Aug 02, 2006, 08:01 PM // 20:01
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#1641
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Wilds Pathfinder
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Triple Chop, Cyclone axe, Executioners strike, penetrating blow, watch yourself, physical resistance, healing sig, sprint
Axe mas: 16 (sup+help)
Tactics: 12
Strength: 7 (for 11 sec sprint)
Inspiration: 2
Works best for me..
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Aug 02, 2006, 08:34 PM // 20:34
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#1642
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Wilds Pathfinder
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Certainly Leech. The standard W/Me build uses the following skills:
Physical Resistance
Watch Yourself
Healing Signet
Sprint
The final 4 skills are generally attack skills of your choice. Many people like to use cyclone axe/triple chop and group up many spiders at once. Another popular build involves dragon slash and 3 other adrenaline sword attacks. It is really up to you on what you want to use for attacks. If you are find yourself taking too much damage with the skills above, you can add in doylak signet, or replace watch yourself with doylak signet.
Quote:
Originally Posted by Racthoh
Decided Healing Signet was a much better choice to Balthazar's Spirit.
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I'm surprised you didn't decide to go with another attack skill. I find that it cuts down the run time pretty considerably.
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Aug 02, 2006, 09:57 PM // 21:57
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#1644
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by aB-
I'm surprised you didn't decide to go with another attack skill. I find that it cuts down the run time pretty considerably.
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Down to 5k, and I didn't feel like selling materials. I didn't want to take any chances.
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Aug 02, 2006, 10:23 PM // 22:23
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#1645
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Perfectly Elocuted
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Quote:
Originally Posted by Racthoh
Down to 5k, and I didn't feel like selling materials. I didn't want to take any chances.
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I subbed out an attack skill for Watch Yourself on my last run for that very reason.
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Aug 03, 2006, 02:03 AM // 02:03
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#1646
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Racthoh
First run in a while was 6 shards as well, and a rare shadow blade. Decided Healing Signet was a much better choice to Balthazar's Spirit.
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forgot to mention the req 9 15^50 shadow blade with +30 hp, i didn have time to sell it for muh so i just put 4k on it, but ive gotten tons of perfect stance chaos axes, been thinking about switching to one of those if i find zealous +5 armor mods, just need to find a damage skill in axe with potential with final thrust, but really this brought back why sword is superior lol 80ish non elite attack, i woulda done deepwound skill but remembered they have melandru, so really cant think of a very effective axe variant to the wammo, oh well, guess im sticking to my sword, but dang it would be different using a zealous chaos, seeing something glow and swing that fast while farming these
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Aug 03, 2006, 04:11 AM // 04:11
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#1647
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Perfectly Elocuted
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Quote:
Originally Posted by Xaero Gouki Kriegor
forgot to mention the req 9 15^50 shadow blade with +30 hp, i didn have time to sell it for muh so i just put 4k on it,
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I just choked... Someone really got a sweet deal.
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Aug 03, 2006, 07:27 AM // 07:27
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#1648
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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yea, i dont wanna hear the actual price of that, might make me cry, but ive gotten several gold chaos axes, couple were perfect, gave some to guildies, but if i kept them all unided and just saved up, i could probaly have a bag and a half from unided gold chaos axes alone from this run
**edit**
thats from drops alone, i wouldn even waste money obsidian keys, get lots of golds from spiders, dryders, and driftwoods alone
Last edited by Xaero Gouki Kriegor; Aug 03, 2006 at 07:30 AM // 07:30..
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Aug 04, 2006, 06:47 PM // 18:47
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#1649
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Perfectly Elocuted
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Quote:
Originally Posted by Xaero Gouki Kriegor
...i wouldn even waste money obsidian keys, get lots of golds from spiders, dryders, and driftwoods alone
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Yea, I stopped buying keys when factions came out. Everyone's too intrested in the 'NEW' skins.
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Aug 06, 2006, 02:47 AM // 02:47
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#1650
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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It's been said before, but I have to say it again. Superb build, you have my admiration Racthoh. I played with the original one for maybe five runs, with successful clearing of the cave and then jumped right in to the HH build. There is barely a comparison in speed.
Anyway, on to my actual question: Has anyone noticed wastrels worry doing double damage sometimes? I don't have a screen, but have noticed it multiple times, so I know I am not crazy. I am just wondering if anyone knows what causes it, and if there is a cure. I can't seem to pinpoint what is going on.
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Aug 06, 2006, 04:25 AM // 04:25
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#1651
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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yea, i just timed a front spider slaughter 3:55 flat lol, but the double of wastrel worry is probaly from frenzy, remember frenzy doubles damage
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Aug 06, 2006, 10:45 PM // 22:45
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#1652
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Ahh yes, frenzy. I am indeed aware of the double damage, but I don't usually have it up vs. the Dryders. That's got to be it though. Guess I will have to just be more careful
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Aug 06, 2006, 10:52 PM // 22:52
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#1653
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Academy Page
Join Date: Apr 2006
Guild: The Midnight Hand
Profession: R/Mo
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I almost never get golds (non chest) while farming the cave. I get a gold drop every 1 out of 5 runs maybe, and it almost always is some crappy shadow staff. I still take keys because I have had much more luck getting good items out of them.
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Aug 07, 2006, 02:06 PM // 14:06
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#1654
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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I use a slightly modded build to suit my needs.
Galrath slash, Hundred blades, Final thrust, Dolyak sig, Heal sig, Sprint, Vig spirit and Mending. Mending i use to reduce the amount of degen the spiders drop on me. Att points are setup as follows. 8 Heal prayers, 10 strength, 14 swords, 10 tactics. I use knight's stats armor along with the following runes. sup vig, sup absorb, sup swords, minor strength, minor tactics. my shield is a +37 while enchant, -2 damage received while enchant. sword i use a customised sundering shadow blade of fortitude. 15-22 req 11, 14^50, 20/19 sundering and +30 hp.
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Aug 07, 2006, 07:30 PM // 19:30
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#1655
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Academy Page
Join Date: Mar 2006
Location: Silicon Forest, Oregon
Guild: United Heroes of Ascalon [UHA]
Profession: W/Me
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Quote:
Originally Posted by Shadow Dragon
I use a slightly modded build to suit my needs.
Galrath slash, Hundred blades, Final thrust, Dolyak sig, Heal sig, Sprint, Vig spirit and Mending. Mending i use to reduce the amount of degen the spiders drop on me. Att points are setup as follows. 8 Heal prayers, 10 strength, 14 swords, 10 tactics. I use knight's stats armor along with the following runes. sup vig, sup absorb, sup swords, minor strength, minor tactics. my shield is a +37 while enchant, -2 damage received while enchant. sword i use a customised sundering shadow blade of fortitude. 15-22 req 11, 14^50, 20/19 sundering and +30 hp.
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That seems a great idea.
Coupled with the although i would use the axe wariant for the attack skills, it seems as though it would be amazing at stopping degeneration.
^^
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Aug 08, 2006, 06:35 AM // 06:35
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#1656
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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This run's actually easier for me now after the absorption changes.
Reason? I ran 7 strength 2 inspiration, with a Strongroot's Shelter (req 9). So I was gimping myself out of 13 armor before, which isn't a small sum. Having bought a tactics correspondant to the Strongroot's Shelter, and even with the absorption changes, the spiders crit for 9 instead of 12 now.
gg. I ought to try the W/Mo build sometime though, but I'm not that hardcore.
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Aug 09, 2006, 05:00 AM // 05:00
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#1657
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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i was proposing another idea on the wammo build, i haven't used the balthazar spirit one, but does balthazar actualy provide enough energy alone? what if you had a vampiric blade + balthazar's spirit? get healed +13 instead of +12 with 10 hp (+3 hp -1 degen = -2hp second = 1 hp) but also do 3 more damage per hit? and switch back to zealous when you get low on spiders to provide energy for you?
**edit**
in conclusion it would be like having an extra -1 damage reduction but lil faster in killing, but the whole idea of using vampiricblade + balth spirit, is just food for though for optimizing the wammo build even more
Last edited by Xaero Gouki Kriegor; Aug 09, 2006 at 05:06 AM // 05:06..
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Aug 09, 2006, 05:53 AM // 05:53
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#1658
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Once you get down to fewer spiders, the effectiveness of Balthazar's Spirit isn't all that good. If you clear the whole cave (I always do) it just feels like a wasted slot.
I'm trying to see if there is a way to eliminate Watch Yourself entirely, since I never use it once I'm inside the cave itself. Perhaps if you didn't aggro every spider with the Healing Hands build on the outside, you can swap out Watch Yourself! for another attack skill. The inside is what takes the longest, and besides even neglecting to wait until the poison wears off (which is what I have been doing) before aggroing the next dryder, it is where the bulk of the time comes from.
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Aug 09, 2006, 06:08 AM // 06:08
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#1659
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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yea exactly, i have done this with a tanzit defender, which means i had 16 al missing, it was risky business, i came close to dieing few times, but i did get it done, but i figured this was almost close enough simulation of not having watch yourself at all, since it was a req 9 str and i didn get the full 16 al
**edit** but yea i see what you mean, the dryder pulling is a real drag, i hate the cave part cus of the slowness of killing the dryders, but having healing signet instead of balth spirit seems to be faster, since i just charge after the next dryder with my bow since i got healing signet to speed things up recovery wise between spider groups, but what if possible, you took off 3 or 2 points, add on superior tactics or major tactics to meet req 9 shield requirements and take off watch yourself, pump more into hp and cover up damage loss from no watch yourself with more hp per hit and getting hit during hh time, i saw a shield the other day taht was req 7 tactics -2/-2 just imagining only having 7 tactics using major or sup rune to meet the 7 tactics, maxing healing prayer and having more hp addon and maybe investing some in strenght as left over for more sprint
Last edited by Xaero Gouki Kriegor; Aug 09, 2006 at 06:16 AM // 06:16..
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Aug 09, 2006, 07:47 AM // 07:47
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#1660
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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would geoffer's bulwark a good shield?
req 9 tactics
16 armor
+30hp always
+10 armor Vs. piercing
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