Oct 07, 2008, 12:14 AM // 00:14
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#1
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Ohio
Guild: NDN Nation
Profession: W/
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Soloable?
Hey guys, I have recently started playing guild wars again after about a year or so break. I never made it all the way through Nightfall. Instead of going through nightfall with my paragon, i decieded to bring my Proph character which has finished both Prof and factions, and at least have one character through the three. Now for my question .. I have soloed the entire campaign through the Gate of Pain mission ( which i sadly couldnt find anyone who could get farther then me and my heros.. which i think is bad.. but a different subject entirely) Im basicly wondering, i seem to be near the end of it. Would it be possible to solo the rest.. although im sure having people to help would make it much easier, i find the sheer lack of maturity and/or skills in most PUGs ive found is for a lack of better words, sad and pathetic. Since my guild is pretty much non existant and since im almost done anyway, id like to try and solo it all. Thanks ahead for your comments.
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Oct 07, 2008, 12:35 AM // 00:35
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#2
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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if you've solo'd up till gate of pain you oughta have no prob soloing the rest of the game. Isn't there like 2 missions left anyway? Although those last two will be rather difficult with h/h. but it is entirely doable. helps if you can flag heroes and henches properly.
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Oct 07, 2008, 12:41 AM // 00:41
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#3
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Ohio
Guild: NDN Nation
Profession: W/
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ty
Yeah, i wasnt sure how many were left, but do to the content and what not i figured it wasnt to far till the end. Yeah Flagging is a major part of it.. Now if only we could get certain people to follow directions on a map as well as my heros. LOL thanx for the reply
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Oct 07, 2008, 01:46 AM // 01:46
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#4
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Interrupts in gate of pain mission are a must IMO, since you're doing it in NM it isn't that hard. Personally I always take an interrupt hero, my favorite is Gwen.
Load this code in your skills template: OQNEAqsj2xUAuAK/RXOID0DQjA
It's a mesmer heavy interrupt build, I find it good and helps alot in most GW areas.
- Ganni
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Oct 07, 2008, 02:07 AM // 02:07
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#5
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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yes interupts help a ton in the high end area. I usually set up my heroes 1 mes 1 mo and 1 ranger
dom / interrupting mes
WoH monk
BHA ranger
spell casters never stood a chance
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Oct 07, 2008, 02:11 AM // 02:11
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#6
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Ohio
Guild: NDN Nation
Profession: W/
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Yeah, i figured out about inturupts very fast in Gate of pain. I just hooked Koss up with the same Dawarven Battle stance build as i had and split the targets up to maximize inturupts, ill keep all that in mind though.
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Oct 07, 2008, 03:05 AM // 03:05
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#7
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i never use interupts in NM Gate of Pain and i've beaten it with most characters. Its easy LB gaze is nice there, but really all you need is some major dps and you need to drop the terrorwebs quickly or flag out of met shower
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Oct 07, 2008, 03:29 AM // 03:29
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#8
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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yes Lb gaze is effect, but only the player can use it not h/h. He's soloing so more interrupts the better. Also interrupts for their torment skills, specially the one where they multiply that skill is annnoooyyying.
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Oct 07, 2008, 03:54 AM // 03:54
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#9
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I wouldnt waste ur elite on DBS for that...
Personally, id run a higher damage build, and bring a ranger with d-shot/savage shot or a mesmer. Hell, since ur a war bring distracting blow or some other interupt. A BHA ranger is very nice for the tortureweb dryders, due to double boss damage, and boss fast cast. Can be quite painful. Also, make sure you flag the henchies back a bit and force dunkoro to cast prot spirit on you, then aggro the torturewebs. Should give u the edge u need to drop him before he hurts...
Finally, dont rush it, wait for all the patrols in an area before u try to hit the torturewebs, or other things. The patrols arent that hard, they just hurt if you overaggro, and since torments have Call To The Torment (or wadeva its called), make sure you drop one before you start pressuring another. AoE isnt so great in this mission, single target damage is far better.
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Oct 07, 2008, 04:18 AM // 04:18
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#10
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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They're Done easyly, just my tip is, no melee, i noticed it makes it way easyer without em.
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Oct 07, 2008, 07:29 AM // 07:29
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#11
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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All missions in all three campaigns are soloable* with henches and heroes in both normal and hard mode, so yeah, it's soloable.
* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall
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Oct 07, 2008, 08:36 AM // 08:36
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#12
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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I don't tend to say that I'm soloing when I have heroes and henches with me (really OT but back in summer '05 I actually soloed everything up to Yak's Bend with my ele and though that 'wow this game is hard' and only then realized that taking henches helps a lot.)
In any case, I have H+H'd all my characters through NF without a problem. Some general observations:
- torment creatures multiply - strong point damage is the key, weak AoE is counterproductive
- in Gate of Pain you'll want to have an interrupter
- in Gate of Madness you'll want to have a specifically configured anti-melee character to keep Shiro checked
- in Abaddon's Gate you'll want to have heavy physical offense and good party wide condition removal (this mission hates casters with a vengeance!)
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Oct 07, 2008, 09:20 AM // 09:20
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Torment creatures can be a pain, bring antistance (ie. wild blow) for the rangers or they will duplicate themselves before you can kill them (provided you use any physicals, I usually do).
Interrupts for dryders, when 4 of them get deep freeze off at the same time it CAN hurt a bit. Gate of pain has the torturewebs if I'm right, they don't like broadhead. Since your warrior I recommend bringing watch yourself anyways.
Word of madness monks aren't dangerous, they can only do piddy healing.
Gate of madness with shiro can be a pain, bring hexes for Shiro such as SS, IP or spoil, and again, wild blow ofc to knock battle stance.
Oh and take the blood hench in the gate of anguish quest. the one where you gotta search and rescue someone. There's gonna be some ghey energy denial environmental effect which makes all your skills more expensive. Won't bother you personally since warriors use adrenaline.
Quote:
Originally Posted by Numa Pompilius
* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall
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Let's not GOREDENGINEGO there, took me 7 tries, Maaka is GW's most bad ass motherf**** by a long shot :P
Last edited by bungusmaximus; Oct 07, 2008 at 09:24 AM // 09:24..
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Oct 07, 2008, 09:23 AM // 09:23
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#14
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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dude its even nm, ofc you can?
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Oct 09, 2008, 10:04 AM // 10:04
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#15
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Ohio
Guild: NDN Nation
Profession: W/
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Quote:
Originally Posted by newbie_of_doom
dude its even nm, ofc you can?
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I guess the question was more or less.. would it take alot more time to do it without actuall players, Ive been away for about a year and everything seems pretty different, yet still them same. Basically im the only person in my guild that has logged in in over a year so its Kinda just trail and error and trying to see what works and what doesnt.. Also i didnt use DBS on my build as i said previously, only on Koss.. i used a defy pain build so i could rush in and take most of the damage from the torturewebs and the like, As well as force the dryders (or w/e) to cast Metaor Shower. Pardon my miss spellings and/or usage lol
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Oct 09, 2008, 11:08 AM // 11:08
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#16
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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I can do GoP+bonus with heroes and henches in less than 20 min. I take 2 fire eles with Power Drain so that they interrupt while still dealing massive ammount of AoE. And also a HB monk. Thats how I do it^^
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