Jul 14, 2008, 10:05 AM // 10:05
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#21
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Malician
.. right. I'm using an air ele with Sabway and Herta, Mhenlo/Lina and.. tried several henches for the 8th spot. They're perfect outfitted (inc. sup vigor) with all the right runes and insignias.
I've seen it said very often that PVE is incredibly easy, there's nothing hard in PVE. I see people with healing breeze builds somehow survive. That begs the question: why am I dying?
It's all fairly easy until I run into a group of about.. 6-8 Jotun. You attack one, the rest all come; there's no way to pull just one. Pretty soon, someone just DIES INSTANTLY. Nothing seems to help. Later on, there's a gigantic gang of innumerable Vaettirs. Same thing - can't pull anything, instant death to a party member and it just gets worse from there. I've tried spreading blind and weakness on different enemies, I've tried doing nothing but spiking one - nothing really seems to matter. Tips? Is there something really, really obvious I'm missing from my play?
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Jotun are harsh in Hard Mode. I try to bring the following skills to help counter them:
[Ward of Stability] - I stick this on an Earth Ele hero, usually, and wards get cast early on in a battle by heroes.
[Blinding Flash][Epidemic] - I also play Ele in most of Hard Mode, I use this to keep as many Melee Jotun blind as possible.
[Enfeebling Blood] - as previously stated, always good to help reduce damage.
I tend to spike off the Mindbreakers first. They can severely disrupt casters with interrupts, hex-interrupts and Backfire. The last thing I need is me taking 140+HP damage from Backfire when casting Blinding Flash, or Dunkoro taking 140+HP damage when spamming Word of Healing.
I then try to get rid of any Bladeturners since they have the ability to remove hexes and bug Casters through Arcane Conundrum.
I then go at the Bloodcurdlers. I find the two types of Mesmer don't take long to get rid of, and the Bloodcurdlers are really irritating foes. They have a very nasty habit of surviving thanks to the lifesteal abilities.
I deal with the Skullsmashers last, because they're generally harmless when blinded.
As far as killing them goes, armor ignoring damage seems far better against them than anything else. Mesmers and Necromancers do work well, but also remember Health Degeneration is armor ignoring so try spreading Bleeding, Poison, Disease and/or Burning around to give them 10 health degeneration. I particularly love Disease as it's the condition that just keeps on giving. Degen conditions are far more useful than degen hexes (such as [[Conjure Nightmare] and [[Conjure Phantasm]) since they're often much easier to apply, and cheaper to apply, and also are able to be spread.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jul 14, 2008 at 10:09 AM // 10:09..
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Jul 31, 2008, 09:52 AM // 09:52
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#22
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Quote:
Originally Posted by Widowmaker
A [ebon dust aura] + [volley] ranger makes HM physical damage dealers a lot easier to cope with.
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What i used + Technological. Techno and those 2 skills generaly own this dungeon
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