Jul 22, 2007, 12:17 AM // 00:17
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#101
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by Spazzer
Well, we ARE talking about DoA groups. Maybe it could be rebalanced if someone good decides to try and fail.
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Good people have tried. I won't bother responding to your additional comment.
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Jul 22, 2007, 11:11 AM // 11:11
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#102
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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I'd like to take back awhat I said earlier about the door not closing. Apparently it's a glitch. Both times we did it last night the door did not close, however, today it did. We're still exploring the causes, but I just wanted to let people know it's not a sure thing that the door will not close.
Messy... I know.
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Jul 22, 2007, 12:31 PM // 12:31
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#103
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Have you guys tried pets with uber tank set ups, so that you dont need to be near him, and they can kill him with that +20 per recharging skill attack?
MAYBE, bond the pets and put up spirits (Symbiosis and Predatory Season) and then seed of life and stuff on the bonder. Kite Mallyx until he is attacking the pets, does he unbond off of pets? Hm maybe, maybe not Ive never fought Mallyx.
Seems like Spirits and Pets could work though, with the further than cast range healing of Heal as One and Comfort Animal (and companionship from GWEN).
Last edited by Renegade26; Jul 22, 2007 at 12:38 PM // 12:38..
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Jul 22, 2007, 12:39 PM // 12:39
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#104
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Doesn't he summon the entire party to him with that reverse-shadow-step thingy?
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Jul 22, 2007, 05:15 PM // 17:15
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#105
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by Renegade26
Have you guys tried pets with uber tank set ups, so that you dont need to be near him, and they can kill him with that +20 per recharging skill attack?
MAYBE, bond the pets and put up spirits (Symbiosis and Predatory Season) and then seed of life and stuff on the bonder. Kite Mallyx until he is attacking the pets, does he unbond off of pets? Hm maybe, maybe not Ive never fought Mallyx.
Seems like Spirits and Pets could work though, with the further than cast range healing of Heal as One and Comfort Animal (and companionship from GWEN).
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You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed.
And... What can pets do to him that players can't? How can they survive him any better?
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Jul 22, 2007, 05:16 PM // 17:16
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#106
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by Skuld
Doesn't he summon the entire party to him with that reverse-shadow-step thingy?
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Yes, he uses it quite often in fact. No way does it rehcarge in 20 like Wiki says... I think they changed it... Again.
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Jul 22, 2007, 05:27 PM // 17:27
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#107
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Karlos
You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed.
And... What can pets do to him that players can't? How can they survive him any better?
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8 players with Charm, Comfort and Heal as One could get the 8 pets to tank Mallyx, making it impossible for him to get past, and they could maintain the pets a lot easier than other players, res them faster and easier, and deal huge damage without using conditions or hexes.
Players would be killed if they got too close, where pets could be ressed quickly if they died.
Assume the players would stay well away from Mallyx while the pets kept him busy.
Last edited by Renegade26; Jul 22, 2007 at 05:31 PM // 17:31..
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Jul 22, 2007, 05:36 PM // 17:36
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#108
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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If you were to make a wall of spirits in the door way, would he just one hit them then go to party members, or would he try to walk past the spirts but keep being blocked?
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Jul 22, 2007, 06:04 PM // 18:04
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#109
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Karlos
You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed.
And... What can pets do to him that players can't? How can they survive him any better?
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Well, you can make pet to passable tank with call of protection, symbiotic bond and otyugh. But it would hardly be workable against Malyx and there is this problem with cleaning waves of enemies to get to him.
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Jul 22, 2007, 06:30 PM // 18:30
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#110
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Well, one thing I think should really be cleared out is whether Mallyx is subject to diversion or not. Wiki should be accurate.
If yes, mass diversion should make him manageable, along with mistrust/guilt.
Mistrust and guilt on him would only trigger with a spell, and he only has two spells - the enchant remover and the spirit reviver. Also, if his skills were diverted, he should be manageable.
So, perhaps replacing the classical Searing flames mesmers with domination-PvE nukers could do wonders...
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Jul 22, 2007, 08:14 PM // 20:14
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#111
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I'll test diversion again later on. It does seem that monsters skills vary in how diversion/blackout affects them. For example, it's possible to divert Wurm Seige and not Kunnevangs spores or lightning skills. I think they changed Mallyx from the former to the latter class. I'll give a definative answer later on.
yes, as proven in the all mesmer DoA runs we've done. A dom mesmer can easily hold their own damage wise in both NM and HM DoA, especially since the mobs there have a high armor making ele damage less effective.
Last edited by Shanaeri Rynale; Jul 22, 2007 at 08:18 PM // 20:18..
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Jul 23, 2007, 06:08 AM // 06:08
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#112
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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BTW, mind telling me the build you are using? I'm still split on whether to use echo, mantra of recovery or energy surge for the elite...
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Jul 23, 2007, 04:36 PM // 16:36
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#113
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I used MoR, as any kind of echo is an enchantment and thus will cause a party wide skill disable
This is all moot, blackout and diversion seem ineffective atm(does'nt disable skills). He Shadow Smashed me while I was still blacked out. Regardless his normal attacks(non skill) are super fast and hit hard. Remember the fight will last several minutes in which 4 people must chain a skill perfectly one after the other while being hit hard, potentially kicked around etc.
Summoning Shadows is bugged atm, The skill states it has a 20 second recharge and yet Mallyx spams it every 5-7 seconds making it impossible to do anything about it. He also does not lose aggro anymore. I'm reliably informed this is like a bug that happened the last time AN tried to fix him. It is suspected that this new fix re-introduced this bug once more.
We have tested in normal mode, we have tested in hardmode the results are always the same.Another proof point of this is the unpredictable way Mallyx behaves and indeed the effects of some skills on him. Some say(wiki) that blackout works, the observation I had when using it that it did not.
It is totally clear it has never been end to end tested with the current skill set available to players, The change the other day was not tested and judging by the attention on Gwen may not be fixed in the short term. as to do so would be admitting it was never tested in the first place. We will just be told by Anet it's not impossible we've done it. Go try harder.
If we were meant to fight hm fair and square(which apparently we were as the door glitch was fixed) then it should be a do-able thing for teams comprising of pretty much any mix proffesion. For a game that professes balance against all else, then To require a single specific, precise build in order to prevail goes right against the very ethos of GW.
DoA has been out for 8 months, hundreds of thousands of people have tried to kill Mallyx. The majority of these people are not PvE newbies. During that time, if it were at all possible you'd think someone would have produced a reliable non glitch build to kill him. The people who I have been teaming with basically built their guild around DoA so it's not lack of knowledge or expertise.
This is'nt a whine oooh its too hard. I don't mind hard, I don't mind having to think but ATM Mallyx is bugged and fatally flawed in design , Game Over.
Last edited by Shanaeri Rynale; Jul 23, 2007 at 04:59 PM // 16:59..
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Jul 23, 2007, 05:14 PM // 17:14
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#114
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Jul 23, 2007, 05:39 PM // 17:39
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#115
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Shanaeri Rynale
I used MoR, as any kind of echo is an enchantment and thus will cause a party wide skill disable
This is all moot, blackout and diversion seem ineffective atm(does'nt disable skills). He Shadow Smashed me while I was still blacked out. Regardless his normal attacks(non skill) are super fast and hit hard. Remember the fight will last several minutes in which 4 people must chain a skill perfectly one after the other while being hit hard, potentially kicked around etc.
Summoning Shadows is bugged atm, The skill states it has a 20 second recharge and yet Mallyx spams it every 5-7 seconds making it impossible to do anything about it. He also does not lose aggro anymore. I'm reliably informed this is like a bug that happened the last time AN tried to fix him. It is suspected that this new fix re-introduced this bug once more.
We have tested in normal mode, we have tested in hardmode the results are always the same.Another proof point of this is the unpredictable way Mallyx behaves and indeed the effects of some skills on him. Some say(wiki) that blackout works, the observation I had when using it that it did not.
It is totally clear it has never been end to end tested with the current skill set available to players, The change the other day was not tested and judging by the attention on Gwen may not be fixed in the short term. as to do so would be admitting it was never tested in the first place. We will just be told by Anet it's not impossible we've done it. Go try harder.
If we were meant to fight hm fair and square(which apparently we were as the door glitch was fixed) then it should be a do-able thing for teams comprising of pretty much any mix proffesion. For a game that professes balance against all else, then To require a single specific, precise build in order to prevail goes right against the very ethos of GW.
DoA has been out for 8 months, hundreds of thousands of people have tried to kill Mallyx. The majority of these people are not PvE newbies. During that time, if it were at all possible you'd think someone would have produced a reliable non glitch build to kill him. The people who I have been teaming with basically built their guild around DoA so it's not lack of knowledge or expertise.
This is'nt a whine oooh its too hard. I don't mind hard, I don't mind having to think but ATM Mallyx is bugged and fatally flawed in design , Game Over.
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Its too bad if it really is bugged like that, but what can you expect from someone who eats hexes and conditions, destroys the team using 1 enchantment, and will kill you when your completely undefended.
Are you sure things like keeping the spirits alive dont restrain Mallyx and make it easier to kill him (think like against the Drought, where the levers make it easier, and ignoring them is harder).
Have you tried even the most random of skills just in case they act completely different on Mallyx rather than how they would normally.
If it seems impossible it would seem fair for Anet to admit its impossible or show us how, or even sections, of how they beat Mallyx.
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Jul 23, 2007, 06:12 PM // 18:12
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#116
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Mallyx eats spirits like I do chocolate bars. The way it went was thus. Rit lays down shelter/Union/displacement prior to aggroing Mallyx, we aggro Mallyx, 5 seconds later we get teleported to mallyx. We last 10 seconds as the dmg rips S/D apart. The Rit cant cast S/D/U as Summoning shadows is being spammed every 5-7 seconds. Even using elites such as soul twisting can another spirit be used, but only the one.. That too lasts 10 seconds.
The thing is, is it takes about an hour to get to him and the types of skills that he does'nt target is very limited, as is the team formation needed to get to him in the first place.
We thought of ranger spirits to buff health and armor, but they will also affect Mallyx and once dead, thanks to bugged S Shadows will be impossible to re-apply.
Angelic bond paragons with shouts and chants etc may help buff the team but the amount of damage mitigation needed combined with the bugged S Shadows just makes it a fight that is apprently impossible to win
A Rit spike team may be possible but we did'nt have enough mallyx ready rits to test. Besides what kind of retarded level requires everyone to play 1 or 2 different professions.
I dont really care if Anet hide the skills from us. I just want to see a fraps of them beating it, in the room from the start of the mission to the end.
Last edited by Shanaeri Rynale; Jul 23, 2007 at 06:14 PM // 18:14..
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Jul 23, 2007, 06:16 PM // 18:16
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#117
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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shan, the best you'll get is a vid of anet testers using dev hack builds, like we saw in the onlinewelten video and ATS testing
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Jul 23, 2007, 07:25 PM // 19:25
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#118
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Academy Page
Join Date: Jul 2007
Guild: So Goth We Crap [Bats]
Profession: A/W
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uhm yeah
Honestly, I think you guys should wait for GW:EN and check out those pve skills. One might prove useful against Mallyx. But then again, going after him will be obsolete by then because everyone will be going after some dungeon boss.
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Jul 23, 2007, 07:27 PM // 19:27
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#119
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Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
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I have a theory. Maybe Mallyx has become the PVE equivalent of a canary in the coal mine for nerfs, and simultaneously the impossible goal that we are supposed to bash our heads against willingly.
They have demonstrated that they will expend resources and effort fixing what (even) we jestingly describe as the door glitch. That was the only way to beat him, and ANet was willing to work at fixing that.
They do not, however, seem to be willing to expend resources and effort to make him a competitive opponent as opposed to an unstoppable cheese factory.
So its back to invincible for him? Great.
Oh yeah, and if anything can beat him, then it obviously needs to be nerfed. If we can out-cheese the king of cheese, then its obviously imba.
Not that I'm cynical or think ANet will nerf anything into uselessness whenever they get the chance, mind you.
Thanks!
TabascoSauce
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Jul 23, 2007, 07:32 PM // 19:32
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#120
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by fleshharvest
Honestly, I think you guys should wait for GW:EN and check out those pve skills. One might prove useful against Mallyx. But then again, going after him will be obsolete by then because everyone will be going after some dungeon boss.
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He should be beatable with the skills that are available, and were available at the time he was released. Which, apparently, was done even before PvE skills were introduced.
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