I made it with Elementalist primary after a few tries, me being inspired to try to find a way to H/H the dungeon by this thread.
Heroes and henchmen I used was:
Gwen as VoR Mesmer
Master of Whispers as MM
Olias as SS Necro with Frozen Soil
Mhenlo, Cynn, Herta, Lo Sha
All my heroes had superior runes - probably not the best idea, but then I've not found the relevant minor runes and I don't buy such items, so whatever.
My bar was this one:
Infuse Health
Spirit Bond
Breath of the Great Dwarf
Protective Spirit
Aura of Restoration
Ether Renewal
Life Attunement
Glyph of Swiftness
4 Air, 5 Healing, 13 Energy Storage and 12 Protection Prayers. I maintained Life Attunement on everyone, it made Mhenlo's weak heals suddenly very powerful.
I didn't remember much about this dungeon, so the last level especially was a huge pain (I had the misfortune to have one group of Awakened camp the Res Shrine, too). Here're some things I noticed however, and some tips:
1. I recommend playing through the dungeon once in NM, so you know where the popups are (there are Oozes on level 2, killed two of my party members as I waltzed through with ER down) and where the turnaround points of the tough groups are.
2. It can be extremely difficult to recover from a mistake, since it kills off all your minions. Best I can suggest is do hit-and-run and hope the Stone Summit blinks first. There was one group on the second floor with two healers (8v8), and while I could fight them to a draw it's only a matter of time before I made a mistake. So fight at the turnaround points and be careful. It might be possible to improve the build with a snare somewhere, but with the best snares in the game (Icy Shackles, Hidden Caltrops, Crippling Anguish maybe) all elite it's not so easy to fit one in.
3. Engage the first taskmaster head on. It'll draw off part of the group leading the Dredge slaves, but the combined group is still easy enough to kill painlessly. Saves a lot of pain with the one to come (hit-and-run that one, and fight at the turnaround points with FS up). Taskmaster Bellok is an interesting fight. Pull past the shrine (be aware that the turnaround point is extremely far away) where his AI starts getting rather buggy. Kill him there.
4. The minions on the third level are, perhaps strangely, the hardest for this build. That's because Expunge Enchantments wipes all the enchantments it needs for the bar to function; if they camp the Res shrine like they did to me then there's no chance either that they use Expunge Enchantments on pre-protted minions and heroes. That said, they aren't all that dangerous. I made it through with no problems until fighting Zoldark himself.
5. Kill the minions of Zoldark first when fighting Zoldark, even if Zoldark himself appears almost dead. Kill all the minions before killing Zoldark, don't make the same mistake I did (cost ~30% DP on everyone in the party).
6. I suggest bringing a DP remover, just in case. Although I didn't use one and didn't use a conset either, there were times on the third floor with the Undead camping the Res Shrine that I hoped I had one.
If you use this build it'll take some time to get use to the bar. Some Monking experience also helps you put the prots on the people who need them. I didn't have perfect equipment (my Staff was missing a +30 HP mod, I didn't have a high set) but I made it anyway, so it isn't all that important.
If you want a screenshot of the exact bars I used feel free to PM me.
Last edited by Jeydra; Oct 09, 2008 at 01:52 AM // 01:52..
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