May 29, 2006, 12:42 PM // 12:42
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#1341
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Even with a superior absorbtion the +40 armor from Physical Resistance is not enough to negate some of the damage. It is possible to do with PR alone, but you have to heal more often thus prolonging the run.
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May 29, 2006, 02:47 PM // 14:47
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#1342
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Cowboy Nastyman
i find your new build very interesting but i came across one major problem when i tried runnign it and that was skale aggro, being unable to stop and heal at the end, i'd like to know what your strategy is for dealing with them
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One of few things you can do:
1. In the event you have to aggro some skales, run into a stopping point for one of the driftwood's patrol paths. This requires that you have prior knowledge of the run and know where all of the groups stop. Also, you can't aggro any dryders unless you want to cancel Wastrel's with Frenzy to prevent that damage.
2. After running, remove whatever armour you have with your superior rune for 75 more health. When the degen stops and you're well about 75 health, throw the armour back on.
3. +health armour and the denravi helm.
Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html
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May 30, 2006, 10:24 AM // 10:24
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#1343
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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did u guys also know u can clear the abysalls and archers also. thats just what i do when finished with the spiders in the cave if i make the run back to the start.
Last edited by manitoba1073; May 30, 2006 at 10:41 AM // 10:41..
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May 30, 2006, 11:18 AM // 11:18
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#1344
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Wilds Pathfinder
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Quote:
Originally Posted by Racthoh
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what were your stats in that run Racthoh?
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May 30, 2006, 12:45 PM // 12:45
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#1345
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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awesome vid racthoh gonna try the run again with your build tonight hope it goes better this time
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May 30, 2006, 01:07 PM // 13:07
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#1346
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Perfectly Elocuted
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Quote:
Originally Posted by Torric Icefist
Even with a superior absorbtion the +40 armor from Physical Resistance is not enough to negate some of the damage. It is possible to do with PR alone, but you have to heal more often thus prolonging the run.
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Legionaires armor is enough to make up that difference. With that armor set your free to save the extra slot for another attack skill. You just have to be careful with your energy.
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May 30, 2006, 01:38 PM // 13:38
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#1347
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Koning
what were your stats in that run Racthoh?
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Think I posted it a few pages back, but rather than waste both our time checking:
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1
That video was from a while ago (note when I open my guild listing briefly you don't see the alliance stuff ) so I would highly advise the legionnaires set for it along with a -2/-2 shield. Hmm... wonder if that would be enough extra defense to drop Watch Yourself and tack on some more offense...
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May 30, 2006, 02:07 PM // 14:07
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#1348
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Academy Page
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I had a great run last night where I cleared the cave and got FIVE shards to drop.
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run.
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May 30, 2006, 02:45 PM // 14:45
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#1349
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Wilds Pathfinder
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Quote:
Originally Posted by Racthoh
Think I posted it a few pages back, but rather than waste both our time checking:
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1
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ok thnx!
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)?
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May 30, 2006, 03:54 PM // 15:54
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#1350
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Perfectly Elocuted
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Quote:
Originally Posted by Koning
ok thnx!
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)?
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I've found that I can build up adrenaline quicker if I don't use Final thrust and can use more adrenaline attacks. But I've been using an adrenaline heavy build and dragon slash, so Final Thrust would just slow me down.
This is my recent build:
1. Dragon
2. Standing
3. SilverWing
4. Galrath
5. Sun and Moon
6. Healing Sig
7. Physical Resistance
8. Sprint
Mine's geared at taking down solo spiders, or small groups quicker, and doesn't neccesarily work well against a large bunched group.
I'm gonna try the W/Mo build to compare times.
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May 30, 2006, 05:24 PM // 17:24
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#1351
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Wilds Pathfinder
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Quote:
Originally Posted by SnipiousMax
2. Standing
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standing?
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May 30, 2006, 05:26 PM // 17:26
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#1352
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Standing Slash.
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May 30, 2006, 05:40 PM // 17:40
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#1353
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by Racthoh
3. +health armour and the denravi helm.
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Dont fight the Dryders with this on
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May 30, 2006, 05:45 PM // 17:45
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#1354
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Perfectly Elocuted
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Quote:
Originally Posted by manitoba1073
did u guys also know u can clear the abysalls and archers also. thats just what i do when finished with the spiders in the cave if i make the run back to the start.
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Do they drop shards too?
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May 30, 2006, 05:54 PM // 17:54
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#1355
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Pretty much everything in FoW can drop shards.
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May 30, 2006, 05:58 PM // 17:58
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#1356
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx.
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May 30, 2006, 06:00 PM // 18:00
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#1357
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Perfectly Elocuted
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Quote:
Originally Posted by Racthoh
Pretty much everything in FoW can drop shards.
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Neither Skales nor Doubters do....
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May 30, 2006, 06:18 PM // 18:18
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#1358
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Wilds Pathfinder
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Quote:
Originally Posted by pegasux
yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx.
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sometimes i try, but i die fast....
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May 30, 2006, 06:34 PM // 18:34
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#1359
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Krytan Explorer
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Quote:
Originally Posted by Porphyre
Doylak signet + Physical resistance isnt a bit too much? Since Physical resistance can be up all the time. You should take an other attack skill I think
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Hmm, I could give it a shot
Last edited by nomercy; May 30, 2006 at 06:38 PM // 18:38..
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May 30, 2006, 06:37 PM // 18:37
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#1360
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Krytan Explorer
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Quote:
Originally Posted by DoctorEvil
I had a great run last night where I cleared the cave and got FIVE shards to drop.
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run.
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My last 4 runs were good aswell except run 2
1. 4 Shards
2. 0 Shards
3. 4 Shards
4. 4 Shards
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