Jun 19, 2008, 12:57 AM // 00:57
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Moddok Crevice bonus H/H w. warrior?
Can anyone suggest a good build for getting the Moddok Crevice hardmode bonus with heroes and henches?
The only difficulty is the damn runners.
I'm a warrior, and I can cripple both, and put Crippling Anguish or other slow-down hex on one, but I don't have energy to hex both, and even with several snares on ALL my heroes one runner always gets away.
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Jun 19, 2008, 01:05 AM // 01:05
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#2
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Wilds Pathfinder
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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Cripshot ranger, You Move like a Dwarf on yourself.
Lock the hero onto one, with Cripshot/Dshot to disable whatever condi removal it uses, I forgot.
I did it on my mes with a Cripshot hero and YMLaD on me, so it should work. Ebon Vanguard Assassin Support also helps.
Last edited by Kyomi Tachibana; Jun 19, 2008 at 01:07 AM // 01:07..
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Jun 19, 2008, 01:44 AM // 01:44
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#3
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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[Arcane Echo] + [Mind Freeze] worked for me
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Jun 19, 2008, 01:50 AM // 01:50
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#4
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Krytan Explorer
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Quote:
Originally Posted by IcyFiftyFive
[Arcane Echo] + [Mind Freeze] worked for me
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Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro?
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Jun 19, 2008, 02:03 AM // 02:03
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Seriously, how hard is it for people to snare?
Since you're a Warrior, you could take [["Charge!"], or bring Devona and hope she activates it properly, or bring a Warrior or Paragon hero that has either that or [["Fall Back!"]. If all else fails, you'll want one of those, or at least a speed boost on yourself.
Bring Zhed, load up [[Deep Freeze] + other generic Water Magic snares. Lock him on the runner that goes far north.
Manually cast DF on the runner Zhed targets. Activate "Charge!"/"Fall Back!" and get in range of the runner going left. Use [[Hamstring] or some other useful snare. Kill. I used this strategy as a Ranger, and I only brought [[Pin Down] as a snare.
If you can't damage that runner fast enough or coordinate Zhed properly to snare the other one while you wail away, you fail at PvE.
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Jun 19, 2008, 02:21 AM // 02:21
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#6
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by lordheinous
Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro?
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Eh? I believe he meant putting those on a hero
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Jun 19, 2008, 02:58 AM // 02:58
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Are you guys talking hardmode here?
I did the bonus of this mission easily in normal mode, it's hardmode I'm having difficulty with.
I brought You Move Like A Dwarf and Ethereal Burden (14 seconds) on my war, I brought an assassin hero with Deaths Charge, Caltrops and Grasping Earth, and an ele with Deep Freeze, Frozen Burst and Ethereal Burden. I left Dunkoro out of radar range (that trick doesn't work any more).
And I estimate I have about 5 seconds from getting into range of the runners until they reach their bases. With snares.
I guess I can try a cripshot ranger, at least the runners stop to get rid of conditions.
Last edited by Numa Pompilius; Jun 19, 2008 at 03:03 AM // 03:03..
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Jun 19, 2008, 03:02 AM // 03:02
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#8
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
Because I brought You Move Like A Dwarf, Ethereal Burden (14 seconds), an assassin hero with Deaths Charge, Caltrops and Grasping Earth, blah blah blah, snare snare snare
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Edit: It sounds like you're so focused on trying to slow them down that you're not going to be doing anything to kill them. Feel free to contact me later if you want assistance, but I'm sure you're able to do this by yourself anyways.
Last edited by Shayne Hawke; Jun 19, 2008 at 03:54 AM // 03:54..
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Jun 19, 2008, 03:12 AM // 03:12
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#9
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Thank you for your offer, but I must decline.
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage.
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Jun 19, 2008, 03:48 AM // 03:48
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#10
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Grotto Attendant
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I find thunderclap heroes very effective at keeping them from going very far. (Though that leaves you with two somewhat questionable heroes for the rest of the trip....)
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Jun 19, 2008, 03:53 AM // 03:53
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#11
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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I used Enraging Charge/ Bull's strike, and got my Ele hero to use water hexes on the other.
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Jun 19, 2008, 05:14 AM // 05:14
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#12
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Numa Pompilius
Thank you for your offer, but I must decline.
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage.
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I did it with a hammer henchie, I had Zhed lock one down while I pounded one into oblivion. I also used ["You move like a dwarf!"]
Took a few tries though
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Jun 19, 2008, 05:58 AM // 05:58
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#13
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
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take something like this:
12 +1 +1 sword
12 +1 strength (Taking a major strenght rune wil charge D-slash instantly)
["You move like a Dwarf!"][Dragon slash][Brawling Headbutt][Bull's strike][Enraging charge][Enduring Harmony]["For Great Justice!"]
Last skill Heal or Res
Try taking a second person and let him take out one of the 2 runners, while you keep the other one Knock-locked. Works better @ high norn rank, so you can keep the cripple on them.
there should be enough time for the others to kill the first runner and come and help you to kill the second
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Jun 19, 2008, 10:41 AM // 10:41
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#14
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Academy Page
Join Date: Jun 2006
Location: Europe
Profession: N/Mo
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I took "you Move like a dwarf", and Great dwarf weapon for KD's (pre-cast on other heros prior to aggro) for one and had Zhed set up as a water ele with snares (water trident as elite).
Locked Zhed on one, (pre-cast first snare for him as we moved in) while I took the other, I found that flagging hench/heros in close to runners also helped a lot, previous (failed) run they had stopped on edge of aggro circle (I dont use any melee h/h), and once those runners start moving they are very hard to catch!
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Jun 19, 2008, 11:51 AM // 11:51
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#15
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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easy...move like a dwarf on you with crip slash
two ele heroes with mind-freeze and water snares - all they need..
dunk as healer
hench are irrelevent
its easily done in HM with this set-up...i run crip shot so u as crip slash should work just as well - summon ice imp helps with snaring!
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Jun 19, 2008, 12:34 PM // 12:34
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#16
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Deep Freeze is very, very good. 10s of AoE snare with no attribute investment required. Throw it on any hero build and force them to cast it right before you go in.
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Jun 19, 2008, 01:40 PM // 13:40
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#17
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Forge Runner
Join Date: Dec 2007
Profession: E/
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i'm doing my guardian on elona too and if you ever do moddok crevice and have trouble with snaring just gimme a call
i'm an ele and will use [glyph of sacrifice] + [deep freeze] for a fast snare
Alastor The Undead is my IGN
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Jun 19, 2008, 04:59 PM // 16:59
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#18
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Well, with two water eles with Mind Freeze and myself with YMLAD! and cripslash I managed to kill the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers. I then, after getting the 4/4 bonus message, proceeded to take the wrong turn and kill a bug boss, which apparently somehow meant that I'd failed the bonus.
Arrrrgggh.
Now I know how it's done, it's just annoying and boring and slow to do again, so I'll do a couple other missions before returning to this abortion of a mission.
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Jun 20, 2008, 01:18 AM // 01:18
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#19
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Academy Page
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Sorry you took a wrong turn, mate. If you or anyone else is still looking for suggestions, you might also consider setting Dunkoro as /Me with a few long-lasting mesmer snare hexes, since you have to take him anyway. The two monk hench can handle the monking. I gave Dunkoro 3 or 4 mesmer hexes, including Shared Burden as his elite, with a few 5e heals and a res. It worked fine. I, as ele, and my other heroes also had some snares, and Charge! Anyway, best of luck, hope you get it soon.
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Jun 20, 2008, 05:40 PM // 17:40
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#20
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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i suggest you run ursan
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