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Old Jul 12, 2008, 03:41 AM // 03:41   #21
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Smile Bridge Defense

For me the key to defeating Fendi Nin and Soul of Fendi Nin in HM was using the bridge and positioning my party on the bridge so Fendi ends up near or next to the flame turrets when we battled him. (This strategy is outlined in the wiki for the dungeon.)

I used 4 sets of consumables to get my H/H party (me, 3 smiting hero monks, Lina, Mhenlo, Zho, Cynn) down to the 3rd level, only to wipe 3 times in Fendi's room. My party ended up with -60 dp and consumables depleted, Soul of Fendi Nin's health was still at about 75%. I decided to play it safe and pull the archers over the bridge then take on Fendi.

Luck would have it, I managed to pull Fendi instead and he stayed near the flame turrets even after defeating Soul of Fendi Nin a few times. After a couple more wipes and 4 cup cakes later I wore Soul of Fendi Nin down and finally defeated him all-together.

If I had to do this quest over again, I would definitely bring something to removed party DP (e.g. Powerstone of Courage) and equip my each of my smiting monks with a condition remover.
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Old Jul 12, 2008, 05:24 AM // 05:24   #22
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i used a 600hp+smiter to do the entire shards of orr hm and nm ,altho its quite easy to get passed the mobs in the levels ,Fendi Nin isnĀ“t so easy to beat it takes some time,it helps to lure him in the 2 flame jets to
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Old Jul 12, 2008, 10:54 PM // 22:54   #23
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So after my 2nd attempt, I managed to beat this HM dungeon H/H and with no consumerables. My team consisted of 4 Ray of Judgement users, myself included, coupled with other Smiting skills, such as Bane and Castigation Signet, and Smite Hex and Condition. I also used Edge of Extinction which really helped to finish any Undead which Ray did not, along with Union, Shelter, and Displacement which gave my team a few seconds of invulnerability. For Henchmen I used Herta and Cynn, mainly for range reasons, but the Wards helped too.

Using this team, you should finish the 1st level without a scratch, and with 7-10% morale, depending on how many groups you killed. You can skip many of the Undead groups, but even if you don't, it's not like they are difficult to kill. All you have to do is cast your Rituals, check-off Ray on your heros, target an Undead near the front and center of the group, and charge.

The 2nd level should be easy as well, except for the part where you face the Shock Phantoms with the Enchanted melee. However, luring them out of the graveyard and into the hall where the torch is may split the group up, and you may take them out one at a time. A few of my H/H died here, but as long as you can kill 1-2 at a time, you should be fine.

The other, and most difficult part of the dungeon is without doubt the boss. I wiped countless times here, and was wholeheartedly surprised that I didn't get kicked out of the dungeon. I found that luring the boss and his archers near the fire sentries in front of the bridge, or onto somewhere around the bridge itself really helped, as the archers will sometimes kill themselves walking into the fire, and the boss will wound itself quite severely. Taking down the archers was easy with my lone skill bar, so I did not have to risk having my H/H run up to it and aggro everything. For the boss, I flagged the H/H behind me and attacked it myself, saving me the trouble of having to deal with AOE damage. When the boss is almost down, I manually casted my heros Rituals and unflagged them, so they may attack the ethereal form. If any Crewman spawn near the boss, they should be a push over with Ray. After attacking the ethereal form for a few seconds, I ran back behind the bridge, or into the posioned hallway and waited for his corporeal form to return. After repeating this procedure a few times, he was gone for good. Inauspiciously, I forgot to bring Pain Inverter, but apparently it wasn't too necessary.

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Old Jul 16, 2008, 05:26 PM // 17:26   #24
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Quote:
Originally Posted by Francis
<snip>
Nice lookin' job. I'm assuming you used Smiting runes for your Monks to get the most power out of RoJ.

I'm curious why you decided to use Razah instead of Tahlkora.
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Old Jul 17, 2008, 10:17 AM // 10:17   #25
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Quote:
Originally Posted by Shayne Hawke
Nice lookin' job. I'm assuming you used Smiting runes for your Monks to get the most power out of RoJ.

I'm curious why you decided to use Razah instead of Tahlkora.
Well, putting runes on the heros would have been the smart thing to do, but that slipped my mind, and they weren't actually equipped with anything other than what they came with.

Razah is there instead of Tahlkora simply because he's my favorite hero. I usually run Sabway so he doesn't get to do much, so I thought I'd use him there.
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Old Jul 17, 2008, 10:52 AM // 10:52   #26
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I was a w/m running light of deldrimor, ursan blessing, judges insight. This is what i used: Sabway heavy melee version; henchies; heal, prot monk; fire and earth eles. The ss also set up with judges insight.

Got to Fendi with 0dp. Flag hero's on bridge. Pull fendi to flame turrets. Cast JI, LoD, Ursan and attack. Make shure your party is within agro range for full benefits. As soon as he spawns his goonies, hit ursan rage to interupt all of them and have them agro only you. When the archers spawn retreat, rinse and repeat. Killed findi with only one whipe! Easy peasy!

Last edited by isildorbiafra; Jul 17, 2008 at 10:55 AM // 10:55..
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Old Jul 17, 2008, 02:37 PM // 14:37   #27
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I did this with a team of 8 people with SoJ, It worked fine, was hard at boss, but it worked. Worth a try.
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Old Jul 17, 2008, 08:07 PM // 20:07   #28
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About the fendi fight, give one hero(or yourself since you have to micro it anyway) [Word of Censure] [Glyph of Lesser Energy] and a few smiting signets, and sort of micro it. It will be able to continually slam both of fendi's forms till it's at low health. If one of your guys in a Mo/N with blood rit, you can just continually blast him.
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Old Jul 18, 2008, 01:38 AM // 01:38   #29
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Quote:
Originally Posted by Hugh Manatee
About the fendi fight, give one hero(or yourself since you have to micro it anyway) [Word of Censure] [Glyph of Lesser Energy] and a few smiting signets, and sort of micro it. It will be able to continually slam both of fendi's forms till it's at low health. If one of your guys in a Mo/N with blood rit, you can just continually blast him.
Aaahhh, I like this idea. With you as any caster, especially an ele, which I am, taking these on your own bar with three smiting heroes (I like RoJ heroes with other signets), this seems like it would allow loads of quick damage to Fendi. The hardest fight then would be in the cemetary on level 2, but this should do adequately there, too. Many thanks!
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Old Jul 18, 2008, 02:55 AM // 02:55   #30
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lol. yea. 1 water snare & 4 RoJ (i play a monk primary & i m the 1 carry the snare) will pwn any group u face in SoO. the exception will be fendi. bring spammable smite skills like RoD, judge intervention for fendi. u should do fine.
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Old Jul 22, 2008, 11:32 PM // 23:32   #31
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At the end, the goal is to pull Fendi away from the last place his Soul died. Where his Soul died last is where the Damned Crewmen spawn when you kill Fendi again. Pull him quite some distance because when you kill Fendi again and his Soul spawns you will have a little bit of time to damage him and he will scurry away doing very little harm to the team. This makes it much easier at the end but it takes quite some time.



Make sure you know the drill. Don't kill Fendi where his Soul died last. The Soul will scurry back and die on its own. Let it!!!!


Anyways, hopes this helps.

Almost forgot to mention, no consumables whatsoever. If done right, this method works great.

Last edited by Engage; Jul 22, 2008 at 11:50 PM // 23:50..
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Old Jul 23, 2008, 09:50 PM // 21:50   #32
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I did this as a W/D Dragon Slasher with Heart of Holy Flame to deal holy damage. I tried this many, many times with smiters and couldn't do it and eventually took a E/Mo RC Warder. The Element War helped against the ele spikes and the RC kept me clean for SY spam.
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Old Apr 18, 2009, 01:19 AM // 01:19   #33
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I brought a lot of shamrock ale, 4-leaf clovers and pumpkin cookies for this. No other consumables. Used 20 clovers and 35 cookies (mostly wasted cookies for sweet points). Used the following ranger build:
[build=OgoTY1LmZSV8xIXcxY8SuE7A6AA]
with 3 smiter monk heros all using same build:
[build=OwUVIsR2GHDvxnhSs+UfXSEwDgGB]
and int ranger, earth ele, prot and healer monk henchs.

Most problems I had were with heavy ele undead groups (4-5), the lvl2 cemetery with enchanted/undead, and the finale (of course - wtf, so annoying just killing each 2 over and over). Took me 180 drunkard points to complete, LOL!!!

If I had to do over again, I think I'd run the following smites:
1:
[build=OwYUk024Y4N+MUi1n67SQGvC0IA]
2&3:
[build=OwUUMOH/SoN+MUi1n67SiABk6BA]
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