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Old Jul 27, 2007, 03:56 PM // 15:56   #201
Gli
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Here's another idea from someone who's never set foot anywhere near Mallyx. How about using 2 eles packing both Crystal Wave and Teinai's Crystals while chaining wards?

I'm assuming Mallyx will use Consume Torment in response to having hexes/conditions put on him. Provoke him with Diversion, and wait for it. (If it actually works, great!) Then, stack him with Fragility and every condition the party can provide, as fast as possible, providing defense (blind and weakness) as well as degeneration. Just before he's ready to use Consume Torment again, one of the eles should cast Crystal Waves/Teinai's Crystals, removing them all. That way, he can't heal off them. With 2 eles, one of these spells could be cast every 5 seconds. If Consume Torment is listed correctly on Wiki, it has a 7 second recharge, so there's no problem there. A mesmer might even succeed in using Shatter Delusions in response to him trying to remove it, and prevent 300 healing. People can start reapplying conditions as soon as he used his Consume Torment, making it possible to have him blind much of the time.

It would take a tremendous feat of timing to make this work for the entire battle, but if this could be pulled off it would be possible to have him suffering under conditions for much of the time, without him being able to gobble them up for health gain. Melee wards and Blindness should certainly help mitigate the hurt. This would take 2 eles and a mesmer, leaving plenty of room to build a party that could survive the 17 waves.

I'm probably missing something that would mess up this tactic.
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Old Jul 27, 2007, 04:37 PM // 16:37   #202
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I'm going to reaffirm my argument that Paragons are the way to go.

I did one run this morning (3:47 ago)

Using the team build I listed previously, we were able to cut through the waves in 1:39, and we engaged Mallyx at maybe 1:47, after some deliberation and preparation.

We got him down to 60%something percent. I'm at work now, but I'm going to do another run after. After that run I'll put up screenies of the party set up, as well as Mallyx's health.

We haven't killed him, but we're surviving to an extent, and dealing out some damage.
No hexes, no enchantments, just some straight out para-lovin.

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If Consume Torment is listed correctly on Wiki, it has a 7 second recharge, so there's no problem there
He is an absurdly overpowered boss...treat CT as if it had 1 second recharge....
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Old Jul 27, 2007, 05:09 PM // 17:09   #203
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Great Progress Snow Bunny. I have some questions if you don't mind
Why did you wipe at 60%?
How important is the rank 9 Kurzick
Did Mallyx spam summoning shadows faster than the stated recharge time?
Did you just let it disable skills when using the bonded Air spikers or did you use another counter?

Last edited by Shanaeri Rynale; Jul 27, 2007 at 05:15 PM // 17:15..
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Old Jul 27, 2007, 06:05 PM // 18:05   #204
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We wiped at 60% because of energy demand...and general exhaustion against fighting against Mallyx. I don't mean to sound ridiculous, but especially for the LoD and the Paragons, it generally takes pretty good concentration to be efficient with this setup.

When I say a bonder, I mispoke. I meant an Angelic Bonder. There are absolutely no enchantments in this build, except for a couple used by the prot monk to actually get to Mallyx, but we didn't use any once we got there. Coupled with "TNTF" and "SY", AB damage to the Para isn't really that bad. It just needs to be kept up on squishies.

In terms of the Kurzick rank...you need at least a rank 7 (Defender). This gives you 4 seconds of SY! If you can get lucky, which we are, I suppose, get yourself a Hero or Savior for 5 seconds (11,12) It sounds like not much, but the extra second goes a long way with adrenaline management on the para. Save yourselves needs to constantly be on party members (in essence, it's fulfilling a bonder role)

In terms of summoning shadows, I cannot stress the value of "Fall Back!" It's essentially a non-elite LoD. He spams it constantly. One of the spikers jokingly asked if a Flare spam spike was in order.

We've also got to figure out a more energy efficient air-spiker against Mallyx. Non attunements make spiking rough, and throws Invoke out of the question. And because air has 25% penetration, it's the best bet. Someone suggested blood spike...but I don't know about that.
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Old Jul 27, 2007, 08:28 PM // 20:28   #205
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Wondering if you are holding mallyx in one spot, if you are i'd suggest signet of sorrow and have someone bring pet to have die next to mallyx. Signet is great armor ignoring damage that has no energy and no recharge if u have something dead next to the monkey. of course if he's moving around, this is useless
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Old Jul 27, 2007, 09:06 PM // 21:06   #206
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Great work Snow Bunny... Loot was keeping me up-to-date with your progress.

With regards to the German forum post. It's complete bulloney. Anyone who has actually tried fighting him over the past week will tell you that there is absolutely no way the party would survive in there with just an LoD monk and not much else in terms of defense. That build has a bonder, which does not work with Mallyx (odd that they would go in assuming Banish Enchantment does not work) and Banish Enchantment is used every time it is available, he's automatic with it. The build has no answer for Summoning Shadows. They don't even have a way to kill the spirits inside. The spirits are level 10 but have a LOT of hitpoints.

Finally, I find it hard that a party killed Mallyx and failed to take ONE screenshot (EIGHT people) and yet remembered to take 50 screenshots of their build.
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Old Jul 27, 2007, 09:08 PM // 21:08   #207
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Quote:
Originally Posted by Snow Bunny
Snip
Great info thanks.

One thing that does concern me, and this is no critism of you or the build at all but the requirements to be successful. If this is the way to go are just so far out it only goes to show how broken Mallyx is.

Not only do you need 3 paragons, but each of them needs to grind at least 1.8m (7.5 million to have a safety net) faction in order to operate. In addition they need to use skills that are outside of the Nightfall game(arent they supposed to stand alone?). Although a Sig of illusion mesmer should be able to dish out the Kurzick skill at maximum power. Actually a mesmer could also dish out armor ignoring damage also - hmm

We've seen that specialist builds are required for some areas(dumb idea in itself), but if this is the basis of the only build that can kill Mallyx now it's not elite, just more than lame, just downright retarded.

Last edited by Shanaeri Rynale; Jul 27, 2007 at 10:20 PM // 22:20..
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Old Jul 28, 2007, 12:18 AM // 00:18   #208
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channeling might work on a rit, instead of a air ele, the energy management is better i think, damage is worse tho

http://gw.gamewikis.org/wiki/Essence_Strike would be your energy management

i havent really done anything in doa, but id like too

if itsthe standard tank and nuker setup as normal, spirit rift and ancestors rage should be pretty hax
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Old Jul 28, 2007, 12:28 AM // 00:28   #209
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There is an easy way to kill mallyx
make his skills avaible to all players and PvP'ers will b!tch till they get nerfed(jk)

but on topic mallyx is NOT impossible just really F*&^%#$ hard.
But if anet really wants people to stop complaining they must do 1 of two things

1. nerf his skills and the fight to get to him
2. make his greens better...why chain reaction

better weapons--->more people doa--->more people try builds and fight him---->eventually he becomes like doing orgoz(medium but doable in a short time----->then his greens go down in price and no one tries it anymore as they r playing gwen--->i eat some pie
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Old Jul 28, 2007, 12:57 AM // 00:57   #210
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Quote:
Originally Posted by Snow Bunny
In terms of the Kurzick rank...you need at least a rank 7 (Defender).
If your build actually works, then you will be reigniting the complaints about the grind required for the allegiance titles because you would of found an area in PvE where having a high rank in that title is required. But this isn't something we should worry about until we have a working build.
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Old Jul 28, 2007, 03:30 AM // 03:30   #211
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Quote:
Originally Posted by Karlos
I'd much rather we work together than against each other. i.e. If your diversion seemed to work can you please tell us which skill you diverted and how long it seemed to have diverted the skill?

It maybe possible to reconcile these findings. I'd much rather not stay at "well, our diversion worked, yours did not, an anomaly." I believe there is a rationale explanation for these things.

So, which skill did you divert and how long was it diverted? Give us your research, not just the conclusion.

I already detailed ours, we diverted Consume torment and he was able to use it 5-7 seconds later to remove blind.
oups sry i forget to mention that we diverted consume torment. our mesmer started with diversion and mallyx used CT, she hexed him quite a few times times and he didnt use CT, so i guess it was diverted after all. however i saw that Shan's diversion didnt work on CT when we tryed it few days ago, i think Shan's right and mallyx's currently bugged. i also noticed that when our alliance team tryed to do citadel last time all his skills (not spells for some reason, just attack skills and teleport skills) were recharging exactly 3 times faster than they were supposed to according to wiki - i checked all mallyx spells/skills right be4 we started citadel. i believe it confirms Shan's suggestion. but it seems that diversion works in 75% cases so mb its not that useless, not sure tho
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Old Jul 28, 2007, 03:39 AM // 03:39   #212
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maybe its the reduced hex duration?, diversion is a fixed 6 seconds, which with reduced hex duration is either 3 seconds or maybe 2 seconds... very small window of oppertunity :\/
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Old Jul 28, 2007, 04:00 AM // 04:00   #213
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Just used it again. Diversion was certainly applied, 1/4 sec later he used CT, I then cast empathy as a test, 3 seconds later he used CT. After multiple attempts I think we can disregard diversion as a valid tactic.

We got him down to about 70-75% using spirits, but eventually he wore us down with constant summoning shadows and 400 dmg spammed faster than stated attacks

Last edited by Shanaeri Rynale; Jul 28, 2007 at 06:03 AM // 06:03..
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Old Jul 28, 2007, 05:54 PM // 17:54   #214
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i just looked on wiki, and some skills are listed as attacks, so would http://gw.gamewikis.org/wiki/Clumsiness work?, theres also signet of clumsyness..
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Old Jul 29, 2007, 02:28 PM // 14:28   #215
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Is it an in-house joke you think making him so hard that he is near imposs :P
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Old Jul 29, 2007, 03:52 PM // 15:52   #216
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How much time does he waste using consume tormet if you spam hexes on him? If you can lock him into spamming the crap out of it, maybe you could throw wastrel's worry on him over and over, as it would be removed before he would be healed from it.

Clumsiness would interrupt his attacks, but you'd have to have super ninja-timing since he attacks really fast. What's worse, if you miss the interrupt, he CTs it off.

Next idea - chain wailing weapon/warmonger's weapon on him to keep him constantly interrupted
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Old Jul 29, 2007, 04:06 PM // 16:06   #217
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I do recall that once upon a time after Resident Evil came out the game makers recieved a video of somebody beating the game using nothing more than the knife. In RE2 they added a bonus mode called Tofu, where you have to complete a mission as a giant block of Tofu using nothing but a knife...


Mallyx strikes me as this giant block of Tofu, the dev team's way of mocking people that kept complaining that PvE was too easy.

I can remeber the day the DoA was released I mapped into district 14 and was in a party instantly. The party was wiped in under 10 seconds in each of the four zones and split up. For a week I kept joining pugs only to be destroyed and was mocked on the forums when I said the difficutly lvl was not appropriate for a zone with no rez shrines.

Now the 'cookie cutter' builds are being run by a handfull of people that still find it entertaining to go there, and the reduction in the difficulty with a recent update has improved things.

However this just does not compare to any other zone in any other campain in that I can put together a team of Wars/Monks/Casters/Rangers/..ect and do just about any map/mission/elite zone with some flexibility on the skills that each person brings.

Having a zone and a Boss that can only be defeated with the use of 8 out of 150+ skills that are availible to each char is neither FUN or BALANCED!


Good luck on killing Mallyx, but whatever build you find that works, I can't see it being any fun to simply copy your build and moves exactly as if I was simply watching a movie of what you had already accomplished.
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Old Jul 29, 2007, 04:11 PM // 16:11   #218
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Quote:
Originally Posted by Crom The Pale
I do recall that once upon a time after Resident Evil came out the game makers recieved a video of somebody beating the game using nothing more than the knife. In RE2 they added a bonus mode called Tofu, where you have to complete a mission as a giant block of Tofu using nothing but a knife...


Mallyx strikes me as this giant block of Tofu, the dev team's way of mocking people that kept complaining that PvE was too easy.

I can remeber the day the DoA was released I mapped into district 14 and was in a party instantly. The party was wiped in under 10 seconds in each of the four zones and split up. For a week I kept joining pugs only to be destroyed and was mocked on the forums when I said the difficutly lvl was not appropriate for a zone with no rez shrines.

Now the 'cookie cutter' builds are being run by a handfull of people that still find it entertaining to go there, and the reduction in the difficulty with a recent update has improved things.

However this just does not compare to any other zone in any other campain in that I can put together a team of Wars/Monks/Casters/Rangers/..ect and do just about any map/mission/elite zone with some flexibility on the skills that each person brings.

Having a zone and a Boss that can only be defeated with the use of 8 out of 150+ skills that are availible to each char is neither FUN or BALANCED!


Good luck on killing Mallyx, but whatever build you find that works, I can't see it being any fun to simply copy your build and moves exactly as if I was simply watching a movie of what you had already accomplished.

That is a great way to sum it up! Maybe his name should be changed to Mallyx the Tofu! I did have a look on youtube to see what Mallyx looked like in action only to find every vid being the getting him stuck exploit
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Old Jul 29, 2007, 04:17 PM // 16:17   #219
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What I wonder is whether Mallyx has a truly enormous energy pool, or just massive regen. If he has a pool that makes eles cry, stack on the energy drain (SV and AV covered with SB/OF/SF, Quicksand, Spirit Shackles, Famine for fun) and then give him a nice old Aneurysm.
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Old Jul 31, 2007, 12:57 AM // 00:57   #220
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theres a few problem with that idea alien,
if im not mistaken, he is considered a boss, so hex/condition duartion etc is halved,

and he removes enchants like theres no tommorow, SB/OF/SF wont work as banish enchanment is a skill, not a spell or attack....

though it would be exceptionally powerful if it worked imo,
death by Aneurysm, lol
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