Mar 27, 2008, 01:09 PM // 13:09
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#41
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Quote:
Originally Posted by Charr
What many people don't know about 2 Stone Summit bosses on lvel 2 is that they are not part of the large group that is with them, so you can quite easily lure the group to a place where they won't bother you and just deal with the boss.
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Hence the "careful luring" bit I made that mistake once. That was a looooooooong fight.
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Mar 27, 2008, 04:07 PM // 16:07
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#42
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Krytan Explorer
Join Date: Mar 2008
Location: Land of Confusion
Guild: [swea]
Profession: W/
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Just finished Ooze Pit... Got kinda disapointed on how easy it was. I myself (warrior ursan) didn't even need to hold aggro heh.. Anyway, for an easy clear of the Ooze Pit, just use 1 fire nuker. SF or SH, I used SH nuker with MS and some other skills like Ward against foes and without him I prolly would have wiped all the time hehe.. Had 1 sabway SS and 1 sabway healer. Then the hench Lina, Mhenlo, Cynn and Zho. Darn easy with that setup...
Many ppl prolly new of this but posting for those who have problems with this particular dungeon.
//Murmel
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Mar 27, 2008, 04:43 PM // 16:43
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#43
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Ooze Pit can have some heavy spikes in HM if you aren't prepared. To all the people posting about breezing through dungeons in NM, lmfao - it's NM, none of them are what you would call challenging. Some of them change into whole different animals in HM (e.g. Vloxen).
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Apr 02, 2008, 05:12 PM // 17:12
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#44
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Academy Page
Join Date: Mar 2008
Profession: W/
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at leat sum1 agrees that vloxen is a straight forward dungeon
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Apr 07, 2008, 03:24 AM // 03:24
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#45
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Ascalonian Squire
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Since it's so hard to find a competent PUG group to do HM dungeons these days, could someone rate the dungeons in terms of do-ability using only H/H?
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Apr 08, 2008, 12:54 AM // 00:54
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#46
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by - Tain -
I'm not sure what this is really good for, tbh.... but I'll post my opinions.
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)
Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations
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I havent completed all of these dungeons on hard (all on normal mode except shards), but catacombs isn't hard even without 600/smite, and i don't remember Vloxen being much of a challenge, just a bit long (the end boss was a bit of a pushover)
otherwise i like the list, Frostmaws is a bitch in hard mode
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Apr 08, 2008, 06:55 AM // 06:55
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#47
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Charr
[Very Easy]
Fronis Irontoe's Lair
Secret Lair of the Snowmen
[Easy]
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit
[Normal]
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
[Hard]
Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
[Very Hard]
Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie
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In my own personal opinion, Bogroot Growths should be Normal.
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Apr 08, 2008, 03:32 PM // 15:32
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#48
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Bogroot's difficulty depends on whether or not you take Giriff's or Tekk's War. Tekk's war features a Rit boss that will Spirit Rift you into next week, but Giriff's final boss is a mesmer that has anti-caster hate (translation-smack him around with a physical!).
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Apr 14, 2008, 12:53 AM // 00:53
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#49
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Regarding Tain's list I think Oolas and dakrime should be replaced. Darkrime is such a pain in the ass. I hate jotun with a passion after that dungeon.
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Apr 14, 2008, 07:03 PM // 19:03
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#50
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Academy Page
Join Date: Jan 2008
Profession: E/
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Makes a huge difference if you are referring to HM or NM. I didn't have much trouble with Vloxen on NM, i think I did H/H. But it was a bear on HM. Took a few tries.
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Apr 20, 2008, 03:47 AM // 03:47
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#51
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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I agree with solstace, Vloxen was a breeze in Nm....
Hm took a couple trys. Rragars as well was the only other dungeon I had the same problem . Slavers I wouldnt say is to difficult, just because theres so many people doing that dungeon that getting it done shouldnt be a problem.
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Apr 29, 2008, 01:41 AM // 01:41
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#52
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Easy
Frontis Irontoe's Lair
Secret Lair of the Snowmen
Ooze Pit
Oolas Lab
Arachani's Hunt
Darkrime Delves
Bogroot Growths
Bloodstone
Easy-Medium
Rragnar's Menagerie
Cathedral of Flames
Catacombs of Kathandrax
Raven's Point
Sepulchre of Dragimmar
Medium
Heart of the Shiverpeaks
Slaver's Exile
Vloxen Excavations
Hard
Frostmaw Burrows
Shards of Orr
I classify very easy as 2 man H/H able w/o many deaths (0-3) 45 minutes or less completion.
Easy bumps up the deaths and effort, possibly making you take a more balanced or Ursan heavy team. 45 mins -1 hr completion
Medium takes coordinated effort w/ a reasonable amount of deaths. 1hr-1hr 30 min completion.
Hard takes extensive planning, but I, personally have done the dungeons w/ guildies very easily at times. 1-2 hr completion.
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Apr 29, 2008, 03:12 PM // 15:12
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#53
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Actually, that list is invalid if you use Ursan. Then everything is Easy...
But yeah, h/h or as a balanced team most of this is true, although Slaver's is HARD with h/h, CoF is rather Easy, Raven's Medium and Sepulchre is Easy.
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May 03, 2008, 04:05 PM // 16:05
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#54
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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this thread is kinda funny to me since I can do every dungeon with 2 players 6 heroes and not counting slavers in under an hour...
and just from my perspective as someone who has done them all many many times, vloxen frostmaw and slavers are the hardest (as in they take the most human players for a smooth and fast run.) I'd count Shards and Rragar on that list except I can do each of those on my monk with 2 heroes... so they don't quite count...
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May 14, 2008, 04:39 AM // 04:39
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#55
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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is anyone else having major problems with heart of shiverpeaks?
magma won't die, and keeps regenning...
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May 14, 2008, 05:03 AM // 05:03
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#56
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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He regens slowly, but you basically just gotta keep wacking away at him.
And he won't fully "die"-he'll get to that point, turn green, bounce away and turn into a bunch of little magmus'.
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May 14, 2008, 12:16 PM // 12:16
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#57
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Frost Gate Guardian
Join Date: Sep 2007
Guild: KoH
Profession: W/N
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I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell.
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May 15, 2008, 05:34 AM // 05:34
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#58
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by capblye
I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell.
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First it used to be laughably easy, since Ilsundur's health was bugged and he would die from the first wand hit.
Then the bug was fixed and he became possibly the hardest dungeon end boss. I had to design a gimmicky build just for that particular challenge. Was nice, because of the perceived difficulty related end chest spoils including astral staff fetched some good money.
Then ANet saw the low number of completions and decided to lower the bar by removing Ilsundur's health regen.
Right now you can simply zerg Ilsundur, he will eventually go down. If you are not interested in that there's always the Vengeance build that I have described in the dungeon related thread. It's a pretty fail-safe way to handle the situation with minimal amount of gimp.
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May 15, 2008, 03:20 PM // 15:20
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#59
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by capblye
I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell.
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Remember, he can't cast spells if he's dazed or knocked down!
We've usually done it with someone running something similar to this:
[dragon slash][brawling headbutt][for great justice][enduring harmony]-->this will give you almost 30s of continous knockdown and a high DPS to boot.
Other skills that easily slotted into an existing team build are:
[stunning strike], [spear swipe] (pair either one of this with [aggressive refrain]), [bha] (with [rapid fire]).
The key to Kathandrax is realizing that there are alot of casters in that place, so designing your build around a little caster hate is a good thing.
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May 17, 2008, 11:17 AM // 11:17
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#60
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Lamers ultimate Majority
Profession: Mo/
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600/Smited thru Shards of Orr HM
Vloxen is by far hardest bit, after that prolly R'ragars menagerie
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