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Old Jul 23, 2007, 07:41 PM // 19:41   #121
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Mallyx should be beatable with whatever the skills are like at any point in time, not just what the state of the game was when it was released in the first instance.

As far as people tell me(and they've been doing doa since inception) no one has killed him in the room in a fair fight. Even the first people to do it glitched it in someway. They may state they killed him fair and square, but when asked the build and tactics they used would not allow them to do so. I'm not saying they lied or anything just thought it was a straight fight, even tho it was'nt in reality.

The fact is, is that currently Mallyx is bugged. Summoning Shadows is spammed more than the stated recharge time, and also he does not break aggro allowing a team time to reform.

I think tabasco could be right tho.

Last edited by Shanaeri Rynale; Jul 23, 2007 at 07:46 PM // 19:46..
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Old Jul 23, 2007, 07:55 PM // 19:55   #122
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Quote:
Originally Posted by TabascoSauce
I have a theory. Maybe Mallyx has become the PVE equivalent of a canary in the coal mine for nerfs, and simultaneously the impossible goal that we are supposed to bash our heads against willingly.

They have demonstrated that they will expend resources and effort fixing what (even) we jestingly describe as the door glitch. That was the only way to beat him, and ANet was willing to work at fixing that.

They do not, however, seem to be willing to expend resources and effort to make him a competitive opponent as opposed to an unstoppable cheese factory.

So its back to invincible for him? Great.

Oh yeah, and if anything can beat him, then it obviously needs to be nerfed. If we can out-cheese the king of cheese, then its obviously imba.

Not that I'm cynical or think ANet will nerf anything into uselessness whenever they get the chance, mind you.

Thanks!
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Haha I like this. Mallyx is the Imba-Detector... they monitor the groups fighting Mallyx, and if any kill him/get too close, they nerf the skills as they must be overpowered.
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Old Jul 23, 2007, 07:59 PM // 19:59   #123
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Quote:
Originally Posted by Shanaeri Rynale
Mallyx eats spirits like I do chocolate bars. The way it went was thus. Rit lays down shelter/Union/displacement prior to aggroing Mallyx, we aggro Mallyx, 5 seconds later we get teleported to mallyx. We last 10 seconds as the dmg rips S/D apart. The Rit cant cast S/D/U as Summoning shadows is being spammed every 5-7 seconds. Even using elites such as soul twisting can another spirit be used, but only the one.. That too lasts 10 seconds.

The thing is, is it takes about an hour to get to him and the types of skills that he does'nt target is very limited, as is the team formation needed to get to him in the first place.

We thought of ranger spirits to buff health and armor, but they will also affect Mallyx and once dead, thanks to bugged S Shadows will be impossible to re-apply.

Angelic bond paragons with shouts and chants etc may help buff the team but the amount of damage mitigation needed combined with the bugged S Shadows just makes it a fight that is apprently impossible to win

A Rit spike team may be possible but we did'nt have enough mallyx ready rits to test. Besides what kind of retarded level requires everyone to play 1 or 2 different professions.

I dont really care if Anet hide the skills from us. I just want to see a fraps of them beating it, in the room from the start of the mission to the end.
Rit spike won't work. Already tried it, made the rits as well as we could, got shot down so quick it was frightening. And we actually managed to get to Mallyx...
I haven't tried this yet, and don't call me out on this because I honestly don't know if this would work, but it's a thought.
What about Broad Head arrow? Or for that matter, anything that can reliably cause daze and keep them dazed. I understand that the chances of getting it off are slim, but maybe with a mes and a BHA, it might be possible, but then this requires the subbing out of two professions that will help you get there in the first place.
We got a divert on Mallyx last night....it actually worked, but then blackout utterly failed.
Will try BHA, if it works then hallelujah.
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Old Jul 23, 2007, 08:02 PM // 20:02   #124
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Originally Posted by Racthoh
He should be beatable with the skills that are available, and were available at the time he was released. Which, apparently, was done even before PvE skills were introduced.
Understandable, however, you have to take into account skill nerfs and the glitch fix. From what I've been reading, he doesn't sound beatable at all. Even if you could get a rit spike to that area, you won't survive the mobs. Anyone know if Power Block works on monster skills... or even Psychic Distraction? Obviously the mesmer [or mesmer secondary] would have to have mad interrupt skills. Also, is his enchantment removal like chilibans [aoe disenchantment]? If not, then it wouldn't hurt to bring one or two Shadow Form/Deadly Paradox assassins and QZ/EW. The team wouldn't even have to be in aggro range, just a ranger to drop afore mentioned spirits.
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Old Jul 23, 2007, 08:14 PM // 20:14   #125
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BHA causes a condition. Will heal him for 300. power block is spells/chants only. His enchant strip is targetted, but if there is any gap in shadow form/spell breaker or slip of aggro, then bam the party is hit. So basicially the no enchant rule still holds.

Re: diversion. Which skill did you divert?

Last edited by Shanaeri Rynale; Jul 23, 2007 at 08:19 PM // 20:19..
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Old Jul 23, 2007, 08:45 PM // 20:45   #126
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Quote:
Originally Posted by fleshharvest
Understandable, however, you have to take into account skill nerfs and the glitch fix.
I imagine 6 second Incoming! and 3 energy returns on Energizing Finale would've been pretty useful.
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Old Jul 23, 2007, 08:58 PM // 20:58   #127
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Mallyx is just so badly designed. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO being a canary.

Overpowered and SOOOO not worth the effort. His skills pretty much obliterate most team builds.

I doubt Anet is doing any testing on him, since the SHOULD be focusing their testing on GWEN right about now.
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Old Jul 23, 2007, 09:00 PM // 21:00   #128
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Quote:
Originally Posted by Shanaeri Rynale
BHA causes a condition. Will heal him for 300. power block is spells/chants only. His enchant strip is targetted, but if there is any gap in shadow form/spell breaker or slip of aggro, then bam the party is hit. So basicially the no enchant rule still holds.

Re: diversion. Which skill did you divert?
A. BHA causes a condition, dazed, which makes him easily interruptible. Conceivably, with constant damage output on him, couldn't his Condition/Hex heal be interrupted? Just a thought.

B. Coincentally, it was Consume Torment that got diverted. We landed an SS on him rather quickly, watched it sap perhaps 100 health, then get spanked.

I'll try it tonight, but I think that if you can Divert Consume torment, and follow it up with a sustained BHA (EW/QZ might be in order), he might be feasible. I'll have to test it though.

Last edited by Snow Bunny; Jul 23, 2007 at 09:02 PM // 21:02..
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Old Jul 23, 2007, 09:08 PM // 21:08   #129
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bha wont work because mallyx only has one SPELL : banish enchantments
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Old Jul 23, 2007, 09:25 PM // 21:25   #130
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how hard does he hit on a warrior? i've never been able to get to him
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...

I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory.
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Old Jul 23, 2007, 09:41 PM // 21:41   #131
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yeah I knew about the easy intertupt. Thing is a lot of his skills have a faster attack speed so one is bound to slip through. Certainly worth a try,

How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used.

The possibilities are
1. He's bugged and was not tested properly.
2. He's not bugged, is working as intended and several hundred thousand man hours of thinking and testing have not found a way to kill him
3. We are not meant to kill him(Dev ego trip theory)
4. He's killable and the people who have, have kept quiet about it both to experienced DoA teams and the rest of the community..

Last edited by Shanaeri Rynale; Jul 23, 2007 at 09:48 PM // 21:48..
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Old Jul 23, 2007, 09:44 PM // 21:44   #132
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Quote:
Originally Posted by Turbobusa
how hard does he hit on a warrior? i've never been able to get to him
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...

I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory.
Well...with that much armor...
He'll hit you hard enough so that you'll realize what you thought was your armor turned out to be Shiro's jockstrap.

Needless to say, Dolyak/Shield are already incorporated into DoA tanks, and normally need much protection than merely that to tank.
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Old Jul 23, 2007, 09:47 PM // 21:47   #133
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Incendiary arrows much?
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Old Jul 23, 2007, 09:51 PM // 21:51   #134
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Quote:
Originally Posted by Shanaeri Rynale
yeah I knew about the easy intertupt. Thing is a lot of his skills have a faster attack speed so one is bound to slip through. Certainly worth a try,

How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used.
Yea. Primary Mes. CT was back... not in 10 seconds, because...I remember the SS had enough time to cast Spiteful and then Spinal Shivs on him...and then a couple more seconds...and...I think it was back...maybe 15 seconds?
But yea Shan, I agree with you. I mean, the problem with a Divert is that despite the fact that he's a boss, Divert isn't a hex/condition once it's diverted, so the recharge shouldn't be affected. Personally, I just believe that anything negative, in any sense of the word as it affects gaemplay, is mitigated by 4x faster on Mallyx. Just my thoughts. If Consume torment could be diverted successfully....SV might do the trick too.
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Old Jul 23, 2007, 09:54 PM // 21:54   #135
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Quote:
Originally Posted by lacasner
Incendiary arrows much?
Consume Torment on a 3/4 usage, and being a boss faster cast. He'd heal the burning from it pretty quickly.
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Old Jul 23, 2007, 09:55 PM // 21:55   #136
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How about an extremely pro Psychic Distraction Mesmer? Could he keep the skills down long enough?
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Old Jul 23, 2007, 09:57 PM // 21:57   #137
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Ok so tanking would require something else.
Someone mentinnoned the use of spirits, problem being, they drop too fast due to his teleport skill.
What makes him use it? What's the range?
That skill seems to be the major problem, with only one guy being smashed by mallyx I'm sure 1-2 rits would be able to maintain shelter, with weapon of warding to make it last longer.

tell me if you already thought about that, if you tried...
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Old Jul 23, 2007, 10:06 PM // 22:06   #138
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Alright...I think I got a possibility...this out waaayyyy out on a limb though.

2 A/N's. They load up on Shadow Arts to keep themselves alive, with a Shadow Form with a 5 second window of vulnerability. Each packs a rez, and a signet of sorrow. And low and behold, they have to hold out SFing until they can Sig Mallyx to death.

I know that the Sig is tied to soul reaping, which means it'd take quite a bit to kill Mallyx with. But the signet is insta recharge because the entire team would be dead.

Last edited by Snow Bunny; Jul 23, 2007 at 10:09 PM // 22:09..
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Old Jul 23, 2007, 10:16 PM // 22:16   #139
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Quote:
Consume Torment on a 3/4 usage, and being a boss faster cast. He'd heal the burning from it pretty quickly.
THen flury or frenzy or something lol, and if 2 guys use it maybe thats enough.
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Old Jul 23, 2007, 10:20 PM // 22:20   #140
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Quote:
Originally Posted by lacasner
THen flury or frenzy or something lol, and if 2 guys use it maybe thats enough.
You'd have to have two, because the recharge is 24, and it only lasts 12.
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