Apr 27, 2006, 02:00 AM // 02:00
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#1241
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Tonight I'll have to time a full go.
First few times I've tried it, only one I can remember was 36 minutes.
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Apr 27, 2006, 01:58 PM // 13:58
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#1242
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Ascalonian Squire
Join Date: Apr 2006
Guild: TSM
Profession: W/Me
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hmm that is an awesome build i will try it, can u post the exact way to the beach with screen shotss please
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Apr 27, 2006, 02:53 PM // 14:53
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#1243
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Dowload the video's in the first post.
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Apr 28, 2006, 12:16 AM // 00:16
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#1244
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Jungle Guide
Join Date: Feb 2006
Location: London
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Quote:
Originally Posted by TheArrow
Seemed that way to me also. Hopefully that was just a string of bad luck and not a permanent thing.
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I'm not sure if it isn't somethign permanent, that said its still very doable. I've noticed the following changes in my spider runs which have been consistently occurring,
1) At the intial entrance to the beach where you fight 3 driftwoods and a dryder the patrol group comes down much further pushing you into the aggro range of the skale below.
2) the left wall safe spot is often not safe or has a party of stationary skale sitting there, or more wandering scale coming down.
- As such I come down much sooner whereas I used to relax and pull up the second driftwood group and dispatch them before heading down. When I go down I now run right to the waters edge and tuck myself in by the stationary skales that are sitting by the right wall (right when facing the water). I find no problem sitting there and pulling in dryders and driftwoods before moving on.
3) At the waterfall I can no longer take out the 3rd and furthest dryder before popping up the spiders because there is always a wandering skale that comes right down into the waterfall. This also makes it trickier killing the first dryder in the cave and the first spider group under the waterfall.
- Not much to do here except be careful and take your time. I don't fight the first group of 3 spiders (from the 1st dryder in the cave) anymore but run ahead and draw up the next three then go back and pull the others away from the waterfall before killing them
Anyway, hope this might be useful. It could be this recurring spawn situation is unique to me, but if not perhaps this is helpful.
Also, I'd like to try the shadow army...but I don't know where you should start. Do you take on the first groups where you start or run ahead elsewhere to begin?
cheers
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Apr 28, 2006, 03:07 AM // 03:07
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#1245
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Academy Page
Join Date: Jan 2006
Profession: N/
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After reading the majority of this thread over the last week, I've finally collected all the necessary items, blown some money, and can finally say that this build is awesome. First run got me two shards before even getting near the spider cave, few others gave me the nastiest spawns ever, but I eventually made it to the cave and cleared it out in about 45 minutes total. Awesome build...
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Apr 28, 2006, 11:41 PM // 23:41
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#1246
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Perfectly Elocuted
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Quote:
Originally Posted by Winstar
3) At the waterfall I can no longer take out the 3rd and furthest dryder before popping up the spiders because there is always a wandering skale that comes right down into the waterfall. This also makes it trickier killing the first dryder in the cave and the first spider group under the waterfall.
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I've always had to run over by the rock on the other side of the cave entrance and shoot the dryder from over there (careful for the skales) in order to get the dryder without tripping the spider trap.
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Apr 30, 2006, 03:47 AM // 03:47
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#1247
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Academy Page
Join Date: Jan 2006
Profession: N/
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Not sure if it's due to the new farming nerf anet has performed, but on my last run I bagged 5 shards after killing everything (minus skales) up through the first dryder within the cave. I lost my internet connection while fighting the second group of spiders/dryder inside the cave, so I'm not sure if this was a pure fluke, or if anet has seriously nerfed shard drops. Has anyone else had problems with this?
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Apr 30, 2006, 07:57 AM // 07:57
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#1248
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Al Andaluz
Not sure if it's due to the new farming nerf anet has performed, but on my last run I bagged 5 shards after killing everything (minus skales) up through the first dryder within the cave. I lost my internet connection while fighting the second group of spiders/dryder inside the cave, so I'm not sure if this was a pure fluke, or if anet has seriously nerfed shard drops. Has anyone else had problems with this?
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You dont have a real firm grip on what the word "nerf" means, do you?
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Apr 30, 2006, 01:28 PM // 13:28
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#1249
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Wait how is 5 shards before you even barely entered the cave bad?
Most normal people refer to nerf as something bad.
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Apr 30, 2006, 01:37 PM // 13:37
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#1250
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Not too sure if the HH build belongs to you, just because im too lazy to read.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel.
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Apr 30, 2006, 08:30 PM // 20:30
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#1251
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Jungle Guide
Join Date: Dec 2005
Location: Right Behind You
Guild: The Raven Evolution [wvw]
Profession: A/
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dude this is the greatest guide ever!!!
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Apr 30, 2006, 08:55 PM // 20:55
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#1252
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by got lah
Not too sure if the HH build belongs to you, just because im too lazy to read.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel.
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Pull them back like before, if you just stand where they spawn a bunch of the groups will be in the cave. When you go to attack them, you might aggro the dryder in there. I personally let them all spawn then pull one group, and continue from there.
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Apr 30, 2006, 11:32 PM // 23:32
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#1253
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Frost Gate Guardian
Join Date: Sep 2005
Guild: [LOOL]
Profession: W/
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Quote:
Originally Posted by Racthoh
Pull them back like before, if you just stand where they spawn a bunch of the groups will be in the cave. When you go to attack them, you might aggro the dryder in there. I personally let them all spawn then pull one group, and continue from there.
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Ah ok. I was standing RIGHT in the middle of all the action when everything spawned, probably what got me killed. Gotta try this out again sometime, thanks Ract
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May 01, 2006, 12:35 AM // 00:35
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#1254
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Can't wait to get in there with some Triple Chop + Cyclone action.
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May 01, 2006, 02:15 AM // 02:15
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#1255
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Academy Page
Join Date: Jan 2006
Profession: N/
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Pardon my poor use of the word "nerf" in my earlier post... I wasn't really thinking of my word choice. I was simply wondering if the 5 shard drops i got early in the run were do to the recent drop patch (or whatever the hell you want to call it), or if it was merely a lucky run... again, sorry I called it a nerf. However, if anet has seriously increased shard drops, then wouldn't it qualify as a nerf? More drops on each run means more shards will be circulating in the market, which means shard prices will fall. Isn't a decrease in the worth of something a nerf? Just my opinion, nothing more.
Last edited by Al Andaluz; May 01, 2006 at 02:39 AM // 02:39..
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May 01, 2006, 06:36 AM // 06:36
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#1256
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Nater
Can't wait to get in there with some Triple Chop + Cyclone action.
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It can run short on energy when there's only 1 or 2 spiders, but in short, TIS SWEET!!!
Killing spiders is even faster now.
*EDIT*
Yes, I just quoted myself.
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May 01, 2006, 07:33 AM // 07:33
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#1257
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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How about Quivering Blade, Auspicious Parry or Dragon Slash... Has anyone tried any of these (or other) elites?
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May 01, 2006, 06:25 PM // 18:25
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#1258
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by Rhuobhe
How about Quivering Blade, Auspicious Parry or Dragon Slash... Has anyone tried any of these (or other) elites?
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Quivering Blade has an amazing dps, and since it can't be blocked by the spiders your good to go :P
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May 01, 2006, 11:10 PM // 23:10
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#1259
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Perfectly Elocuted
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I just want to add the Galrath slash clone.
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May 02, 2006, 06:12 AM // 06:12
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#1260
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Standing Slash does more damage than Galrath unless you are running 15 or 16 swords. (And it charges up in one fewer strike of adrenaline.)
Replacing pure strike with standing slash has fixed all my energy problems, gg. Nothing good today, chests garbage as usual. I must have bad luck with gold items.
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