Oct 06, 2006, 11:12 AM // 11:12
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#1941
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Just started doing this yesterday (decided to save up so i can get paragon FoW the day it comes)
Been using the W/Me (Dragon, Standing, Silverwing, Galrath, Healsig, Sheilds up, Resistance, Sprint)
I Modded it to : (Dragon, For Great Justice, Silverwing, Galrath, Healsig, Watch yourself, Resistance, Sprint) , ive found it speeds me up significantly ( for 20s i can spam +42 Damage Attacks 3 of every 4 hits,
Im thinking ahead till nightfall, prehaps:
W/*
(Dragon, , Silverwing, Galrath, Healsig, Watch yourself, Flail, Sprint)
There is one slot open for defense, it cant be a stance, so im thinking either sheilds up (Stretches Attributes a bit thin, need str for flail) or Doyak Sig (Bleh)
Sheilds up will work, as you only need to drop one level of tactics for flail to have 7 str, i think this gives flail 7/8 sec duration with 4 cost
Also:
W/Ri
VwK
Sheilds Up
Deflect Arrows
Watch Yourself
Sprint
Heal Sig
Resilient Weapon
Resilient Was Xiko
Weapon Set 1:
+7 Vs Physical
-2 Stance Sheild +45 Stance (+10 Vs Peirce preferably)
Weapon Set 2:
20/20 Restoration Wand
20/20 Restoration Offhand
12 Restoration
16 Tactics
4 Str
Resilient Weapon and Resilient was Xiko are for getting to the cave (the degen from the Scales becomes pitiful), Once in the cave:
Use Sheilds up and then run in and aggro, get close to the spiders so they wont use they're healing springs, now cast VwK ( Use Deflect arrows if somehow you are Lower than 50% Hp, they only savage you if on low health, but this is not desirable, as you will lose lots of you damage, only if only very low HP)
Now just keep using VwK until they are all dead
Watch yourself will charge when you dont have Sheilds up on (If you smart, when you are holding Vengeful)
Deflect arrows is mainly for use inbetween VwK, use it when VwK Ends, then strike them in melee just as VwK is ready (to end it)
Vs Dryders, just be careful with the timing of your skills, Alternating between Xiko And Healsig Works Well
Note: Weapon sets, Switch to set 2 a fraction of a second before you cast VwK, WAIT until VwK has ended, then use set 1 a Fraction after VwK Ends
Last edited by Tainek; Oct 08, 2006 at 12:27 AM // 00:27..
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Oct 10, 2006, 10:48 PM // 22:48
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#1942
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Ive been using this build with much success. There is however, one problem thats pissing me off:
If two spiders are right next to each other and the other starts using healing spring, and you cant hit it with hundred blades, you should have nothing to worry about interruption wise since theyre not both adjacent RIGHT? I thought so too untill recently ive been seeing spiders randomly getting healed when technically they should be out of range of HB, which hits all adjacent to foe...
Last edited by TheLordOfBlah; Oct 10, 2006 at 11:48 PM // 23:48..
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Oct 11, 2006, 04:00 AM // 04:00
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#1943
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Academy Page
Join Date: Dec 2005
Location: Cincinnati
Guild: Sleepless Farmers
Profession: W/E
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Quote:
Originally Posted by Tainek
Just started doing this yesterday (decided to save up so i can get paragon FoW the day it comes)
Been using the W/Me (Dragon, Standing, Silverwing, Galrath, Healsig, Sheilds up, Resistance, Sprint)
I Modded it to : (Dragon, For Great Justice, Silverwing, Galrath, Healsig, Watch yourself, Resistance, Sprint) , ive found it speeds me up significantly ( for 20s i can spam +42 Damage Attacks 3 of every 4 hits,
Im thinking ahead till nightfall, prehaps:
W/*
(Dragon, , Silverwing, Galrath, Healsig, Watch yourself, Flail, Sprint)
There is one slot open for defense, it cant be a stance, so im thinking either sheilds up (Stretches Attributes a bit thin, need str for flail) or Doyak Sig (Bleh)
Sheilds up will work, as you only need to drop one level of tactics for flail to have 7 str, i think this gives flail 7/8 sec duration with 4 cost
Also:
W/Ri
VwK
Sheilds Up
Deflect Arrows
Watch Yourself
Sprint
Heal Sig
Resilient Weapon
Resilient Was Xiko
Weapon Set 1:
+7 Vs Physical
-2 Stance Sheild +45 Stance (+10 Vs Peirce preferably)
Weapon Set 2:
20/20 Restoration Wand
20/20 Restoration Offhand
12 Restoration
16 Tactics
4 Str
Resilient Weapon and Resilient was Xiko are for getting to the cave (the degen from the Scales becomes pitiful), Once in the cave:
Use Sheilds up and then run in and aggro, get close to the spiders so they wont use they're healing springs, now cast VwK ( Use Deflect arrows if somehow you are Lower than 50% Hp, they only savage you if on low health, but this is not desirable, as you will lose lots of you damage, only if only very low HP)
Now just keep using VwK until they are all dead
Watch yourself will charge when you dont have Sheilds up on (If you smart, when you are holding Vengeful)
Deflect arrows is mainly for use inbetween VwK, use it when VwK Ends, then strike them in melee just as VwK is ready (to end it)
Vs Dryders, just be careful with the timing of your skills, Alternating between Xiko And Healsig Works Well
Note: Weapon sets, Switch to set 2 a fraction of a second before you cast VwK, WAIT until VwK has ended, then use set 1 a Fraction after VwK Ends
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I hear so much about flail, but I have no idea what it is or what it does, can u explain?
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Oct 11, 2006, 04:20 AM // 04:20
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#1944
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Nathan the Skank
I hear so much about flail, but I have no idea what it is or what it does, can u explain?
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Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS.
Last edited by Katari; Oct 11, 2006 at 04:23 AM // 04:23..
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Oct 11, 2006, 07:53 PM // 19:53
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#1945
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Academy Page
Join Date: Dec 2005
Location: Cincinnati
Guild: Sleepless Farmers
Profession: W/E
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Quote:
Originally Posted by Katari
Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS.
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GG flurry/frenzy/tigerstance, thanks for playing
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Oct 11, 2006, 09:22 PM // 21:22
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#1946
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Nathan the Skank
GG flurry/frenzy/tigerstance, thanks for playing
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In PvE that is.
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Oct 12, 2006, 10:09 PM // 22:09
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#1947
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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I take it nobody else has this problem...???
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Oct 12, 2006, 11:21 PM // 23:21
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#1948
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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I have noticed this on occasion. Don't know what else to say, other than it's just a glitch. When there are alot of monsters present, the game tends to get rather glitchy. If you think this is bad, try mesmer farming the shiro'ken at the harvest temple. Anyway, the only ways around this are to get right between them, or repull to get them to change their position slightly.
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Oct 13, 2006, 02:35 AM // 02:35
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#1949
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Getting right in between them shouldnt matter considering it attacks all adjacent to foe, as opposed to, attacking all adjacent.
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Oct 13, 2006, 02:14 PM // 14:14
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#1950
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Perfectly Elocuted
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Quote:
Originally Posted by TheLordOfBlah
Getting right in between them shouldnt matter considering it attacks all adjacent to foe, as opposed to, attacking all adjacent.
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They will still use heal spring unless you are adjacent to them. To get them angry enough to forget Heal Spring you have to hit them once, and be adjacent to them.
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Oct 13, 2006, 09:50 PM // 21:50
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#1951
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: reveng of the death [roft]
Profession: W/E
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Very nice build Racthoh the sword was what i did at first then started using axe variant [i gott a victos axe and dont wanna waist it]
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Oct 13, 2006, 09:53 PM // 21:53
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#1952
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: reveng of the death [roft]
Profession: W/E
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Quote:
Originally Posted by Katari
Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS.
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combined with Dolyak Signet i think this would be good since your already moving slow.
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Oct 14, 2006, 05:01 AM // 05:01
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#1953
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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i might be willing to give flail a try when it comes out, but i still have at least 3 reason to stick to frenzy:
1) Movement, this might reduce my killing time in the front of the cave, might also be hostile to my health tryn to find a another target to start hitting to gain back health
2) Energy and Adrenaline Synergy, when I do this spider run, I usually use watch yourself! and frenzy at the same time, now that this is adrenaline, it might screw up my timing in where i would have to hit another hit before activating watch yourself, or flail after each other, but also doing this, it also empties my adrenaline pool an extra 25% or 1 hit across the bar more often.
3) Fun factor, Frenzy still seems fun to me :P, I know that sounds stupid, but I think the run will get boring more faster now that I don't come close to dieing anymore.
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Oct 14, 2006, 05:36 PM // 17:36
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#1954
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Wilds Pathfinder
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I also think frenzy might be faster but for beginners flail might be a good choice.
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Oct 15, 2006, 04:39 PM // 16:39
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#1955
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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plus frenzy and frenzy icon look cooler then flail and its icon :P
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Oct 15, 2006, 09:15 PM // 21:15
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#1956
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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On the W/Mo build, Flail would allow the use of a Vampiric Weapon in place of a Zealous weapon.
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Oct 15, 2006, 09:54 PM // 21:54
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#1957
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Xaero Gouki Kriegor
i might be willing to give flail a try when it comes out, but i still have at least 3 reason to stick to frenzy:
1) Movement, this might reduce my killing time in the front of the cave, might also be hostile to my health tryn to find a another target to start hitting to gain back health
2) Energy and Adrenaline Synergy, when I do this spider run, I usually use watch yourself! and frenzy at the same time, now that this is adrenaline, it might screw up my timing in where i would have to hit another hit before activating watch yourself, or flail after each other, but also doing this, it also empties my adrenaline pool an extra 25% or 1 hit across the bar more often.
3) Fun factor, Frenzy still seems fun to me :P, I know that sounds stupid, but I think the run will get boring more faster now that I don't come close to dieing anymore.
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1: you have a cancel stance, sprint remember? when you need to move, use sprint, then upon arrival, hit flail
2: you can swap that zealos sword for a furious mod, considering the use of dragon slash, and that your in IAS, the extra adrenaline used is pitiful, you will also spent less time healing, Less time healing = less time killing
3: well you can use frenzy if you wish, its personal preferance, but that doesnt make flail a lesser skill, it is still smarter than frenzy
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Oct 16, 2006, 06:50 AM // 06:50
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#1958
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by SnipiousMax
They will still use heal spring unless you are adjacent to them. To get them angry enough to forget Heal Spring you have to hit them once, and be adjacent to them.
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Right, but my point is if i cant hit both of em w/ HB then why the hell is it healing more than one spider??
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Oct 17, 2006, 05:30 AM // 05:30
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#1959
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Tainek
1: you have a cancel stance, sprint remember? when you need to move, use sprint, then upon arrival, hit flail
2: you can swap that zealos sword for a furious mod, considering the use of dragon slash, and that your in IAS, the extra adrenaline used is pitiful, you will also spent less time healing, Less time healing = less time killing
3: well you can use frenzy if you wish, its personal preferance, but that doesnt make flail a lesser skill, it is still smarter than frenzy
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1: you seriously gonna use sprint between each spider that is spread out of the group? supported by only 1 energy pip? and 20 second recharge on sprint?
2: cold hard numbers of vampiric seems more useful to me then the occasional double adrenaline 10% of the time on a furious, and are you just gonna use ONLY live vicariously? if so i guess the non zealous will work, but since your only using live vicariously, are you absolutely positive that will be enough healing if you are tanking the WHOLE group at the beginning? fighting only a certain number at a time lenthens the time killing them, and does hh truely take taht long to heal?
3: this truely is personal preference, its gonna be a little weird switching from 8 duration to 6, but i guess this could take getting use to
i wish there was a spider slaying mod or at least arachnid . . . . .
15 + 20 + 20 = 45% damage bonus would be pretty nice with 33% attack speed increase and 16 sword
Last edited by Xaero Gouki Kriegor; Oct 17, 2006 at 05:42 AM // 05:42..
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Oct 17, 2006, 10:07 PM // 22:07
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#1960
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Desert Nomad
Join Date: Feb 2006
Location: Milwaukee, WI
Guild: The Kurzick [MoB]
Profession: R/
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Question: Just wanted to know if any1 has done this with sentinels armor. I know the 13 str. is kind of a waste but I don't want to have to buy another new set of armor. I'm thinking about trying this:
11+1+1 str.
10+3 swords.
10 tactics
sup absorb
sup vigor
Gear: Kaolin Blade,15^50,zealous, ar+7 vs. phys
Arrahhshes (sp?) Aegis, +45hp in stance, -2 in stance
Assume your using the original skills as listed way back in the beginning of this thread. Any feedback on this setup would be greatly appreciated. Thanks.
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