Sep 06, 2006, 08:37 PM // 20:37
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#1841
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Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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Anti Farming Code Guide is now UP
remember ask me any questions in THAT thread not here, but for those interested: http://www.guildwarsguru.com/forum/s...09#post1934609
99% of it is just transcribed from memory, which means i wrote this guide for you fellas enjoy, but be wary, it IS long, i wanted to aim for 1337 words but it went to about 1560 ^^
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Sep 06, 2006, 11:07 PM // 23:07
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#1842
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each
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Sep 07, 2006, 06:22 AM // 06:22
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#1843
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by Xaero Gouki Kriegor
this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each
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Same here, ok I must add that I do a lot of different missions inbetween, helping guildies here and there, So I'm not going in and out of FoW time and time again. I would do a couple of runs then the guild chat will be too anoying, so I would go help out some of the lower lvl guys (lol one of the pains being a leader i guess) but I also enjoy helping them out then after I helped them do a mission or 2 I would go back to FoW again.
Last night i had 3 bad runs, (bad spawns, bad drops, lol just plain and simple crappy )
Then the next 3 runs i got 6 shards, 4 shards & 5 shards
So yea I still think if you have to draw up an average that you will still be around 3 shards a run.
Last edited by Arangja; Sep 07, 2006 at 06:40 AM // 06:40..
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Sep 07, 2006, 09:08 AM // 09:08
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#1844
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Banned
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
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Iwas having bad spawns, so walked away for a week,
(even changed 2ndary)
came back to a 8 shard run !!!
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Sep 09, 2006, 04:10 AM // 04:10
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#1846
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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ok, i farmed them with a W/Rt build, did it pretty fast and no stances
so frenzy etc. can be added
will post the build when i have time
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Sep 09, 2006, 04:50 AM // 04:50
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#1847
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Pre-Searing Cadet
Join Date: Sep 2006
Location: Earth
Guild: Looking for a good one
Profession: Rt/Me
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yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow.
by the way does anyone know how to get an avatar, and how i can change this pre searing thing under my name to something cool?
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Sep 09, 2006, 06:24 AM // 06:24
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#1848
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Academy Page
Join Date: Jan 2006
Location: In your closet.
Guild: Steve Erwin wants a [Rez]
Profession: W/E
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Avatars can be set in your profile, and as far as I know you must post more to get a new title.
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Sep 09, 2006, 08:37 AM // 08:37
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#1849
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Burger King Manager
yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow.
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One of the fastest warrior farms I know is the minotaurs in the black curtain.
they are just next to the exit to kessex peak, and it takes 3 minutes to run there from TOA. you gather them all up, use phys res and cyclone axe, and kill them all. nice amount of gold, horns which can be salvaged for hide, lots of equipable, some dyes, and even a rare once in a while. after you picked it all up, just step in the portal to kessex peak and back, and gather them again...
(dont pick on the boss and dont die, cause you'll respawn in a shrine far north).
Last edited by foo; Sep 09, 2006 at 08:45 AM // 08:45..
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Sep 09, 2006, 08:38 AM // 08:38
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#1850
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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oke my build
With 185 attribute points
11 restoration magic
14 swordmanship/axemastery
9-10 tactics
4 strenght
#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor .
#2 Quivering Blade
Elite Sword Attack. If Quivering Blade hits, you strike for +38 damage. If it is
"blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds
#3 Final Thrust
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This
damage is doubled if your target was below 50% Health.
#4 "Watch Yourself!"
Shout. Party members near you gain +20 armor For 9 seconds.
Last edited by mathijn; Sep 09, 2006 at 08:45 AM // 08:45..
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Sep 09, 2006, 08:43 AM // 08:43
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#1851
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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since my computer wont load the bigger texts i'll continue here
#5 Generous was Tsungrai
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 48 seconds and gain +116
maximum Health. When you drop his ashes, you gain 232 Health.
#6 Healing Signet
Signet. You gain 107 Health. You have -40 armor while using this skill.
#7 Sprint
Stance. For 9 seconds, you move 25% faster.
#8 Free Slot
options: Frenzy, "Shields Up!", Flurry, Spirit Light
This build is easier then the W/Mo(no shatter, guild/shame problems)
but a little slower I think.
one of the great thinks of this build that it makes
A) the run easier(Resilient weapon+Generous was Tsungrai) because you get more HP, a +5
regen 2 counter life transfer a little and a small armor boost
Last edited by mathijn; Sep 09, 2006 at 08:45 AM // 08:45..
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Sep 09, 2006, 08:44 AM // 08:44
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#1852
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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in the beginning of the cave you need 2 lure out the groups(i couldnt tank all with
frenzy+shields up on, maybe with shields up alone)
you dont have 2 worry about the degen, because of resilent weapon.
I used healing signet ones, because Generous was Tsungrai heals more and has low cost
I"m working on a way 2 ditch the tactics part and swap 2 strenght(tiger stance, berserker,
battle rage etc.)
pls tell me what you think
Sorry about the 3 posts, the only way i could post it =(
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Sep 09, 2006, 08:49 AM // 08:49
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#1853
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by mathijn
#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor .
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Sounds interesting. I'm certinly going to try something with it.
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Sep 09, 2006, 10:02 AM // 10:02
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#1854
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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First ok all, Resilient Weapon is sweet!
second, I'm troubled by the fact I dont have a stance to give me -2 damage reduction.
the skills that comes to mind are the only 3 non-elite warrior stances that could be maintaind: frenzy, flurry, and rush.
with resilient weapon taking 10 energy every 16 seconds, it leaves you with (16*2/3)-10 = 0.666666667 = no energy at all (and that's for every 16 seconds).
zealous mod costs 1 energy every 3 seconds, and under frenzy or flurry gives 4.5 energy every 4 seconds. this ends in an extra (4.5 / 5) - (1 / 3) = 0.566 energy per second, which is not enough to maintain flurry, but can be enough to maintain frenzy.
with frenzy, it might be best to use watch yourself! too.
I would rather keep my sword as it is and use rush, which might allow me to drop watchyourself. healing sig could really be replaced with Generous was Tsungrai if you are not tight on energy.
anyway, my next run would be with
Sprint
Generous was Tsungrai
Rush
Resilient Weapon
and the four slashed: dragon, standing, silverwing, galrath.
this will also allow me to drop tactics and pump up strength. might also get my old vamp sword out of storage.
(note that I'm using a vs piercing shield. might take a bit more damage without it. might even consider keeping watch yourself).
Anyway, way to go Mathijn. a cool new twist to the build, might not be faster, but could sure help lots of starters to catch it up with an easier build to work out :]
Last edited by foo; Sep 09, 2006 at 10:08 AM // 10:08..
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Sep 09, 2006, 11:31 AM // 11:31
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#1855
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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here it is:
Knights armor beside a +1 swordsmanship help.
furious 15^50 sword of shelter.
strength based shield of +9 vs piercings -2 in stance.
silverwing/galrath/standing/dragon slash.
Resilient weapon. (16 seconds)
Rush. (17 seconds)
Generous was Tsungrai.
sprint.
strength = 8+3 = 11.
swordsmanship = 11 + 1 + 3 = 15.
restoration = 11. (the breakpoint for +5 health regen).
(superior runes were put on just before the entrance to the cave).
The way was easy. driftwood apply enough cripling to heal by resilient, and rush helps with the damage reduction. with resilient, life siphon actualy heals, and with transpher added, the degen is just 5. before running into the skales I cast generous and resilient, and after breaking, droped it.
with resilient and rush spiders deal 2-3 damage, so at the entrance the 1 health regeneration is not enough. resilient takes all energy regen, so I was left with 10 spare energy after casting it. after casing generous twice, and killing most of the spiders, I had to run back an regen (both health and energy). from there on it was a breeze. a pack of dryder and 6 spiders is no trouble at all, and the shadow beasts on the other side can be just hit to death, with 5 health regen which almost outheal spiteful spirit.
for someone without a shield or less confidence, I would recomment adding watch yourself and healing sig, and removing rush.
Last edited by foo; Sep 09, 2006 at 11:43 AM // 11:43..
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Sep 09, 2006, 12:41 PM // 12:41
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#1856
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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nice foo, thanks for the advise,
i use a zealous sword with flurry, seems 2 be enough 2 keep up resilient weapon
now working on a way 2 perfection =D
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Sep 09, 2006, 12:57 PM // 12:57
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#1857
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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check out the sell forum for a strength based shield with +vs piercing and -2 damage reduction in stance. it should cost something between 30 and 70, depending on the skin and numbers. another thing to do to let the big rare shields traders know you are after one. that's how I got most of my shields.
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Sep 09, 2006, 02:43 PM // 14:43
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#1858
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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uhm, idd, a -2+ 10vs peircing is perfect.
foo, do you have a name for me?(perfect shield traders?)
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Sep 09, 2006, 03:24 PM // 15:24
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#1859
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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pm me ig and I'll give you one or two.
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Sep 09, 2006, 03:53 PM // 15:53
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#1860
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by mathijn
This build is easier then the W/Mo(no shatter, guild/shame problems)
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shouldn't have the dryder problems, if you know how to correctly pull them, unless you are taking on the whole inside of the cave via, agroing dryders + spiders inside
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