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Old Nov 19, 2007, 07:17 PM // 19:17   #21
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i really think they managed to make this boss stronger than before (maybe a little too much)
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Old Nov 19, 2007, 09:02 PM // 21:02   #22
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Originally Posted by dan-the-noob

I also found it odd that, no matter how many times we wiped, Livia still had 10% morale boost I mean, she could've been hit by the fireballs etc, but not everytime!! And it couldn't have been death pact preventing her collecting DP as we didn't have time to res anyone.
Had the same thing (10%) happen in frostmaws with Masters of whispers. Is she running death pact?

I did it with no wipe outs running a Mesmer Heroes with [skill]power block[/skill] Me necro with nec/rit Spiteful Spirit and another nec/rit running resto (sabs builds) last Necro /Rit with Spoil of victor. (no pain inverter)
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Old Nov 19, 2007, 09:58 PM // 21:58   #23
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Quote:
Originally Posted by Painbringer
Had the same thing (10%) happen in frostmaws with Masters of whispers. Is she running death pact?

I did it with no wipe outs running a Mesmer Heroes with [skill]power block[/skill] Me necro with nec/rit Spiteful Spirit and another nec/rit running resto (sabs builds) last Necro /Rit with Spoil of victor. (no pain inverter)
Yes she was using death pact, but be it liquid flame or SH, we all died at the same time. She wouldn't have managed to res. I can only think of the fireballs (they don't give DP) but if she got hit by 1, we all would - the rest of us however, had around 50 DP.
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Old Nov 19, 2007, 10:26 PM // 22:26   #24
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someone explained to me that death pact does not cause negative DP
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Old Nov 20, 2007, 04:43 AM // 04:43   #25
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Quote:
Originally Posted by Painbringer
someone explained to me that death pact does not cause negative DP


Negative DP? Is there such thing as a positive DP?
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Old Nov 20, 2007, 07:10 AM // 07:10   #26
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All I remember was me casting pain inverter and I looked away, when I looked back at the screen, 4 of us and llsundar were dead.
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Old Nov 20, 2007, 08:54 AM // 08:54   #27
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Quote:
Originally Posted by Painbringer
someone explained to me that death pact does not cause negative DP
It doesn't give DP. But what i'm trying to say is she didn't have time to res anyone every single attempt because we'd be stood back at the res shrine.

We wiped 10 times or so. There is no way she could 1) be hit by a fireball 2) res someone with death pact without dieing normally once! Seeing as she was balled under SH with us too..
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Old Nov 20, 2007, 09:58 AM // 09:58   #28
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Hmm I think I killed him with the method from wiki. It was pretty easy and did it 2x.

2x SF ele (with leech sig and power drain), 1x Ward of Harm ele, Zho, Earth ele, 2 monk henchies.

He died within 10 secs.



If ur mad at hard to kill bosses, go try Fendi in Shards of Orr. He's harder then Duncan i think. -.- First time with full h/h team it took me 2 hrs to kill him... seriously. And the rest of the dungeon was a breeze.
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Old Nov 20, 2007, 10:46 AM // 10:46   #29
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Originally Posted by Guildmaster Cain
Hmm I think I killed him with the method from wiki. It was pretty easy and did it 2x.

2x SF ele (with leech sig and power drain), 1x Ward of Harm ele, Zho, Earth ele, 2 monk henchies.

He died within 10 secs.



If ur mad at hard to kill bosses, go try Fendi in Shards of Orr. He's harder then Duncan i think. -.- First time with full h/h team it took me 2 hrs to kill him... seriously. And the rest of the dungeon was a breeze.
I already cruised Shards of Orr as a melee char, and didn't take a death vs Fendi. Believe me, i was shocked when this badboy fire ele didn't die from the wiki strategy, even though it seemed to work for everyone else
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Old Nov 20, 2007, 11:56 AM // 11:56   #30
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Well i`ve done it in HM and we killed the boss in like 20 secs (i don`t have idea how we did it) the problem happened when i got there in NM me and a guildie cleared dungeon easy, but the boss just refused to die we we`re tryin for more than hour and half just to kill boss and nothing!
So i`m rather confused, i did it fairly easy in HM and i can`t complete it in full party in NM is anything changed recently to that dungeon ?
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Old Nov 20, 2007, 12:31 PM // 12:31   #31
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Quote:
Originally Posted by Guildmaster Cain
If ur mad at hard to kill bosses, go try Fendi in Shards of Orr. He's harder then Duncan i think. -.- First time with full h/h team it took me 2 hrs to kill him... seriously. And the rest of the dungeon was a breeze.
Same story here. And by the way Dan, I know for a fact that Fendi also regens lost health. Now that I think about it, the only boss I know that definitely does not regen is Zoldark The Unholy in Vloxen Excavations.
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Old Nov 20, 2007, 12:55 PM // 12:55   #32
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Apart from Dan the noob and I, did anyone try to kill him within the last 3 days ?
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Old Nov 20, 2007, 01:15 PM // 13:15   #33
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Quote:
Originally Posted by ramirez
Apart from Dan the noob and I, did anyone try to kill him within the last 3 days ?
Yes I did it on Saturday ... was in a group of 8 people. We got wiped only 2 times, but we managed to kill him with any major problems. Pain Inventer and normal damaging spells were enough to take him down.

EDIT: We did it HM
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Old Nov 20, 2007, 01:56 PM // 13:56   #34
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Originally Posted by iridescentfyre
Same story here. And by the way Dan, I know for a fact that Fendi also regens lost health. Now that I think about it, the only boss I know that definitely does not regen is Zoldark The Unholy in Vloxen Excavations.
Yes, but the soul version of Fendi doesn't
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Old Nov 20, 2007, 06:14 PM // 18:14   #35
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Ramirez:

I tried this dungeon yesterday (NM) with a hero/hench team on my Earth Elementalist with a BHA ranger Hero, a Monk Hero, and a Paragon tank (Hayda), along with Zho, Menlo, Herta, and 1 other (Talon maybe... Can't remember).

Got through all of it OK till the last boss -- but then got dusted by him again and again and again.

I hero/henched this dungeon with my warrior and a BHA ranger Hero with no problems (the Flame Djinn was much harder than the end boss, that time) a week or so ago. This time I had to just give up on it. It was a significantly different experience.

Has this boss always tossed out those fire bomb things? I don't remember that feature the last time I ran this dungeon.

I am interested in tactics for defeating this boss with an h/h team.

The only major difference that I can think of is that my warrior used Pain Inverter and my elem. does not have that skill (yet).

Last edited by tmr819; Nov 20, 2007 at 06:17 PM // 18:17..
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Old Nov 20, 2007, 06:33 PM // 18:33   #36
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Quote:
Originally Posted by Alex Dimitri
Well i`ve done it in HM and we killed the boss in like 20 secs (i don`t have idea how we did it) the problem happened when i got there in NM me and a guildie cleared dungeon easy, but the boss just refused to die we we`re tryin for more than hour and half just to kill boss and nothing!
So i`m rather confused, i did it fairly easy in HM and i can`t complete it in full party in NM is anything changed recently to that dungeon ?
i'm glad it's not just me..
i've also tried this dungeon a couple of days ago and the boss just didn't die.
we brought broadhead arrow and another interrupts, but he would lose HP really slow...
i've read on other forums people saying they killed it in less than a minute, so maybe one of the most recent updates introduced a bug on him...
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Old Nov 20, 2007, 06:39 PM // 18:39   #37
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like other people, i tried this over the last couple of days in NM and had just the same problems...
used some of the tactics referenced in this thread, but nothing worked.
i really think something is wrong with this guy.
if someone managed to kill him since last update in either NM or HM, please let us know how you did it, because i must have revenge!
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Old Nov 20, 2007, 09:10 PM // 21:10   #38
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Oooops. I didn't even read the wikis on this one. I probably would have though had I had any real problem, but I didn't.

I used Lo Shan to interrupt. And other than that, my team included

Me - ranger w/ b/p, the pet had a feeble interrupt (pet interrupts are unreliable).
Sab's 3 necros
Mhenlo
Lina
Herta

I didn't experience a single party wipe. Killing him was easy, and then I left. The end.
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Old Nov 20, 2007, 09:37 PM // 21:37   #39
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Quote:
Originally Posted by dan-the-noob
It doesn't give DP. But what i'm trying to say is she didn't have time to res anyone every single attempt because we'd be stood back at the res shrine.

We wiped 10 times or so. There is no way she could 1) be hit by a fireball 2) res someone with death pact without dieing normally once! Seeing as she was balled under SH with us too..
I questioned the death pact deal as well in frostmaws. I was at -60 and Masters of whispers had full energy and +10% (juton and worms right before the last level) over aggro problem He died over and over and not once went down. As soon as we passed the level he started to go back down on percent when he died. I wonder if it is a bug, and obviously it is linked to Death Pact. Personally I think it is to random to be exploited. And I consider it a blessing that it happened.
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Old Nov 20, 2007, 10:14 PM // 22:14   #40
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Quote:
Originally Posted by Painbringer
I questioned the death pact deal as well in frostmaws. I was at -60 and Masters of whispers had full energy and +10% (juton and worms right before the last level) over aggro problem He died over and over and not once went down. As soon as we passed the level he started to go back down on percent when he died. I wonder if it is a bug, and obviously it is linked to Death Pact. Personally I think it is to random to be exploited. And I consider it a blessing that it happened.
Well just to clarify, MoW also had death pact but picked up DP (poor him)
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