Feb 03, 2006, 05:41 PM // 17:41
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#541
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I don't think it's worth it. Once you get the hang of it, you can easily keep yourself alive with dolyak only lasting 18 or 17 seconds.
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Feb 03, 2006, 05:52 PM // 17:52
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#542
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by Queto
Dunno if this idea has been posted already, but I think Mantra of Inscriptions + Dolyak Signet should work. At 1 Insp and 11 Str, you can keep dolyak up all the time.
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That would be a complete waste of a skill slot, IMO.
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Feb 03, 2006, 10:18 PM // 22:18
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#543
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Queto
Dunno if this idea has been posted already, but I think Mantra of Inscriptions + Dolyak Signet should work. At 1 Insp and 11 Str, you can keep dolyak up all the time.
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Then you don't get flurry
Quote:
Originally Posted by Rhuobhe
Anyway, I think I have a pretty solid idea for killing everything on the beach, including the skales.
Before I try it though, does anyone have a solid scale killing idea? If so I'd like to hear it, if not, expect me to post it once it's tried and prooven to work
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Racthoh has already shown in 'Warrior' (one of his videos on gwg) that the same build he uses for spider farming can be used to kill the ancient skales. Fight them how you would fight anything else, but wear denravi helm and spam healing signet to make up for the -10 degen.
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Feb 03, 2006, 11:06 PM // 23:06
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#544
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Idd, at first it's hard, but after a while you get a few seconds where they can't cast curses on you.. 3 is doable for sure
Just spam healing sig every time it's available
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Feb 03, 2006, 11:07 PM // 23:07
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#545
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Avarre
Racthoh has already shown in 'Warrior' (one of his videos on gwg) that the same build he uses for spider farming can be used to kill the ancient skales. Fight them how you would fight anything else, but wear denravi helm and spam healing signet to make up for the -10 degen.
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1 health and -3 degen is not a viable strategy... the Denravi helm would help for sure.
Also, using Mantra of Inscriptions would allow you to have a lower strength but maintain Dolyak Signet forever, but the +AL boost would be significantly lower. Physical Resistance would also hurt in this situation since the Ancient Skales attack is magical, not physical.
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Feb 03, 2006, 11:54 PM // 23:54
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#546
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Yeah, I'm looking for a >50% success rate vs. the scales :P
And I think this would give about 80% or more. I'd be willing to share it with you Racthoh, in PM if you want to help test or critique it.
Damned things have 2 elites though, not fair!!
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Feb 04, 2006, 12:13 AM // 00:13
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#547
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Denravi Helm + Skull Crack... gg skales. Plus, as I mentioned way back I used both Sprint and Charge!, so the use of an elite skill isn't required for the spiders. Well... if you're using a sword (like a good protege ). With Flurry you can interrupt Grenth's Balance if they're dazed (as was proven in our 3 man FoW expeditions). Life Siphon... Life Transfer... Rend Enchantments... each one so deliciously easy to interrupt.
Also, shooting for higher than 12 tactics would also help. If I can stay alive spamming Healing Signet at a +130, anything higher would increase your chance of survival that much more.
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Feb 04, 2006, 12:38 AM // 00:38
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#548
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Belgium
Guild: Dynasty Warriors [DW]
Profession: A/W
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I just did my first (succesful) run:
1 Rare max dmg Chaos axe (req. 11)
2 Shards
And some junk
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Feb 04, 2006, 12:59 AM // 00:59
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#549
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Yes, although the problem with skull crack is it is somewhat a waste of an elite, at least it's not one you can use against the spiders.
The elite I had in mind could be used pretty much everywhere..
And I was thinking about a sword and axe build.. The axe seems slightly better for its superior interrupt
Although Final Thrust might kill them faster, we'll see.
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Feb 04, 2006, 01:24 AM // 01:24
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#550
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The one key thing to remember when fighting the Ancient Skales is that you have a 10 second timeframe from when it does Grenth's Balance to kill it. If your health is too high; it'll get healed too much. If your health is too low, you're going to die anyway. It's tricky to get around, but exhilirating.
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Feb 04, 2006, 02:41 AM // 02:41
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#551
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Okay, ok, I'm just going to post the build.
Unfortunatly it is my wifes Time-of-the-month so I'm distracted, to say the least.
The build works, I think, I just haven't had the concentration to really work with it. Besides, I'll start a new thread for the Forest of the Wailing Lord farming, once I have that done
Here are the skills I used. On my first try, with distractions I got the scale down to about 10%. Unfortunatly my reflexes are not as good as they used to be, so I attribute my death in part, to that.
From left to right,
Sprint, Disrupting Chop, Penetrating Blow, Power Strike, Melandu's Resiliance, Troll Unguent, Healing Signet, Dolyak Signet.
My hope is that the FoW warrior farming community will be able to work with this as a base and either perfect the build or verify that it works.
Sorry, Racthoh, I used an axe. However, the good news is that the attack skills are the only unimportant skills in the build Try to replace distracting with savage or something, and Penetrating with something else.
Keep in mind that with M. Resiliance, you have 1 or 2 extra energy regeneration, so you will want to make use of it...
If any of you use this as an idea, please keep the rest of us updated
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Feb 04, 2006, 04:55 AM // 04:55
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#552
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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I've killed quite a few skales...and none of them drop anything. Zilch. Zero. Nada.
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Feb 04, 2006, 07:39 AM // 07:39
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#553
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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not even shards?
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Feb 04, 2006, 08:54 AM // 08:54
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#554
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Who cares?
Inventory is filled anyway, only thing I go killing afterwards are the nightmarish creatures since they tend to drop shards alot
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Feb 04, 2006, 09:37 AM // 09:37
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#555
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Academy Page
Join Date: Dec 2005
Location: Germany FTW
Guild: [olo]
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Nightmarish creatures?
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Feb 04, 2006, 01:52 PM // 13:52
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#556
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by lauratos landof
Nightmarish creatures?
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Shadow Beasts.
That's the one problem with the current run. For me anyway, it does fill my inventory and there is usually already a few items I can't pick up even if I had the room. Skales is more for the fun of it.
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Feb 04, 2006, 02:21 PM // 14:21
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#557
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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im waiting for Racthoh to come up with a new underworld solo warrior build, that would be the most difficult thing i could think of to solo cause of the mob unique skills
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Feb 04, 2006, 05:18 PM // 17:18
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#558
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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No one can solo Tombs, not you not me not even the all mighty Racthoh.
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Feb 04, 2006, 05:54 PM // 17:54
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#559
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I have tried... repeatedly. But Blind + Energy Surge + Mind Wrack... and the occasional Cry of Frustration when I try to heal... can't get by it.
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Feb 04, 2006, 07:22 PM // 19:22
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#560
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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the fact is that the new uw is completly balanced on proffesion and anti warrior , ele , monk , necro , ranger , mesmer
they have made it so that the aggroing player needs support , in time im sure 2 man will be done , 1 something , and 1 support something
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