Jul 18, 2007, 10:04 AM // 10:04
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#41
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
Originally Posted by Iuris
Also, just an idea: Perhaps several mesmers could keep Mistrust or Guilt on Mallyx all the time, making it impossible for him to banish enchantments. He can only remove the hex once per 7 seconds, and if you keep only one hex on him, that's just 300 health gain once every 7 seconds. That's about 40 DPS to beat, but shouldn't free use of enchantments be worth it?
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to bad he's a boss so his recharge time is cut in half (acording to wiki ^^).
and dealing over 300 dmg every 3.5 seconds seems rather hard.
I would bet more on skills like diversion and blackout.
Diversion would trigger upon activation of the hex and conidition removal skill and disable it extra while also ending thus shouldn't heal..
Blackout would need to be spammed to get a decent effect... thing of 16 domination magic + serpents quickness + Quickening sephir.. yes he would need a bip but it might just disable all his skills 24/7
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Jul 18, 2007, 10:06 AM // 10:06
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#42
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Frost Gate Guardian
Join Date: Mar 2007
Guild: :P guess.
Profession: R/
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damn it. i wanted to do DoA (-_-)
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Jul 18, 2007, 12:21 PM // 12:21
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#43
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Just because he hasn't been beaten in a fair fight yet doesn't mean it's impossible.
That said, the only thing about trying new skills/builds is the ridiculous requirements to actually getting to test them out: beat NF, beat the four areas of the Domain, and then beat the seventeen waves. That's a ridiculous amount of effort to try an idea and die within seconds.
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Jul 18, 2007, 01:09 PM // 13:09
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#44
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Bring a Mesmer to shut him down? Oh wait you cant do that can you. The one enemy that Mesmers should pwn cant work because hexes heal him. I just dont understand it at all.
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Jul 18, 2007, 07:22 PM // 19:22
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#45
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Marth Reynolds
I would bet more on skills like diversion and blackout.
Diversion would trigger upon activation of the hex and conidition removal skill and disable it extra while also ending thus shouldn't heal..
Blackout would need to be spammed to get a decent effect... thing of 16 domination magic + serpents quickness + Quickening sephir.. yes he would need a bip but it might just disable all his skills 24/7
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Unless Mallyx is a special case (I doubt it), monster skills cannot be disabled so Blackout, Diversion, and friends are completely worthless.
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Jul 18, 2007, 08:10 PM // 20:10
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#46
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Originally Posted by nytestalker
*We need the glitch*
*PvE is to hard*
thats all i read in this thread.
Maybe... Mallyx is suppose to be hard?
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I just love the arrogance of some people sometimes. The fact that they speak with such disregard to facts is no wonder why we have such a naively uneducated populace. Even if someone can come up with a way of killing Mallyx without a glitch that build would not work vs. the mobs needed just to get to him plus keeping High Priest Zhellix alive long enough to use another “glitch” to move that Priest out of harms way.
Lets look at Mallyx skills and see what can be done to kill him.
Also just in Melee alone Mallyx does around 300 damage a hit every second.
Banish Enchantment
All Enchantments are removed from caster's target foe. For each Enchantment removed in this way, one skill is disabled on all foes for 6 seconds.
Consume Torment
All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.
Shadow Smash
If this creature's attack hits, target foe takes an additional 200 damage and unwillingly shadow steps in a random direction.
Summoning Shadows
After three seconds, all of caster's foes unwillingly shadow step to positions adjacent to the caster.
NOTE: The skill description says foes shadow step but this is not correct. The skill teleports all foes of Mallyx to him even those outside the gate. Shadow stepping in any other skill does not work through closed doors.
Unyielding Anguish
Caster resurrects the nearest Anguished Soul.
NOTE: Because of the difficulties the spirits can cause for your party, this skill is a high priority for interrupts. Interrupts are highly recommended. Due to Mallyx's boss status, this skill in fact takes 1.5 seconds to activate, making it even harder to interrupt.
Wild Smash
Target foe is knocked down. Any Stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be "blocked."
Now Id like to add that the Original Ritual Lord build would be perfect for facing Mallyx unfortunately PvP can’t come up with a counter (even though there are plenty of counters now), so as usual again PvE suffers. It makes me wonder with the time it takes for development if this was originally tested with the Original Ritual Lord Build? That build was nerfed to oblivion just prior to Nightfall and thus while DoA was in testing.
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Jul 18, 2007, 08:35 PM // 20:35
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#47
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Frost Gate Guardian
Join Date: Mar 2007
Guild: :P guess.
Profession: R/
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what if instead of using enchants/conditions/hexes/spells
you used wells/wards/shouts/skills
i know i sound really stupid. mainly because i've just gotten to DoA and managed to get my friends there so we could do it together.
i think anet wanted us to think outside the box.
i'd like to hear what the testers had to say about DoA. or what Anet have to say about DoA. have they tried it themselves? -- do anet's developers even play the game?
ps. outside of the classes you HAVE to take, how many slots are free for support classes?
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Jul 18, 2007, 08:59 PM // 20:59
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#48
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Apprarently you can't use the door trick anymore. Any flesh golem dead or otherwise gets teleported into the room thus forcing teams to fight Mallyx in the room. Tried all sorts of gimics in imperial Sanctum(closest thing to mallyx in terms of door and cutscene) but we could'nt get a corpse or living Golem to stay outside the door.
Guess people need to kill him in the room now
Last edited by Shanaeri Rynale; Jul 18, 2007 at 09:16 PM // 21:16..
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Jul 18, 2007, 09:14 PM // 21:14
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#49
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Great thread to Necro. I have to wonder...why would ArenaNet make DoA more accessable to players but not Mallyx?
Quote:
Originally Posted by Shadis
"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants.
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Those skills haven't existed since recently, meaning that it's possible to it without PvE-Only skills. Well, in theory, at least; I still hold that ArenaNet never tested Mallyx.
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Jul 18, 2007, 09:30 PM // 21:30
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#50
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Posted by Zinger314
I still hold that ArenaNet never tested Mallyx.
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I disagree I think they tested Mallyx but not the overall mission, and not with the skills currently available to current PvE players. I think they tested it with the Original Ritual Lord Build and with the Original Displacement binding Ritual. Outside of that theory perhaps they used Paragons with an un nerfed motivation attribute or with an un nerfed EoE in DoA? who knows. However I will agree with you in this, I don't believe they have ever done the entire series of DOA quests with all classes.
As I have said earlier I have killed Mallyx 4x but only with the "Gimmick", that was because all the players knew (since we are all elite PvE'rs) you can't shadow step through a door. Many people accuse us of using a "gimmick" however it's ANET that broke the shadow step rules to create a "gimmick" to kill off a party not the other way around.
If anyone cheated it was Mallyx.
Who was using a gimmick when the gimmick rules are broke by the ANET's monster and not by the players?
You know I just realized if Mallyx is an example of what ANET considers a "tested" dungeon we should all be afraid of GWEN.
Last edited by GloryFox; Jul 18, 2007 at 09:34 PM // 21:34..
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Jul 18, 2007, 10:46 PM // 22:46
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#51
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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doesnt diversion disable his skills , including his one that removes hexes ?
Couldnt you just bring an echo diversion mesmer ???
Just a feint voice in the distance from a pvp'r to the pve crowd....
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Jul 18, 2007, 11:00 PM // 23:00
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#52
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Diversion doesn't work on monster skills.
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Jul 18, 2007, 11:03 PM // 23:03
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#53
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Master Ketsu
doesnt diversion disable his skills , including his one that removes hexes ?
Couldnt you just bring an echo diversion mesmer ???
Just a feint voice in the distance from a pvp'r to the pve crowd....
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No... its been tried, diversion is a Hex and only works on one skill (2 echoed) while healing him at the same time. Please don't think of using PvP strategies for DOA it will get you killed faster than it takes to load your zone.
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Jul 18, 2007, 11:35 PM // 23:35
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#55
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Series
I bet a team of 8 paragons would be able to clear the DOA with no problem. Anyone ever try that? The awesome damage reduction thanks to PvE skills, with chained healing essentially a constant "Heal party" being dished out (Finale of Restoration+Spammable Shouts FTW), bring some with infuse health to avoid spikes and others running Save Yourselves! and a bunch of non-conditioning spear skills... I bet it's possible. Never tried it myself of course but I could see it being a fun strategy.
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LOL... Id love to try with the environments now gone. If there were people willing to try I'll make the time to show up. However I would have no idea how we could keep the High Priest alive.. we'd have to essentially surround him.
LB 8
SS 10
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Jul 19, 2007, 12:01 AM // 00:01
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#56
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Banned
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Quote:
Originally Posted by GloryFox
LOL... Id love to try with the environments now gone. If there were people willing to try I'll make the time to show up. However I would have no idea how we could keep the High Priest alive.. we'd have to essentially surround him.
LB 8
SS 10
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Yeah I'd do it as soon as I got to the mission on my paragon (still need to do the 4 parts)
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Jul 19, 2007, 12:07 AM // 00:07
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#57
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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I love that they supposidly made DoA "easier" so other players could do it, but Went into Mallyx last night with my ususal group and we tried to do the Golem Trick, it didnt work and then we tried to tank him in the room....about 10 seconds later=party wipe...Got to love spending the 30 to 45 mins clearing all the waves to get the door open, just to have it all go up in flames 10 seconds later.
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Jul 19, 2007, 12:38 AM // 00:38
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#58
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Go check the new vid where they are playtesting the new duels for GWEN. You'll notice the playtesters have on ALL sorts of cheats (999 damage signet-like spells, insane energy/hp regen, etc).
Also during the beta ATS testing (of which I was a part of), there were numerous other dev cheats, both skill wise and mechanics wise.
This is how they playtest things. And this is how Mallyx is 'balanced'.
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Jul 19, 2007, 12:49 AM // 00:49
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#59
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz.
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Jul 19, 2007, 08:53 AM // 08:53
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#60
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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1. Paragons have to do the 4 areas and then do Citadel
2. If you read above he uses SHadow Smash just after he teles you all to him
3. As far as I know Paras use direct damage and if you thinking atatcking him out of the door I don't think you could since the attacks wouldn't hit him but the doors.
I'm just waiting for some smartbrains to make a build for Citadel
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