Feb 19, 2006, 06:53 PM // 18:53
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#641
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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i've only done two runs, first time there was a chest at the very end, the second time there was a chest in the mouth of the cave. my question is are there almost always chests? and also about how often do golds drop?
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Feb 19, 2006, 10:12 PM // 22:12
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#642
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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There won't always be a chest in the path that you take, however if you run furthur to the area there Khobay is you'll usually find one every time.
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Feb 21, 2006, 06:26 AM // 06:26
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#643
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Perfectly Elocuted
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Quote:
Originally Posted by Blade Rez
Also, you need to position yourself where the spiders you want to kill, you can hit each of them without moving. Once you move they will cast healing spring. Just hit the spiders once each time that are within your meele range, and only 1 of the spiders will cast heal spring. I didnt notice this until I swapped to sword, since cyclone axe did this for me automatically :P
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You don't even have to wait for them to cast healing spring. And as long as they're in each others Heal spring range, the "hit them each once trick" works. I guess it triggers some kinda automated response that doesn't envolve using Heal Spring unless attacked further? It shaved alot of time off my runs cause I don't have to string them out as much, and you don't have to switch back and forth once you start attacking the last spider. I can hit them in clumps and not have to worry about the springs.
I've actually dropped Flurry, and Dolyak sig in favor of Phyiscal Resistance (as its only physical damage we're concerned about), and I've found that the advantage is in the increased mobillity. But I prefer PR over DS because I don't have to worry about the speed cut from the sig and can get away if I need to. Since it's a stance I don't have to spam Flurry to get my shield/Weapon bonuses. Using all three Dolyak, PR and watch yourself would indeed be completely unneccesary.
I showed this run to a buddy of mine, and together we came up with the idea of using plauge touch to pass on poison to the Spiders, but wasn't sure how effective it would be with them using Melandru's Resiliance. I WAS using sever artery/gash, but to me it didn't seem as quick using Galrath/Final, and I think I was losing ground with the resiliance stance.
Last edited by SnipiousMax; Feb 21, 2006 at 07:06 AM // 07:06..
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Feb 21, 2006, 09:51 AM // 09:51
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#644
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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I tried this, have died a few times before nailing a build that works for me.
Sprint, flurry, Evis, Ex Strike, Sheilds up, Watch yourself, Doylaks, heal sig
I found with Doylaks and watch yourself I still took too much dammage from the spiders to survive the big mob outside the cave. With Sheilds up you're much more impervious to the attacks and are much more mobile. Its slower (No cyclone axe) but it works well.
Sadly this run is holding out on me. I got no golds, 2 purples, 2 keys and a bit of cash. The first run yielded 2 shards and a perfect Vampiric shadow bow of enchanting (max mods, max dam, yummy) so I'll keep at it when we have favour (sadly rarely when I'm online).
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Feb 21, 2006, 09:53 AM // 09:53
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#645
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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I have been doing this run since september after I had spotted Racthoh had kindly posted his secrets.
I make a point to try the other builds and variations to Improve the speed of the run. Lately I have seen a lot of post regarding Physical resistance and I have to say that I am not a big fan. While it is great for damage reduction I feel that some of the earlier builds without it are quicker and some of the best.
Personally I like to run with flurry combined with cleave which cannot be used with another stance. Where I feel that using the correct equipment and taking the minimal defence nessecarry to maximise offence is the key to speed.
Look no further than the first few pages to see builds that can tank all the spiders at the cave mouth at once and can power through the feeble healing of healing spring of multiple errmm "springers"!
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Feb 21, 2006, 10:01 AM // 10:01
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#646
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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what skill do you use to counter SS??
And i use an axe lol what skills can i use instead of galgrath slash/gash/sever artery?
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Feb 21, 2006, 10:11 AM // 10:11
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#647
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Use Sprint to counter SS.
Cleave, Executioners Strike maybe even Penetrating Blow
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Feb 21, 2006, 12:16 PM // 12:16
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#648
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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with high tactics thrill of victory is a good buff hit.
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Feb 21, 2006, 04:28 PM // 16:28
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#649
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Charqus
what skill do you use to counter SS??
And i use an axe lol what skills can i use instead of galgrath slash/gash/sever artery?
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You shouldn't even be having problems with Spiteful spirit, unless you're trying to to solo the Shadow army even when the OP said NOT to.
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Feb 21, 2006, 05:57 PM // 17:57
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#650
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Frost Gate Guardian
Join Date: Oct 2005
Location: Canada
Guild: Protectors
Profession: W/Mo
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For my Axe Build I found that the following skills did just fine and killed quickly enough.... with my W/Mo
Dolyak, Healing Sig, Desperation Blow, Penetrating Blow, Exec, Eviscrate, Sprint, Watchful Spirit
Watchful Spirit does most of the damage reduction to the spiders and war types. no need to cast healing sig more than twice per group.
Very Nice guid, TKS
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Feb 21, 2006, 09:03 PM // 21:03
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#651
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Academy Page
Join Date: Nov 2005
Location: Oklahoma
Guild: Uphill Battle [uB]
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I run an axe build, w/me
cyclone axe(penetrating)
Eviscerate
Executioner's Strike
Watch Yourself
Shields Up
Healing Signet
Physical Resistance
Sprint
I like Shields Up cuz it allows me to not have to run away if i got 9 spiders attacking me and the dmg is minized for 17 seconds with only a 13 second cool down, I run 12 st 13 axe 11 tac and 4 insp, and can do a solo run in about 40 minutes. I also do dual runs with a guildie adding in a rez sig for safety sake and do the run in less than 30 minutes.
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Feb 21, 2006, 09:53 PM // 21:53
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#652
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Raxxman
with high tactics thrill of victory is a good buff hit.
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The problem being that it has a 10 second recharge, which kinda sucks considering it also has that conditional part about having higher health. If you're using Flurry, I think that an adrenaline skill would be better. If using Physical Resistance, Thrill might be the better choice.
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Feb 22, 2006, 01:13 AM // 01:13
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#653
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Ascalonian Squire
Join Date: Nov 2005
Guild: ETGD
Profession: N/Mo
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Because Thrill has a high recharge time, I use Power Attack, it's pretty much the same damage except (at least) twice as often. That's for the build with zealous and physical resistance though (no recast of flurry). I also have 15 strength and only around 10 tactics... if you have lower strength and higher tactics, thrill of victory will do more dmg per attack, but once every 3 (or 4) attacks vs 7 (or 8) attacks is pretty different.
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Feb 22, 2006, 03:24 AM // 03:24
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#654
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Desert Nomad
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Finally got around to doing this. 5 shards, a gold and a few k's of merchant fodder, not bad for a first run, eh? I used a Flourish build I posted a while ago:
Pure Strike
Desperation Blow
Power Attack
Flourish (E)
Watch Yourself!
Healing Signet
Dolyak Signet
Sprint
My question is: Is Desperation Blow a good idea? The spiders counter it with Melandru's Resiliance, so I'm thinking it would be better to bring another attack instead (like Thrill of Victory, which would be perfect with Flourish). Or does Deep Wound and Bleeding make it worthwhile?
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Feb 22, 2006, 04:50 AM // 04:50
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#655
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Desperation blow is an awesome skill, but I don't think it fits in here.
Weakness + crippled on a spider -> 4 pips of regeneration.
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Feb 22, 2006, 04:55 AM // 04:55
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#656
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Desperation blow is mores suited for farming the Forest of the Wailing Lord.
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Feb 22, 2006, 12:21 PM // 12:21
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#657
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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I've found Doylaks + desperation blow +16 tactics healing sig. handles the scales easy. Only if you're fighting just scales mind you, you have to clear out the other pests before you tackle them, but with the mighty heal you can outpace the scales degen.
Dolyak, DB, Heal sig, Bash Bash, DB, heal sig, Bash Bash Heal sig, Dolyak, DB Evic, Ex, heal sig, etc.
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Feb 23, 2006, 05:55 AM // 05:55
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#658
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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im liking spider runs, just got 7 shards in a run
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Feb 23, 2006, 06:08 AM // 06:08
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#659
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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derrtyboy69 I prefered your other avatar.
Most of my spiders nowadays yields only 2 Obsidian shards at the most...
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Feb 23, 2006, 06:46 AM // 06:46
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#660
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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What avatar, the one with gisele? That kinda got old, so i went back to my real old one.
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