 3-necros has been autopilot for me in Tyria so far (except for a few tricky spots like Rotscale). But it is *not* autopilot in Elona, you still need a fair amount of skill to manage there what with all the AoE spikes.
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Jan 28, 2008, 03:44 PM // 15:44
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#14
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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I did it one go w/
Prot/heal Hybrid Monk (Me, elite was WoH)
Dom Mesmer (Good ol gwen)
Fire Ele (teh vekkmeister)
Curse nec (master of whisps)
Not the best build, but i did it in one go.
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Jan 28, 2008, 10:01 PM // 22:01
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#15
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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When I vanquished some areas there I was a war with the three necro build. Since you are a necro yourself I would go with either a para or a rit. Both would be awesome.
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Jan 30, 2008, 12:53 AM // 00:53
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#16
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Frost Gate Guardian
Join Date: Apr 2006
Guild: I'll be looking soon
Profession: E/
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I done this recently. I ran a SS necro/monk with convert hexes and br, mion bomber necro with life bond and life attunement, and a monk/derv with life bond, essence bond, WoH, blessed sig and fleeting stability. I was a Blinding surge ele with move like a dwarf, finish him and summon vanguard assasin. I found it worked etremely well with the only issues being with groups of charr necros who would all use lingering curse.
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Jan 30, 2008, 12:00 PM // 12:00
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#17
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Frost Gate Guardian
Join Date: Jan 2008
Location: Belgium
Profession: N/
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I vanquished Old Ascalon yesterday with the 3 necro heroes, me being a SS necro aswel.
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Jan 30, 2008, 06:28 PM // 18:28
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#18
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I vanquished the areas as an ursan warrior, plus three heroes:
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro.
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Feb 04, 2008, 03:27 PM // 15:27
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#19
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Sab works best did with it On nec Ascalon Northen shiverpeak (yaks-beacon) Kryta and Jungle.
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Feb 08, 2008, 12:41 AM // 00:41
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#20
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Had no problems with the 4 man areas in ascalon except for Eastern Frontier, I myself as a warrior and so far have used sab's a good chunk of the time, we were able to kill pretty much all the southern part no problem, but when it came to the Grawls there, they kd much more than the ones in Old Ascalon and it made my party get dead. Probably going to have to try something dif for my builds
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