Jan 19, 2006, 03:30 PM // 15:30
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#461
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by riddler251
I am so Baffled. I have tried ur build several times, and a modified version of it for myself. And have merely wasted about 16k. I can kill the Dryders and th twig guys. and can make it through the scales. However, when I go to kill the spider, I die fast as hell. I don;t ever even get a chance to attack, much, because they kill my healing sig everytime and I can't ever get it off. What is ur key that I am not doing.
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use healing sig often and always keep your hp above 50% if possible. don't use it only when you get to 25%, because the spiders will punish you for it. and make sure that the spider you are attacking is a little separated from any others so that it is unaffected by any healing springs.
edit: rac, chests hate you.
Last edited by striderkaaru; Jan 19, 2006 at 03:34 PM // 15:34..
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Jan 19, 2006, 06:16 PM // 18:16
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#462
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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Quote:
Originally Posted by ubermancer
This is not even the most profitable place to farm, but I still love it to death.
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Agreed on both counts. Cheers to all of you who have helped us unwashed masses do this run. It's been a blast.
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Jan 19, 2006, 08:06 PM // 20:06
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#463
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Academy Page
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I think i found my problem. I have been using the Platemail. Is it better to use teh damage reduction armor? and when like the Ascalon armor says it doesn;t stack does that mean u can buy a full set and still only get the same reduction or each piece doesn;t stack or can u not add a Superior Absorption?
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Jan 19, 2006, 09:02 PM // 21:02
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#464
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Academy Page
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Nice! I did it, but i cant really do it with W/x, i must use a modded W/Mo that uses Healing Hands (with low healing prayers) to get healed when spiders do too much damage. I survived the whole first spider horde, so doing the rest was easy. I just had to be careful in aggro because Dryder are bad for your hh. Only one shard :/
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Jan 19, 2006, 09:59 PM // 21:59
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#465
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Academy Page
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God this Thread has one heck of a life.
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Jan 19, 2006, 10:19 PM // 22:19
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#466
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by riddler251
I think i found my problem. I have been using the Platemail. Is it better to use teh damage reduction armor? and when like the Ascalon armor says it doesn;t stack does that mean u can buy a full set and still only get the same reduction or each piece doesn;t stack or can u not add a Superior Absorption?
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Full gladiator suit with a piece of knights or ascalon on the gloves, feet, or head is the optimal setup.
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Jan 19, 2006, 10:20 PM // 22:20
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#467
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Academy Page
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Quote:
Originally Posted by riddler251
I think i found my problem. I have been using the Platemail. Is it better to use teh damage reduction armor? and when like the Ascalon armor says it doesn;t stack does that mean u can buy a full set and still only get the same reduction or each piece doesn;t stack or can u not add a Superior Absorption?
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No disrespect meant, but if you don't know how armour and absorption work you're not really experienced enough to spider farm. There are several comprehensive articles on the subject both on GWG and Other Sites; go read them, and come back when you're done.
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Jan 21, 2006, 12:23 AM // 00:23
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#468
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Academy Page
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Honestly I just never really looked into it. I assume now that I have spent all this money on full Knights that one piece still gives you the same amount of damage reduction.
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Jan 21, 2006, 12:47 AM // 00:47
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#469
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Academy Page
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Quote:
Originally Posted by riddler251
Honestly I just never really looked into it. I assume now that I have spent all this money on full Knights that one piece still gives you the same amount of damage reduction.
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Correct. That's why most people wear boots, gloves or helm only and use platemail or Glad's for the rest. The rune and any shield bonus stack on top of that.
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Jan 21, 2006, 09:20 PM // 21:20
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#470
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Academy Page
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Well Crap. I did all that. Got Full Gladiators (with Superior absorption in chest), and then I got the Knights boots. My sword has +7 armor vs physical. My cheild does +7 vs piercing (spiders are rangers meaning its piercing damage) and of course teh shield is max def. But yet I am still taking little 2-3 damage from hits. everyonce in a while I bust out a 0. Argg, that like teh only thing that kills me, I can heal fast enough and still kill to over come the poison.
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Jan 22, 2006, 09:40 AM // 09:40
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#471
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Academy Page
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Quote:
Originally Posted by riddler251
Well Crap. I did all that. Got Full Gladiators (with Superior absorption in chest), and then I got the Knights boots. My sword has +7 armor vs physical. My cheild does +7 vs piercing (spiders are rangers meaning its piercing damage) and of course teh shield is max def. But yet I am still taking little 2-3 damage from hits. everyonce in a while I bust out a 0. Argg, that like teh only thing that kills me, I can heal fast enough and still kill to over come the poison.
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Does your shield have absorption on it as well? That could make a difference.
Otherwise, all I can think of is that you're not maintaining WY! or Dolyak Signet.
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Jan 23, 2006, 06:59 PM // 18:59
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#472
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Eternal Champions
Profession: W/R
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I have a W/N idea. If you have points to spare, couldn't you put in Virulence? The build I'm running is:
Sprint // Flurry // Sever Artery // Galrath Slash // Final Thrust // Watch Yourself! // Healing Signet // Dolyak Signet
But yeah. If you have points to spare and had something like:
Sprint // Flurry // Sever Artery // Virulence // Enfeebling Blood // Watch Yourself! // Healing Signet // Dolyak Signet
... Get all of your skills pumped with Flurry. Then when everything is ready, set off Watch Yourself! and Dolyak Signet if it's available. Keep Flurry on and hit one more time. Then use Sever Artery -> Virulence -> Enfeebling Blood. Instant Disease + Poison + Weakness + Bleeding. Well, not instant. Maybe 5 seconds... but does anything think it'd be a viable build? Or would the Spiders have counterattacks for all of the conditions?
...Also, my gear is:
15k Ascalon Helm, Major Absorp
15k Glads rest, with Minor Tactics/Axe/Strength, Major Vigor
Max/Purple Sword, Req8, 1/1 Zealous, +5 Armor (always)
Max/Collector Shield, Req9, +45 Health/-2 Damage (stance)
Last edited by Rape of Faith; Jan 23, 2006 at 07:02 PM // 19:02..
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Jan 23, 2006, 07:05 PM // 19:05
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#473
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: N/Me
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Spiders have Melandru's Resilence, so putting conditions on the would only hurt you in the long run.
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Jan 23, 2006, 10:04 PM // 22:04
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#474
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Eternal Champions
Profession: W/R
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SOME Spider have MR. Some don't.
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Jan 24, 2006, 12:51 AM // 00:51
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#475
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Ascalonian Squire
Join Date: Nov 2005
Guild: ETGD
Profession: N/Mo
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They would probably interrupt the 2 second cast enfeebling blood with savage shot.
And every armored cave spider I have used severe artery on used MR
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Jan 24, 2006, 02:07 AM // 02:07
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#476
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Eternal Champions
Profession: W/R
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Well, I thought I read that the ones outside have it, the ones inside don't.
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Jan 24, 2006, 02:12 AM // 02:12
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#477
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Ascalonian Squire
Join Date: Dec 2005
Guild: The Eternal Champions
Profession: W/R
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Okay. I did my first real run. I spawned all the entrance spiders and killed them. Then I spawned 4 or 5 groups inside and died to the second last one. But I'm not too frustrated. I got two Obsid Shards, Purple/Max unidentified Shadow Shield (I think?), Purple/Max unidentified Chaos Axe (both unid's sold for 6k). So I made about 11-12k on that run =)
I also had an extra axe and grip with +7 armor (vs. physical attacks). So I bought a new zealous axe haft and am going to start running it with an axe. Cleave @ 4 Adren > Final Thrust @ 10 Adren. At least, I think so. I'm going to use Cleave, Eviscerate instead of Galrath Slash, Final Thrust, along with Power Attack.
Last edited by Rape of Faith; Jan 24, 2006 at 02:14 AM // 02:14..
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Jan 24, 2006, 03:27 AM // 03:27
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#478
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Is it me, or do the Shadow Mesmers now have Illusion of Haste to keep up to you?
Also, I noticed the Ancients Skales patrol further up the slope down to the beach. Creating less of a safe zone between the Ancient Skales and the Patroling Shadows.
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Jan 24, 2006, 04:02 AM // 04:02
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#479
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The Shadow Mesmers have always had Illusion of Haste, and I have noticed that those skales seem to be inching there way up the path in my previous few runs. All of the spiders have Melandru's Resilience.
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Jan 24, 2006, 04:35 AM // 04:35
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#480
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Weird, the mesmer never did try to catch up to me with illusion of haste before...
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