Nov 04, 2007, 07:51 AM // 07:51
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#2061
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by Nerull
So if I use Physical Resistance and Dolyak... they don't stack????
And if that is the case, how do I make up for the -20 AC when I use my Heal SIg?
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its -40 and no you cant make up for it
just use W/r melandrues resilience + i will survive + troll ungent ... easy.
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Nov 04, 2007, 12:32 PM // 12:32
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#2062
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Nerull
So if I use Physical Resistance and Dolyak... they don't stack????
And if that is the case, how do I make up for the -20 AC when I use my Heal SIg?
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Nup.
As I said before, there are still ways to boost your armour to cope with the spiders, but you're probably better off using Racthoh's W/Mo build (front page) with Healing Hands (E) and Live Vicariously. With careful Dryder pulling and experience maneuvering through the skales to get to the cave, you can pretty much tank the first 18 spiders in one go.
Saying all that, though, this run doesn't fetch you much money anymore... much better off doing smites. p
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Nov 05, 2007, 03:43 AM // 03:43
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#2063
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by dont feel no pain
its -40 and no you cant make up for it
just use W/r melandrues resilience + i will survive + troll ungent ... easy.
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Dude, got enough healing there?
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Nov 05, 2007, 03:49 AM // 03:49
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#2064
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Frost Gate Guardian
Join Date: Jul 2006
Guild: LaZy
Profession: Me/E
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You have to have that much healing... because with this build you have no defense
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Sep 13, 2008, 11:30 AM // 11:30
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#2065
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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This thread deserves a front page once again
I have been revisiting some older bookmarks and noticed the original build/s and variants in many older threads still work pretty fine, i went into fissure last night after setting my warrior up and shaking the dust off and had a pretty good run on the beach and spider cave.
No doubt there is many new people playing the game so i thought a friendly post/bump would at the very least help others out so go check it out for yourself, this was a very good idea at the time and it still works, so no need for another new post
"ALSO"
For what it's worth i took my W/Me with these skills below [Nothing New] Although i forget the exact attributes but you can pretty much figure out and balance them to suit you.
Something along the lines of this should work fine.
9 inspiration, 12 swordsmanship, 12 tactics, 4 Strength [With Minor Runes] and a superior absorption.
[Hundred Blades]
[Whirlwind Attack]
[Attack Skill] - I used [Sun and Moon Slash]
[Attack Skill] - I used [Drunken Blow] * [Desperation Blow]
[Watch Yourself]
[Healing Signet]
[Sprint]
[Physical Resistance]
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Sep 13, 2008, 02:32 PM // 14:32
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#2067
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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[wd 16 str;OQoiExpM1pJUAd9XxX5TgTaYBA]
Talking about W/D, this is what I run for fun
@Koning, I prefer to have [[enraging charge] so i can fill my [[defy pain] with 1 spear hit.
Last edited by deluxe; Sep 13, 2008 at 02:41 PM // 14:41..
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Sep 14, 2008, 09:54 AM // 09:54
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#2069
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by deluxe
@Koning, I prefer to have [[enraging charge] so i can fill my [[defy pain] with 1 spear hit.
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I'm presuming that you meant scythe hit there.
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Sep 14, 2008, 10:19 AM // 10:19
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#2070
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Jhadur
I'm presuming that you meant scythe hit there.
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No, spear hit, then you can have defy pain up before you engage.
~A Leprechaun~
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Sep 14, 2008, 10:41 AM // 10:41
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#2071
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Scythe build looks cool. AOE should reduce lap times a good bit.
Physical resistance is pointless now, with the Defy Pain buff. Flail = IAS, IAS = FTW. Knight's Insignias + Superior Absorption plus -2 stance shield + Defy Pain = 0 from all Driftwoods and Spiders. You can tank a group of Driftwoods while you have Dryders on your ass, and crippled, and survive very easily so long as you're quick to activate skills. Feel no Pain gives you a counter against degen and it can't be stripped or interrupted. Here's what I was running before I uninstalled:
16 Swordsmanship
13 Strength
3 Healing
[flail][vigorous spirit][feel no pain][defy pain][whirlwind attack][standing slash][sun and moon slash][sprint]
Furious sword is nice but not necessary. Cool to get the attack skills recharged a little faster, though. Energy is a total non-issue. The paltry heal from VS is there solely to top off the last remaining pip of degen from poison, and it lasts a long time and is quick to cast. Thing I love about this build is that once you get into the cave, you no longer have to pull the Dryders. You can run up and start the beatdown. You don't need your enchant right away anyway. Just keep using Flail and attack skills to negate [wastrel's worry], keep Defy Pain up, and the -1 from poison and 0 damage from attacks will be something to laugh at. Once the Dryder is dead, proceed to thwack the Spiders. Easier than ever.
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Jan 17, 2009, 03:03 PM // 15:03
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#2072
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Pre-Searing Cadet
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I'm sure this has been asked to death, but is this still possible, I can run to the armored cave spiders took 10k worth of training lessons. But I can't kill spiders for the life of me, i isolate and kill one easily but then i'm dead, if i run i'm taking 16dmg per hit in the back from 12+ spiders. And i stay and fightI die regardless, i can't seem to keep the healing up. As for the only damage you take is poison degen, and they hit only 0-2 its wrong.
I'm using full knight insig'd full plate, have rune of minor strength, major absortion,+41 hp vigor rune and two vit's. I walk in there with 601hp. Healing sig heals me for 110 or 122 and i still die, and i can't even think about killing 2 side by side the other will heal him constantly. I'm a W/me using the build already stated. Any advice, or has this been nerfed. To date ive spent 20k going in and out and have made 22k going in and out, this is without even entering the cave more than once. They time i did enter i got flanked by spiders and died>.< Any advice?
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Jan 17, 2009, 06:39 PM // 18:39
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#2074
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Pre-Searing Cadet
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Ok i think i realized the problem I wasn't confident in the build itself, I'm a strong practitioner of 'Creating your own builds!' So i did and gladly so i completed my first run immediately after posting here. I got 2 shards and 3k in drops not including the massive amount salvaged and keys that wasn't sold. It took almost 2 hours though hope i can get the time down.
@OP Thanks for revealing this spot.
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Jan 18, 2009, 10:28 AM // 10:28
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#2075
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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"Create Your Own Build" is fun, but if you are doing something for PROFIT, a working, effective build > "Create Your Own Build".
Modifying a Build is generally easier, as you can see was done heavily by many different ppl starting on the first page of this thread - and has been done in the last 3+ years since the OP was made.
Glad to hear that you finally found a Build that you are both comfortable and confident with, it does help loads.
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Jan 20, 2009, 11:39 PM // 23:39
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#2076
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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I wouldn't chance using the new Hundred Blades as some of the previous posters have said. The AoE will cause them to scatter.
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Jan 21, 2009, 05:32 PM // 17:32
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#2077
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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Hmmm... Out of interest does the original build on page 1 still work?
Much <3
WNxMrESlayer
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Jan 22, 2009, 12:20 AM // 00:20
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#2078
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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I would not run the original build because it's just slow.
Since this thread got bumped again I decided to make a new build, which is faster than my w/d build.
[build prof=W/Mo hea=3 str=12+1 axe=12+1+3][Penetrating Chop][Cyclone Axe][Whirlwind Attack][Vigorous Spirit][Flail][Defy Pain][Feel No Pain][Enraging Charge][/build]
Axe version of kvndoom's sword bar. If you know how to lure and ball all spiders it takes the whole spidermob at the start down at once.
W/D is faster at killing small mobs.
As always, perfect gear is full knights, absorbtion, -2 stance shield and zealous axe of shelter.
A perfect pull looks like this: http://i39.tinypic.com/10nz791.jpg
Last edited by deluxe; Jan 22, 2009 at 12:41 AM // 00:41..
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Jan 22, 2009, 03:47 AM // 03:47
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#2079
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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That is an absolutely beautiful pull. My Necro would cream his pants for a pull like that when SS'ing UW, lol.
I'm going to have to start making runs down here to try and get my Shadow Shield and Shadow Blade collection moving, since no one is responding to my WTB Thread... the Shards would be welcome as well - my wife wants FoW Armor for her Dervish.
Last edited by _Nihilist_; Jan 22, 2009 at 03:50 AM // 03:50..
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Jan 27, 2009, 02:40 AM // 02:40
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#2080
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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[defy pain][cyclone axe][whirlwind attack][body blow][lion's comfort][asuran scan][flail][sprint]
13 Str
14 Axe
-3 Absorb somewhere with a -2/stance shield. It's what I use, I clear the whole thing in around 25 mins if I'm slow. For me, I never pull or anything, I rush straight at the dryders and don't stop killing things until everything in the cave is extinct (except me of course)
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