Jun 21, 2008, 05:22 PM // 17:22
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#41
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Ascalonian Squire
Join Date: May 2008
Guild: The Legionaire
Profession: E/
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Frostmaw's Burrow
Hi I am new to Eotn (and guild guru) and just had a question on Frostmaw's Burrow. I can't farm path to revelations yet so me and a friend were going to do Frostmaw's burrow together. Do you think we could do it with us two bringing our heroes? I don't know much about this dungeon except it offers good Norn rep so I was just wondering on how long it took and how hard it was. Thanks for help and if anyone has tips on hero builds or anything please tell me.
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Jun 21, 2008, 05:53 PM // 17:53
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#42
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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You can manage it. Just make sure to come really well prepared. Most likely with some DP removing stuff. It's manageable but it takes a while and you have to be very careful.
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Jun 21, 2008, 05:55 PM // 17:55
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#43
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Ascalonian Squire
Join Date: Jun 2008
Profession: P/W
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You should have no problems with two people and six heroes. If I recall correctly the worms cause knockdown when they surface so you may want to consider bringing something like Ward of Stability. Interruption is very effective at neutralizing siege attacks (and the splash damage that comes with it), and given the stupidity of hero AI when it comes to positioning, i would recommend taking some of that as well. Other than that i cannot remember anything from that dungeon, it is pretty easy overall. Hope that helps and good luck.
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Jun 21, 2008, 06:50 PM // 18:50
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#45
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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No problem, I have H/Hed it in NM and HM
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Jun 21, 2008, 07:04 PM // 19:04
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#46
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Ascalonian Squire
Join Date: May 2008
Guild: The Legionaire
Profession: E/
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Thanks guys, so I was thinking this:
Me (nuker)+vekk+Ogden+Jora
Friend (tank)+Margrid+olias+Dunkoro
Margrid goes interrupt and Olias is MM. Were debating whether or not we should switch olias for another nuke. Also should we go 2 heal monks, or 1 prot and 1 heal to help reduce wurm siege? thanks for the help.
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Jun 21, 2008, 07:37 PM // 19:37
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#47
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Academy Page
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MM is useful for that dungeon, since u can quite find lots of corpses, one monk heal and one prot would be a good idea, remember to bring some hex removal, theres one skill call "wurm bile" hurt a bit. And wish u have fun on ur farming (good try to silverwing recurve bow, if u lucky enough)
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Jun 21, 2008, 08:13 PM // 20:13
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#48
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Forge Runner
Join Date: Dec 2007
Profession: E/
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[broad head arrow] ranger with [epidemic] seriously it's epic
[divert hexes] could work too but i dunno for sure
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Jun 21, 2008, 08:46 PM // 20:46
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#49
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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don't bring a melee hero, you will get 4 melee npcs.
barbs and mark of pain is amazin in there.
have at least 2-3 differnet people with some kind of hex removal. the 4th floor also requires a good amount of condition removal.
bring a bow for pulling. shouldn't be too bad if you are patient enought.
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Jun 21, 2008, 11:00 PM // 23:00
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#50
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Ascalonian Squire
Join Date: May 2008
Guild: The Legionaire
Profession: E/
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thanks for the advice everyone, if you really care ill post whether or not we were successful I'm gonna switch out Jora for Gwen probably. Anyways on a change of subject, do any of the kinslayer uniques sell for much? Once again thanks!!
Last edited by Bobcheeseball; Jun 21, 2008 at 11:03 PM // 23:03..
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Jun 22, 2008, 05:40 AM // 05:40
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#51
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Hex removal is your friend down there. Wurm Bile is the worse hex to get, and it's spammed. In addition, there's several other nasty or just annoying hexes that get thrown about, so it's bust to just take 2 or 3 of them to cover everything. Preferably any skill that can remove hexes en masse.
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Jun 22, 2008, 06:32 AM // 06:32
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#52
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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When I did this with my war, I took sabway but replaced the mm with an earth ele with ward of stability. Worm bile was a pain, but theres a way to get around it. Worms have to bury again to move, and rarely burrow again if they're being attacked in melee. What i did was flag my heroes back, pull the wurms back in reach of them, then body blocked them with help of the norn. After that, ss+splinter +w/e will kill them off really easily.
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Jun 25, 2008, 03:46 AM // 03:46
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#53
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Frostmaw
I don't know if you were dong it in normal mode or hard mode but for NM I have a specific backline I take. My heros are a N/Rt splinter MM and then an N/Mo SS/hex removal and then Dunk as an HB (Mo/P) with Dwayna's Sorrow, Chorus of Resto (6 or 8 in Motivation) and at least one hex removal. I am running smite/damage for my char. Believe it or not Shield of Judgment works wonders in Frostmaw on NM. Throw SoJ on a warrior and have him run at the worm until the worm aggros on him. The worms attack as if they had SS on them.
The key is convering hex removal on more than one person, hero or otherwise.
It is an easy dungeon. Pain Inverter is your friend, especially when Worm Bile or Siege is going off. Pain Inverter + 10 minions + Worm Bile == one dead worm in about 3 seconds.
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Jun 29, 2008, 11:32 PM // 23:32
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#54
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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i did it easily today in NM..
Just bring an inturupter, warmongers barrage, healing monk with Mantra of Frost, a healer/warder elementalist.
You shouldn't die if you use them properly.
idk if i still have the exact builds though )=
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