Jul 19, 2008, 01:12 AM // 01:12
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#1
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Help! HM Jennur's, Dzagonur and Moddok, H/H
Hey all.
I've been trying some few times to do these missions for the last week or so, but I just can't with them. So I just would like some tips to do these H/H, if they're even possible H/H.
In Jennur's I'm completely lost, can't seem to survive. I tried flagging henchies one side of the plaza and heros the other side after clearing most margonite groups, but then any margonite spawn that comes kills either team.
In Moddok, damn runners won't die. I tried me going as Cripshot, a couple of heros with Ice Prison and lastly one with DF, but as soon the hexes end, they get the hell out at I'd said 50% the usual speed. No fire damage btw.
And Dzagonur is about the same, I used wiki's method bringing two MM's and Razah as Restoration Rt/E with Splinter and Ancestor's for additional damage, while bringing the two MM's with Jagged Bones, two animate spells, DN, PS and Aegis. Mhenlo, Sogolon, Herta and Devona, me with BHA + Nightmare + Triple Shot + LB's gaze; got killed at Warrior boss after the kournan spawns; but that was only when I found where to flag Razah and Olias without them getting killed.
I'm ranger and will run any build to finish this. I don't have EotN though, so no Pain Inverter/full Sabway.
Yes this is HM.
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Jul 19, 2008, 01:27 AM // 01:27
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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Jennurs just take really slow kill the set mobs in between the constantly spawning mobs don't split up. Taking fall back or charge can be really useful as well.
Maddok I had 2 coppies of deep freeze and ice spikes snare them both then get one body blocked (minions are good for this) while keeping the other constantly snared. Skills like you move like a dwarf and ebon vanguard sin are pretty good there too because of the kd
Dzagonur I didn't split at all I just sent all of the npc reinforcements to the left shrine and covered all the spawns on the center/right on my own and cleared the bosses from right to left without a ton of trouble.
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Jul 19, 2008, 02:09 AM // 02:09
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#3
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Administrator
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I found that the key to Dzoganur for me is knowing the exact time when the bosses will spawn. I think it's after a Kournan Bowman and a Margonite Executioner, something like that. When these dudes come out, kill the Margonite and leave the minions to kill the Bowman (it'll take a while because they have a blocking stance). This gives you time to rush to the spawn point of your choice. I rushed the ele boss, and (being a War), was easily able to KD lock him before he got dangerous. From there, work across. It'll take a while to get used to, but it worked well enough for me.
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Jul 19, 2008, 08:17 AM // 08:17
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Moddok use 1 or 2 water eles.
Jennurs horde get a guildy to hold the runners whilst u kill the side mobs. If you cant do that, then learn the timings of the runners so u can run up, kill the side boss, run back and catch the runners.
Dzagonus, i dunno what ur doing wrong. I got master first time hh.
I was broad head arrow, with sabway. Although i suppose running a monk instead of the N/Rt healer would work too. Then I brought the two monk hench, the earth and the ranger.
Put 2 whisper groups east, 1 center.
Run around near where the monk boss spawns, then run across to the warrior boss and rip him. Then catch the mobs down at the western bombard. Head up to the east one, fight to the ele boss, kill him then take out the paragon.
GG
Gluck, hope this helps.
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