Jul 19, 2007, 10:31 AM // 10:31
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#61
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Frost Gate Guardian
Join Date: Mar 2007
Guild: :P guess.
Profession: R/
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quickening zephyr plus loads of shove warriors : P
by the looks of this, mallyx needs to be on the floor ALL the time because ALL his skills are devastating........unless. dont tell me he cant be KD'd @_@
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Jul 19, 2007, 10:36 AM // 10:36
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#62
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by undeadgun
8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz.
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The sad part of this is that with a cordinated team, this would probably work...
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Jul 19, 2007, 10:37 PM // 22:37
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#63
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Yaaay, it's the bi-monthly "ZOMG! They nerfed Mallyx" discussion followed by the mandatory "If we can just get a Ritualist and PAragon to Mallyx, we'd kick his butt."
Mallyx is starting to become a living example of the theory of "diminishing returns"
For those who are not aware, here is the cost (in time) of "getting" to Mallyx himself, these are average times, not too fast or too slow:
* 1 hour doing the City of Torc'qua
* 2 hours doing Stygian Veil
* 1 hour doing Ravenheart Gloom (can be done in 30 minutes even)
* 3 hours doing the Foundry of Failed Creations
* 1 hour of fighting inside the Ebony Citadel itself
So, overall 8 hours of PvE grind, just to see his pretty face. Then you face THE most overpowered foe in the game (hands down, nothing even comes close) and, if that's not enough, he pops 4 groups of 2 demons each to keep you entertained while fighting (think Margonite Anur Tuk dropping a QZ behind your monks and then nailing them with Debilitating Shot, joy)... Then you finally slay the beast and what does he offer?
He offers:
* One gem of each type (you can get those farming for less than an hour)
* A Mallyx Green... Whoop dee doo. (Granted, the Reaver and Edge still have considerable value)
Now, compare this (hot new Challenge Mission) to The Deep and Urgoz. You can do the Deep in 1-2 hours and Urgoz in 2-3 hours on average. When you beat the final bad guy, you get a Chest that drops two gems (Amber/Jade) and Two weapons (including the much coveted gold inscribable Zodiac stuff).
Compare the effort and the return on investment in both cases, and is it any wonder no one cares about Mallyx?
Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it."
2) According to a friend who knows one of the Devs... The original plan was that killing Mallyx would give you "fame" points towards a PvE title equivalent to the Hero PvP title. And that would in turn allow you to show a PvE emote. Now had THAT design gone in, then maybe all the trouble would have been justified. But to do all that for a Banana Scythe?!
I plan on doing two things, personally:
a) Find a new way to glitch him behind a gate for the masses to keep farming his sorry butt.
b) Keep trying to kill him head on. It's a personal passion of mine which I have not fulfilled until today.
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Jul 19, 2007, 10:45 PM // 22:45
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#64
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by kradens
quickening zephyr plus loads of shove warriors : P
by the looks of this, mallyx needs to be on the floor ALL the time because ALL his skills are devastating........unless. dont tell me he cant be KD'd @_@
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You can't knock him down... Metoer Shower on him is like Firestorm.
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Jul 19, 2007, 10:49 PM // 22:49
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#65
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by undeadgun
8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz.
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If only you could survive the prior mobs with that build. 5 Greater Dream Riders (Power Block + Spirit Rift = GG) + 2 Dryders + 2 Titans. If they would remove the mobs that necessitate tanking, I am sure people can come up with many builds to defeat him. It's the combination that is frustrating. We tried to defeat the prior mobs in GvG style open battle around the priest so we can carry our build over to Mallyx, and we failed consistently. The combination of the higher level, shear numbers and Enraged makes the GvG style build vulnerable because it assumes the other guys on the other side are not super powered.
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Jul 19, 2007, 11:31 PM // 23:31
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#66
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Lion's Arch Merchant
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Quote:
Originally Posted by Karlos
Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it."
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Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!"
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Jul 20, 2007, 12:36 AM // 00:36
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#67
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by jhu
Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!"
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then add on top of this that it is play tested using dev hacks and cheats
(look at the onlinewelten gwen video, and I've seen this first hand when I was in the ATS beta team, as proof)
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Jul 20, 2007, 12:39 AM // 00:39
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#68
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by jhu
Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!"
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It's unfortunate because it actually shows mistrust between the Devs and the testers. i.e. Their assessment of the testers' playing skill is that it's mediocre. It may or may not be true, but the perception of your test players being significantly inferior to regular players is a very bad one to hold.
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Jul 21, 2007, 02:49 AM // 02:49
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#69
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Ascalonian Squire
Join Date: Oct 2006
Location: Canada
Guild: New Phoenix Rising [NPR]
Profession: Me/
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all of this is pointless, imho, since there are few to no players in doa that are willing to try new builds. i've just spent the last 2 hours trying to get into a quest group to beta test a few skills and no one is interested.
its sad when people care more for trying to force an obsolete team build to work, rather than try something new. if anyone actually cares to try new builds, feel free to message me in game. i would rather try and fail in 5 min testing something that might work than fail miserably after 45 min using a build that i knew would fail in the first place.
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Jul 21, 2007, 03:15 AM // 03:15
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#70
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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tenkrad, I feel your pain and understand your frustration.
But don't blame the players / pugs. They are just products of their environment. Anet designed a DoA that is so stupidly overpowered, that the gimmick builds, as we know them, are the only ones people will use, since they know for sure they will work. In their eyes, who wants to experiment when they know what will work, if it could cost them hours of wasted time?
The simple fact of this matter is that the whole DoA stunt backfired where this recent nerf comes far, far too late to make a difference.
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Jul 21, 2007, 06:40 AM // 06:40
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#71
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Ascalonian Squire
Join Date: Feb 2007
Guild: Friends of God
Profession: W/Mo
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i droped DoA alltogherther. Got bored or getting a group after 30 mins then some one messing up after 1 min and they all leave when we die
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Jul 21, 2007, 08:15 AM // 08:15
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#72
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Update on Mallyx
Just an FYI, now the door leading to Mallyx do NOT close after the cut scene.
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Jul 21, 2007, 10:26 AM // 10:26
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#73
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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Quote:
Originally Posted by Karlos
Yaaay, it's the bi-monthly "ZOMG! They nerfed Mallyx" discussion followed by the mandatory "If we can just get a Ritualist and PAragon to Mallyx, we'd kick his butt."
Mallyx is starting to become a living example of the theory of "diminishing returns"
For those who are not aware, here is the cost (in time) of "getting" to Mallyx himself, these are average times, not too fast or too slow:
* 1 hour doing the City of Torc'qua
* 2 hours doing Stygian Veil
* 1 hour doing Ravenheart Gloom (can be done in 30 minutes even)
* 3 hours doing the Foundry of Failed Creations
* 1 hour of fighting inside the Ebony Citadel itself
So, overall 8 hours of PvE grind, just to see his pretty face. Then you face THE most overpowered foe in the game (hands down, nothing even comes close) and, if that's not enough, he pops 4 groups of 2 demons each to keep you entertained while fighting (think Margonite Anur Tuk dropping a QZ behind your monks and then nailing them with Debilitating Shot, joy)... Then you finally slay the beast and what does he offer?
He offers:
* One gem of each type (you can get those farming for less than an hour)
* A Mallyx Green... Whoop dee doo. (Granted, the Reaver and Edge still have considerable value)
Now, compare this (hot new Challenge Mission) to The Deep and Urgoz. You can do the Deep in 1-2 hours and Urgoz in 2-3 hours on average. When you beat the final bad guy, you get a Chest that drops two gems (Amber/Jade) and Two weapons (including the much coveted gold inscribable Zodiac stuff).
Compare the effort and the return on investment in both cases, and is it any wonder no one cares about Mallyx?
Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it."
2) According to a friend who knows one of the Devs... The original plan was that killing Mallyx would give you "fame" points towards a PvE title equivalent to the Hero PvP title. And that would in turn allow you to show a PvE emote. Now had THAT design gone in, then maybe all the trouble would have been justified. But to do all that for a Banana Scythe?!
I plan on doing two things, personally:
a) Find a new way to glitch him behind a gate for the masses to keep farming his sorry butt.
b) Keep trying to kill him head on. It's a personal passion of mine which I have not fulfilled until today.
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Well, since we see his uber skills and we can't find a way to defeat, let us pass on towars urgoz,deep.
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Jul 21, 2007, 10:50 AM // 10:50
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#74
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Frost Gate Guardian
Join Date: Jan 2007
Location: Australia, Crikey!
Guild: PwnD, plesure wreckin noob donors
Profession: E/Me
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Devs do test stuff like this only they use god mode and dev hax like if u have ever watched a vid of them in action the do 999 dmg with every swing of their wep and have like unlimited hp. its no wonder they thought it was good for the community......dev swings twice mallyx dies
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Jul 21, 2007, 11:11 AM // 11:11
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#75
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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the only way i would go back to doa is if(an it will never happen)
Reduced all mobs by 1/4
increased gem drops by 25%
doubled chests
made WAY better mallyx greens and skins
named a boss after me(super drybones)
made it so i can bring my mesmer
reduce time in foundry by 1hr
the reason for these is not because i want it easier its because so many people cant beat it there is no1 there
with these(except the name 1) more people will join and we can get into groups
Last edited by dsnesnintendo; Jul 21, 2007 at 11:25 AM // 11:25..
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Jul 21, 2007, 11:22 AM // 11:22
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#76
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Frost Gate Guardian
Join Date: Mar 2007
Guild: :P guess.
Profession: R/
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wth if the test team couldnt pass it. how are WE supposed to pass it.
ever since anet wen casual-player on our asses, they've done a lotta changes in the name of the "casual player", : P
this is hardcore man. someone should put a wanted sign with mallyx head on offer.
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Jul 21, 2007, 02:34 PM // 14:34
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#77
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Souls of Heroes
Profession: Mo/
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Alright, Please excuse me for butting in. I only own prophecies and I was thinking. What if you used a Domination (lvl 16.) Mesmer with blackout and unnatural signet with Mantra of recovery. That would be constant period of time where Mallyx couldn't use skills. How does that sound? *Flinches*
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Jul 21, 2007, 03:03 PM // 15:03
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#78
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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don't you guys think its cool that there is this ridiculously overpowered enemy that is almost legendary for his difficulty?
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Jul 21, 2007, 03:09 PM // 15:09
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#79
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Ascalonian Squire
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I think it's neat that guildwars finally has something in PvE where players are complaining about it being too hard.
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Jul 21, 2007, 03:10 PM // 15:10
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#80
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Karlos
Just an FYI, now the door leading to Mallyx do NOT close after the cut scene.
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True? humm try it... mallyx agroo range is bigger, try to pull him the most far away you can, some groups in DoA afther you pull them very very away from your original spot them try to return and stuck at walls and dont attack...
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