Aug 27, 2006, 02:29 PM // 14:29
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#1761
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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hehe, yeah, I've been killing those for a while now, but still with no luck on their shards... I usualy attack while under ss, but just heal a lot.
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Aug 29, 2006, 04:47 AM // 04:47
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#1762
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Racthoh
Thinking of dropping Healing Hands, with just Live Vicariously + Watch Yourself (using legionnaires and a -2/-2 shield), you can tank 6 spiders without your health dropping quickly. Once they start to die, slowly your health will bounce back up from all of the +12s. I was on a run last night and only used Healing Hands once on the outside clear, and that was because I failed to pull the dryder out far enough to avoid the spawn. As a result I had to turn on HH and sprint out to get Live Vicariously back up. If you can manage to pull just two groups at a time, you should be able to kill them without any problems (and if you pull more than two groups just sprint away).
In which case I was thinking of something like this:
Sprint
Frenzy
Dragon Slash
Watch Yourself!
Galrath Slash or For Great Justice!
Sun and Moon Slash
Healing Signet (for the sake of safety)
Live Vicariously
Sun and Moon Slash may not deal any +damage, but since it will trigger Live Vicariously twice it allows for some more tanking abilities. Which is also why I would consider For Great Justice! over Galrath Slash, since you'll be triggering Live Vicariously 3 times every 2 attacks.
But whether that is more effective than just Galrath + Final Thrust... might require some tweaking. Maybe Quivering Blade, Sun and Moon Slash + Final Thrust instead.
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man this one is a lil tough, i keep accidently pulling the 2 groups, then they group up and i cant land off attacks fast enough to keep up with healing spring, way different then the first w/mo, just charging in the whole group with frenzy and mowing them away, i just cant seem to pull them right, the couple groups i do pull just seem to keep bunching up, and take longer then the other wammo build, when i just charge in when they are all seperated
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Aug 29, 2006, 10:04 AM // 10:04
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#1764
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Bunching and waiting for dolyak to end are two real drags. a sword skill will never get you 53. try both, (or all 3) builds before you can make serious assumptions.
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Aug 29, 2006, 10:30 AM // 10:30
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#1766
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Ofcourse I am defensive. I come here to share my build with people and show them why it's right. and for the same reasons I explain why swords and "shields up" are right, I need to explain why dolyak is wrong, and why you cant compare your 91+53+63 axe damage to the ~70 sword damage.
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Aug 29, 2006, 10:38 AM // 10:38
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#1767
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Academy Page
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Right? even racthoh didnt claim his to be the "right" one lol, what nerve. But yah regardless, we're all farmers, so lay down the need to impose authority will you? :P
Wouldn't say your build doesn't work, it works well, just that I found it to be slower thats all. Personal playstyle and weps perference doesn't make one right or wrong. :P
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Aug 29, 2006, 10:52 AM // 10:52
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#1768
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by Nek
Been experimenting lately due to my reluctance to change armors/mods. And this is what I've come up with, I believe I cleared the spiders way faster with this build than with Foo and Racthoh's builds
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Have you timed how long 1 run takes with your build and the W/Me Dragon Slash build?
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Aug 29, 2006, 10:57 AM // 10:57
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#1769
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Yeah, "right" cause we are all farmers you say, so beside having fun, those builds, as any others, are ment for success. Maybe Racthoh didn't claim his build to be right, but try to claim you can upgrade it with another skill, and I'm sure he will have something to say.
Personal playstyle is important, and I've set up the build to fit mine, but in a build ment for efficiency and speed, I see dolyak as a hurmful and lazy pick. no less. both Racthoh and I worked around it.
Take the challange, serve your fellow axe warriors, and make an efficient axe build without dolyak. I would like to see that.
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Aug 29, 2006, 11:18 AM // 11:18
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#1770
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The Frenzy, Healing Hands, Live Vicariously combo works very well for a few reasons.
The first being that Frenzy increases your DPS by 50% (and you can check the calculators on here to confirm that yourself). Also, you're taking double damage which means you'll be gaining adrenaline from all of that extra damage.
Healing Hands means you're spending 1 and 1/4 second healing every 20 seconds (1/4 cast, 1 second aftercast) compared to 2 seconds for Healing Signet numerous times over (and whatever kind of aftercast signets have, not 100% about them). Live Vicariously offsets the poison and them some, returning 12 health back every attack. Under an IAS like Frenzy, you're actually gaining health back from the -4 degen of Poison.
Overall, it's practically non-stop attacking.
Physical Resistance means you lose that 50% boost to your DPS. Dolyak Signet slows you down and is a real drag in the event that you have to make a long walk to the next spider. Both of them reduce your ability to kill the spiders as fast as possible, and once inside the cave itself the single target hits become a lot more powerful since you'll only be fighting groups of three at a time. On occasion, they will spawn bunched up, but attributing a random factor into the speed of the run is not something you can base comparison on. The benefit I can see from all of that defense is that you don't need to pull the dryders beforehand, the one glaring weakness of enchantments.
Ultimately you need to figure out how to clear the inside of the cave as fast as possible. The W/Mo build drops the spider spawns inside the cave before the next one even appears, and clears the outside in under 6 minutes (as evident in the video, also note that there were times when I was forced to wait 10 seconds while attacking through Healing Spring). The bulk of time is spent running to the mouth of the cave, and the inside of the cave. There is no sense worrying about which build is faster on the outside clear, when both spend very little time out there anyway.
Quote:
man this one is a lil tough, i keep accidently pulling the 2 groups, then they group up and i cant land off attacks fast enough to keep up with healing spring, way different then the first w/mo, just charging in the whole group with frenzy and mowing them away, i just cant seem to pull them right, the couple groups i do pull just seem to keep bunching up, and take longer then the other wammo build, when i just charge in when they are all seperated
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I haven't had a chance to even try it myself, sounds like it might not be worth the effort. I'll have to give it a go when I'm done seeing how far I can get in the UW solo.
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Aug 29, 2006, 11:28 PM // 23:28
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#1771
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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i just use a simple W/me build, since i dont have HH or dragon slash
Triple chop and cyclone axe to gain adrealine and penatrating blow and executioners strike for the dmg.
no dolyak or something, just watch yourself and physical resistance
Last edited by mathijn; Aug 29, 2006 at 11:30 PM // 23:30..
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Aug 30, 2006, 12:09 AM // 00:09
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#1772
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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well the dragon slash build seems a bit faster, if you get a wrong spider spawn, while venturing in the cave(such as when 3 come down to the ceiling bunched up, can cut through em faster) but all else, its jut darn hard in the front part, adds up tim during the front part from like 3 minutes to 7 minutes, tryn to pull them and then running away if you agro too many and stuff, i just dunno about it
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Aug 30, 2006, 05:40 AM // 05:40
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#1775
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/Me
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I've been running tripple chop + cyclone axe build since i've capped tripple chop (which is few weeks after factions release). I dropped dolyak as i think it's a drag of time crawling than moving and replace with penetratin chop.
all i can say is it suits my play style, and with more runs done = more practice. i can finish a run within 30~40mins depending on skales spwn/patrol.
I do hav to bunch 6 of them together to kill them fast. also with more runs i did bunching them together is easy now compared to like 3~4months ago.
most of the time spent r bunching. the actual killing is fast.
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Aug 30, 2006, 06:01 AM // 06:01
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#1776
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Academy Page
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I've spent about 9k today and I am having 2 problems.
1. Wastreels worry spam in the "safe spot" just inside the entrence to the beach, If I attack the dryder to stop it, I get driftwoods and scales on me, I suppose spamming heal sig while I wait for the scales to move is the best bet, wastrels while running away is also a minor issue as I have no skills to use while on the move.
2.There are scales everywhere on the beach I don't see where to run that doesnt have them, as soon as I get hit with life transfer I'm toast.
I notice your running video ends right where my troubles start. Do you have any tips? I'm thinking other farming methods may be more profitable, I was hoping to get shards for my ele's fow from this. Considering the money spent on entrence fees I'm currently at about -3
shards.
Any tips would be appreciated, perhaps an alternate running route has been found between page 1 and now? as someone who just discovered this thread today the propsect of reading 80+ pages is a bit daunting.
Thank you in advance for any help you may have to offer.
edit:
I read Vuurechk's guide and it seems more clear on the part where I am having issues. I will try more, I would like to know the average value of all drops per run and the total time spent on an average run so I can compare it with other farms. I appreciate the challange however at the moment I am primarily concerned with the speed at which I get gold/ecto/shards, If I can farm gold and buy the materials quicker then I can directly farm materials I'll save the challange for after I get my armor.
Last edited by MercuriusTerMaxum; Aug 30, 2006 at 06:25 AM // 06:25..
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Aug 30, 2006, 06:55 AM // 06:55
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#1777
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by MercuriusTerMaxum
I read Vuurechk's guide and it seems more clear on the part where I am having issues. I will try more, I would like to know the average value of all drops per run and the total time spent on an average run so I can compare it with other farms. I appreciate the challange however at the moment I am primarily concerned with the speed at which I get gold/ecto/shards, If I can farm gold and buy the materials quicker then I can directly farm materials I'll save the challange for after I get my armor.
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Yeah... this thread is generally better then my guide, so.
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Aug 30, 2006, 01:32 PM // 13:32
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#1778
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Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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Hi, I've soloed FoW for a number of months now, with the ol' Phsyical Resistance/Watch Yourself. And i was looking for a new thrill, came upon this new Wammo build, it's very nice but i'm having a few problems.
Getting to the cave is simple, i do it all the time so no worries there, but i notice you mentioned the need of a -2/-2 shield, i wonder how vital is it to have one of those? the closest i could come was a Geoffers Bulwark for a +10 Armour Boost, i have the Legionaire's Armour etc but when i got to the spider cave i found myself beatan rather quickly, i had Live Vicariously on etc, Watch Yourself constantly up.
So my question, Is it possible to tank all of the spiders at the front with this build or do i need to attempt to separate the initial groups? I was thinking if the shield is vital to this build then how about i use Vigorous Spirit as opposed to an attack skill?
oh and also i take Standing Slash instead of one of Galrath or Silverwing quicker to use, same damage
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Aug 30, 2006, 03:26 PM // 15:26
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#1779
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Casting Vig Spirit with a 1 sec cast time sorrounded by spiders using Savage shot = almost impossible.
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Aug 30, 2006, 04:47 PM // 16:47
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#1780
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Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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Quote:
Originally Posted by shadow39365
Getting to the cave is simple, i do it all the time so no worries there, but i notice you mentioned the need of a -2/-2 shield, i wonder how vital is it to have one of those? the closest i could come was a Geoffers Bulwark for a +10 Armour Boost, i have the Legionaire's Armour etc but when i got to the spider cave i found myself beatan rather quickly, i had Live Vicariously on etc, Watch Yourself constantly up.
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I would recommend getting +30 hp/-2 in stance shield, like Strongroots
shelter, I have tested this several times, have just one armored cave spider
attacking me while I stand there and use heal sig.
You will get more "0's" with this shield than Geoffers Bulwark, the Bulwark
works good, but the -2 stance is a littler better.
-SirShadowrunner
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