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Old Nov 20, 2007, 01:58 AM // 01:58   #121
Krytan Explorer
 
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Quote:
Originally Posted by I Might Avenge U
I plan on doing this Dungeon over the weekend, and I was wondering exactly what got from MelechRic's build, I'm not too mesmer savy, so I'm not too sure what to bring along. Also, what other heroes and henchies did you bring?

I planned on using Sab's build (somewhat similar to Togira's build) but if that isn't working well, then there's no point...
I have been using Sab's build all over the place and took it to Slavers along with Cynn, the two healer monks and Devona.

Well in the first area where you get the key to the first door I was able to clear everything pretty easily except the huge mob of 12-14 guarding the key.

In fact I could not manage to kill even one of that mob;

I tried pulling to see if I could split them up but they all come every time.

I tried focus firing on the priest but the healing was to good and I was hit with disease that does every bit as much damage as Murakai's consumption and would wipe half the team, then would have to run away sneak back and res.

Then I tried to weed some out to make the mob smaller and focus fired on others besides the priest but again the healing was to strong and again would get half the team wiped by disease before I could take a single one out.

I tried circling around from behind building up another Minion army still could not even kill one.

I tired it over and over for about a half hour but since I could not even kill one thus there were no corpses to get minions to get the build rolling again so I gave up.

I believe Sab's team build would work just fine in there but some of the mobs are obviously way to damn big thus even with a full army of minions the build it can not produce enough fire power to kill them and this is in NM.

Last edited by Cobalt; Nov 20, 2007 at 02:01 AM // 02:01..
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Old Nov 30, 2007, 10:46 PM // 22:46   #122
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Quick question...if you do the other 4 dungeons in nm and Duncan in hm, do you still get full eotn points for it or do you need to do all 5 dungeons in hm for the full points? I have real trouble doing forge or selve in hm, weather with pug's or h/h, I just can't seem to get it done..
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Old Nov 30, 2007, 11:16 PM // 23:16   #123
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I ran this build today to do the two bosses in the Justicar Thommas part of Slavers' Exile. I used 3 necros (myself + 2 heroes), then I had a channelling damage ritualist, earth, archer, warrior, and healing henches. In general I had enough damage to take most groups (the only group I had trouble with had a Modoniir Priest, a Stone Summit Priest, a Stone Summit Defender, and a Stone Summit Warder.

More important than the build were the pulling and flagging tactics. People keep saying this, but I haven't really seen many suggestions on how this works for people who don't know. Here's what I did.

Basically I found a defensible location - preferably an area wide enough to stand apart in, but narrow enough to encourage the enemies to bunch together. Failing that a corner or high ground will do. Do not set up on low ground if you have the option. Also don't set up behind a doorway - your heroes and henchmen will end up shooting at obstructed targets. I set up a front, middle, and back line with my heroes and henchmen - basically the MM and all the henchmen were the front line (the monk will run away from damage, so that turned out okay since you can't flag them separately). Myself and the channeling rit were the mid line, and the restoration rit was the back line. I flagged my henchmen together in the front line, with the MM a few steps to the left of them and the channeling rit to the right and slightly behind. I flagged the restoration N/Rt well to the rear, but still in range to heal. I then dropped frozen soil somewhat behind the restoration rit but still well within range of the front lines and switched to a longbow to pull groups in 1 at a time. You need to pull the groups a good distance, which will cause them to be spread out and possibly to get confused and try to run away again. It is better to set up too far back and have to move again than to set up too far forward the first time.

Normally I scanned the targets before pulling to identify priority targets. I treated them in this order: Protector, Summit Priest, Modoniir Priest, Warder, Dominator (they have reuseable res), and then other targets. When the enemies approach, i use ctrl+shift+space or ctrl+mark of pain to get all my heroes/henchmen to target the priority target. If there is a warder in the group, I slapped them with Pain Inverter in case they cast AoE (which they tend to do on the minions). Modoniir priests will also run into a group and use trample, so pain inverter works wonders on them as well.

I plan on doing more of the dungeons this weekend, I'll post any updates.

Me: N/R Spiteful
12+3+1 curses magic
9+1 soul reaping
9 wilderness survival
[skill]Spiteful Spirit[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Reckless Haste[/skill][skill]Pain Inverter[/skill][skill]Great Dwarf Weapon[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

N/Rt - Restoration necro
Soul Reaping: 12+1+1
Restoration Magic: 12
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of my Flesh[/skill]

N/Rt - Putrid MM
Death Magic: 12+1+3
Soul Reaping: 12+1
[skill]Icy Veins[/skill][skill]Putrid Bile[/skill][skill]Rising Bile[/skill][skill]Animate Bone Minions[/skill][skill]Animate Bone Horror[/skill][skill]Death Nova[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of my Flesh[/skill]

Rt/N - Channeling damage
Spawning Power: 10+1
Communing: 8+1
Channeling Magic: 12+3+1
[skill]Ancestors' Rage[/skill][skill]Channeled Strike[/skill][skill]Renewing Surge[/skill][skill]Spirit Rift[/skill][skill]Mighty was Vorizun[/skill][skill]Empowerment[/skill][skill]Ghostly Haste[/skill][skill]Grenth's Balance[/skill]
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Old Dec 05, 2007, 04:05 PM // 16:05   #124
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Hi All

I have been reading your posts about this dungeon and really want to try it, I completed Prophecies only a couple of weeks ago using Henchmen only for all missions, me as a Basic Cleave warrior. I also completed Eye of the north at the weekend using only H / H, again me as a cleave warrior and the following Heroes
Odgen Stonehealer
Vekk
Pyre Fierceshot

(I have another 3 heroes unlocked, Jora, Liva and Gwen)

1 protector Hench, 1 Healer Hench, 1 Ranger Hench and 1 Mage Hench, me as the only melee character allowed me to flag the group a bit away me pulll back into the group and take out mobs.

Only 2 missions gave me problems,
Heart of the Shiverpeeks, That damn Cyndr got on my nerves, didnt seem to have the firepower to kill him quickly before he dissapeared into the ground, that changed once he spawned next to the keg of powder, after that, he died very easily.
A time for heroes, took me 3 attempts on this one, was wiped out quickly first two times then I changed my armour to have sentinel insignias, used Protective Spirit with Odgen and used Pain Invertor on my Skill bar, with that it was very easy..

Soo after that long story, my question is, with what I have available any advice for me tackling the dungeon? Again it will be a H/H group.

Cheers
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Old Dec 07, 2007, 10:57 PM // 22:57   #125
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Quote:
Originally Posted by Xylia
I plan on doing more of the dungeons this weekend, I'll post any updates.
Well, I did the rest of Slavers'. I used this same build for Selvetarm, things went pretty well. For Forgewright, I dropped the minion master because there weren't enough corpses. Instead I picked up a standard power block mesmer build. It was something like this:

M/Rt Power block
Inspiration magic 12+1
Domination magic 12+3+1
Restoration magic 3
[skill]power block[/skill][skill]power drain[/skill][skill]backfire[/skill][skill]empathy[/skill][skill]power spike[/skill][skill]leech signet[/skill][skill]Power Leak[/skill][skill]Flesh of my Flesh[/skill]

For Duncan, I kept the power block and brought a spoil victor necro instead of the channeling rit. I did have to use some consumables to finally H/H Duncan - there's just too much stuff going on. I also switch my build to an N/A with swap and put Frozen Soil on the blood necro. My final build for Duncan was:
Me: N/A Spiteful
12+3+1 curses magic
12+1 soul reaping
[skill]Spiteful Spirit[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Reckless Haste[/skill][skill]Pain Inverter[/skill][skill]"You Move Like A Dwarf"[/skill][skill]Signet of Lost Souls[/skill][skill]Swap[/skill]

N/Rt - Restoration necro
Soul Reaping: 12+1+1
Restoration Magic: 12
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Flesh of my Flesh[/skill]

N/R - Spoil Victor
Blood Magic: 12+1+3
Soul Reaping: 9+1
Wilderness Survival: 8
[skill]Spoil Victor[/skill][skill]Vampiric Gaze[/skill][skill]Barbed Signet[/skill][skill]Shadow Strike[/skill][skill]Blood Ritual[/skill][skill]Life Siphon[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

M/Rt Power block
Inspiration magic 12+1
Domination magic 12+3+1
Restoration magic 3
[skill]power block[/skill][skill]power drain[/skill][skill]backfire[/skill][skill]empathy[/skill][skill]power spike[/skill][skill]leech signet[/skill][skill]Power Leak[/skill][skill]Flesh of my Flesh[/skill]

Basically I wiped out everything (slowly but surely) in Duncan's dungeon, including the restless dead and stone summit in his room. Then I spawned his spirits and swapped them all to the far corner of the room. I planted my H/H in the corner where I was moving them to, so that I didn't die too much. I moved the restoration spirits to a different location so that my H/H could keep the spirits dead a reasonable amount of time.

After I got all the spirits moved, I regrouped away from the spriits, popped a powerstone to get rid of DP and a couple of other consumables that I had handy. I disabled any skills on my heroes that dealt damage directly, leaving the inspiration interrupts, backfire, and empathy on the mesmer, disabling only shadow strike on the necro. Then I attacked Duncan, focusing on keeping SS and pain inverter on him, sometimes interrupting with "You move like a dwarf".

Last edited by Xylia; Dec 07, 2007 at 11:03 PM // 23:03.. Reason: Typo x2
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Old Dec 10, 2007, 05:03 AM // 05:03   #126
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I'm wondering if someone would be willing to please help and give some advice.

I was able to clear the entire dungeon with H/H *except* for Duncan himself. Reading about the corner by the stairs... I tried to stand there but kept getting killed by duncan or the spirits behind me. When I was able to stay alive and spam Backfire/empathy/pain inverter no luck, he took almost no damage. When I took the spirits out, 5 seconds later they reappeared.

here's a little map, D= duncan, s=spirits, me = me, === are the stairs

D s
||me s
s ===

What did I do wrong?
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Old Dec 10, 2007, 05:35 AM // 05:35   #127
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Quote:
Originally Posted by truemyths
I'm wondering if someone would be willing to please help and give some advice.

I was able to clear the entire dungeon with H/H *except* for Duncan himself. Reading about the corner by the stairs... I tried to stand there but kept getting killed by duncan or the spirits behind me. When I was able to stay alive and spam Backfire/empathy/pain inverter no luck, he took almost no damage. When I took the spirits out, 5 seconds later they reappeared.

here's a little map, D= duncan, s=spirits, me = me, === are the stairs

D s
||me s
s ===

What did I do wrong?
You need to use swap (assasin skill) to move the spirit out of way(they wont respaw if you move them instead of killing them) , make sure you or one of the hero have it.

For ducan himself remember he have a lot of hp.

Even with spoil of victory and 2 Signet of sorrow it take a lot of time (dont remember well maybe 5-10 minute) to kill him, he is taking a lot of damage, just dont show well on his hp bar. To make sure he dont kill you one of your hero (or you) must have prot spirit so you can put it on the guy who have ducan aggro manually. everone else stay back

Last edited by lishi; Dec 10, 2007 at 05:37 AM // 05:37..
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Old Dec 10, 2007, 02:16 PM // 14:16   #128
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I figured prot becuz he was doing like 300-400 dmg. ah, swap tho... I didn't know that would prevent them from rebirthing.

Thanks!

any other tips/tactics welcome as well.
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Old Dec 12, 2007, 02:32 PM // 14:32   #129
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Quote:
Originally Posted by truemyths
I figured prot becuz he was doing like 300-400 dmg. ah, swap tho... I didn't know that would prevent them from rebirthing.

Thanks!

any other tips/tactics welcome as well.

It doesn't prevent them from respawning, but it does move them permanently. If you kill them, they will respawn at the spot you moved them to.

As for Duncan, bring a lot of skills that deal damage indirectly, steal life, or cause loss of life. Backfire, empathy, pain inverter, spoil victor, spiteful spirit, any blood magic life steals. These skills don't trigger Duncan's skill that returns the damage to you.
Also, it can be beneficial to put a long duration poison or disease on him, to help keep him from recovering health if you have to res at the shrine.
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Old Dec 12, 2007, 03:01 PM // 15:01   #130
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uber, thanks!
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Old Dec 12, 2007, 04:43 PM // 16:43   #131
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Beat Duncan for the first time last night. Took a while to get him down, but it was lots of fun (using some different tactics for once is always good). It might just be me, but this dungeon seemed a lot easier than other elite areas, being fun and interesting rather than butt rapingly hard.
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Old Dec 19, 2007, 05:30 AM // 05:30   #132
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Default I'm tired of seeing glf sh/ss/splinter/obs tank

For all areas before duncan use these.


Sin tank - OwVTESf+ZSnZJgHBEINbFUrBiBA
Mes 1 - OQZDAcwzMCVIAuAZ4LAG9CcG
Mes 2 - OQZDAcwzMCVIAuAZMNYa9C1B
Rit - OAKjghhMpOSzhZ1biJ5uOWukLA
Necro 1 - OAVDQqhHTsBOBXC9ioOfCcBdCA
Necro 2 - OAVDQqhHTCNXC2BOBoO9iyMdCA
Healer - OwYS0YITxVbE/OZE5gIDfE2E
Bonder - OwAS8YITpEbaFE1DyExDyD5g

For Duncan, substitute necro 2 with this - OAdDQspHSqQTVcB9ioO2BdC1ZA

currently trying to get a group to test this build - OQajkwmM6MajkxXtG3Kyx+4WMA

Last edited by Grasping Darkness; Dec 19, 2007 at 05:33 AM // 05:33..
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Old Dec 23, 2007, 11:11 AM // 11:11   #133
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Anyone have a H/H build with a monk the playable character, along with 3 synergizing hero builds and henchman, or would Sab's hero builds work exactly as they're posted, along with henchman?
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Old Dec 31, 2007, 11:35 PM // 23:35   #134
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Has anyone tried this with just henchmen?
I.E. no heroes or other players?

I would be interested to see if it could be done.
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Old Jan 01, 2008, 12:48 AM // 00:48   #135
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Quote:
Originally Posted by kel77
Has anyone tried this with just henchmen?
I.E. no heroes or other players?

I would be interested to see if it could be done.
Well, you definitely can't do Duncan with henchmen only. The only reliable way to kill him is with SV+SoS with PS on at all times. And without Frozen Soil you'll be in for a long, long, long fight for the rest of it. I very much doubt you'd complete any of the Slavers dungeons with only henchies and if by some miracle you did it'd probably be more luck than anything else.
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Old Jan 01, 2008, 11:10 AM // 11:10   #136
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I've done all slavers dungeons in NM with henchies, and I know for sure that others have done Duncan HM with henchies. Duncan is actually pretty easy with henchies in NM - you just need to have a decent team composition, and good aggro skills to deal with the mixed summit groups. PS can be micro'd onto your hero Nec for Duncan himself. Takes a while, but it's easy and reliable.
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Old Jan 01, 2008, 11:46 AM // 11:46   #137
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Quote:
Originally Posted by kel77
I.E. no heroes or other players?
That's the important line, hehe. With heroes+henchies it can be done without too much trouble, but henchies only is another matter entirely.
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Old Jan 01, 2008, 12:14 PM // 12:14   #138
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Oh yeah >< missed that

Not sure WHY anyone would bother trying to do that though.
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Old Jan 01, 2008, 08:26 PM // 20:26   #139
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Ya lol I thought it would be useful for people who don't have heroes. But duh! if you have GWEN you have heroes.

Edit: I guess it could just be a good challenge?
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Old Jan 02, 2008, 07:13 AM // 07:13   #140
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It might *just* be possible if you were a nec primary, assassin secondary for swap. The hero monk *ought* to PS you if you flag them properly behind you, but you'd have to kill duncan with nothing but SS / SoLS as there would be no easy way to drop a corpse on top of him. The first summit group would present a real challenge without any skills to stop ressing, but it might be doable with a little luck. You'd probably have to aggro lock them at the far back of the dungeon, so the ressers run back before resurrecting any of the group that you manage to pick off.
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