Jul 02, 2008, 01:49 PM // 13:49
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#61
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Krytan Explorer
Join Date: Sep 2006
Location: Dumfries, Virginia, USA
Guild: Happy guild moor
Profession: R/
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vanquishing
Hi
i have vanquished all areas in all 3 campains plus eton, for the 6 or 8 man areas i always bring a a good mesmer hero, i use norgu,got him setup purley as a interupt mesmer, has 6 interupts on his skillbar, plus i play as a Broadhead arrow ranger with apply poison,and epidemic, also as payne mentioned earler a mm is a big help, a modified sab jagged bones build comes in handy, if you need a a good ranger for a area or 2 give me a holler on line, got a legendary guardian and vanquisher titles.
Gwendolyn Star
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Jul 04, 2008, 02:40 PM // 14:40
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#62
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Jungle Guide
Join Date: Oct 2007
Location: the beaster
Guild: the Gold Fish [GOLD]
Profession: W/
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for all my Vanquishing i take
Vek = SF spammer with Mystic regen
Dunkoro = SoR with the Glyph of lesser energy
Master of Whispers = Death Nova bomber with Jagged bones, which means that he always has a min of 8 minnions.
i go shock evicerate warrior just to finish them all off, it works in all 4 man areas, and in 6 man i add 1 monk, and another ele. 8 man : 2 extra monks, mesmer, extra fire ele with Mark of Rog.
these builds all own across all continents but mainly in Cantha thanks to the Forests and jade sea
with all 6 and 8 man runs i take a full con set, but generaly only use the Armour, unless the monks are struggling, also Candy canes are good
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Jul 05, 2008, 03:53 AM // 03:53
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#63
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/E
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If you're looking for easiest, stay away from most of the city. I got Legendary Vanquisher (with all h/h) earlier this summer, and I still don't hate any mobs like I hate the Jade Brotherhood. Most of the forest and sea aren't too bad, although Arborstone's size makes it a pain. In general, I used an SS necro with splinter weapon and ancestor's rage, a jagged MM, and then a LoD hybrid heal/prot monk (because the Sabway healer just never seems to make proper use of its ridiculous energy pool for me).
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Jul 12, 2008, 10:48 AM // 10:48
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#64
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Academy Page
Join Date: Mar 2008
Profession: R/
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Just tried Unwaking Waters (Explorable area).
Everything went fine, aggroed one group at a time, died a couple of times because triple-Oni spikes and overaggro. I was about 3/4ds done, when i came to Kunvie Firewing's group... and BANG! Wiped in 2-3 seconds because of his clever Ride the Lightning + Inferno combo. Guess i should've used BHA+Poison+Epidemic instead of Splinter Barrage. Apart from that, I haven't really had alot of trouble Vanquishing.
Me (Mass Daze or Splinter Barrage)
Livia (Tri-Necro healer with Pure Was Li Ming [MUST HAVE!])
MoW (Jagged MM)
Olias (SS and Splinter)
then Henchies, 2 War's for tanking and physical damage, Cynn and an additional healer.
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Jul 12, 2008, 02:15 PM // 14:15
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#65
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Banned
Join Date: Oct 2006
Location: Australia
Guild: United Farmers of Europe[FOE]
Profession: R/
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I have Vanquished every area, and i cn honestly say my best set up works well with
Warrior(guildie)
Ranger(me)
Nuker's (2)-Heroes
Healer's (2)-Heroes
MM-Hero
Mesmer-Hero
when my guildie does it alone he uses the setup-
Warrior(himself)
Monk hero
Ele hero
MM or mesmer hero(depending on area)
Monk henchie
Ele henchie
Mesmer henchie
Ranger or paragon Henchie(depending if in NF or not)
and he had every Area vanquished before me, and is only mission away from legendary guardian(im unfortunately 3 away, thanx to him im atleast that close, lol)
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Jul 14, 2008, 05:15 AM // 05:15
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#66
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Ascalonian Squire
Join Date: Aug 2007
Profession: N/Me
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Quote:
Originally Posted by Fionn Falaich
I had the same problem with Jagged Bones that I had with Death Nova - Olias just spent too much time spamming both skills before entering battle, that his minions ended up being bystanders for most battles rather than being the first to enter as the meat shield.
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I hated the fact that he always hung out until everyone was almost dead so now I flag him ontop of me before I engage. This way, his meat shields move in and take the brunt of the dmg.
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Oct 22, 2008, 12:42 AM // 00:42
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#67
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Ascalonian Squire
Join Date: Oct 2008
Profession: E/
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Can someone suggest an H/H setup for Jade Brotherhood, especially in Waijun Bazaar? My H/H's seem to get wiped out rather quickly by the 6-man groups. I'm an Ele if that makes a difference.
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Oct 22, 2008, 04:30 AM // 04:30
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#68
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Frost Gate Guardian
Join Date: Oct 2006
Profession: E/
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Quote:
Originally Posted by accelerate
Can someone suggest an H/H setup for Jade Brotherhood, especially in Waijun Bazaar? My H/H's seem to get wiped out rather quickly by the 6-man groups. I'm an Ele if that makes a difference.
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Hero setup: Sab/Discord; whichever you prefer.
Henchmen: Mhenlo + 3 casters (eg: nerco, earth, air)
Your setup:
Shockwave
Glyph of Lesser Energy
Stoning
Glowstone
Armour of Earth
Enfeeble
Earth Attunement
Rez Signet
Of course, you can change your elite to whatever you want. This is the exact setup I was using when I vanquished the area. Here are the steps:
1) Before Engaging:
- Spread out your heroes! Flag them in a "square fashion" [Hero 1 will be on the top left, Hero 2 will be on the top right, Hero 3 (healer) will be on the bottom left, and the rest of your henchies will be on the bottom right]. Half the AoE damage potention will be eliminated.
- Cast Earth Attunement & Armour of Earth, run towards the enemy.
2) During Engagement:
- Call out the most dangerous foe [Ritualist -- > Mage --> Knight --> Mesmer]
- Cast enfeebling blood on that foe followed by Stoning and Shockwave. Repeat
Note that at any point the Knights break free, have the Curse Hero cast enfeebling blood on them.
Don't panic if the group breaks apart. The mages will not cast Earthquake if it only hits one person; your heroes should be safe. The knights deal pityful damage if there are weakened, so you shouldn't have a problem with them. The Mesmers are hardly a threat. The Ritualists cast Ancestor's rage which they will cast on the Knights if they break off and attack other members. This deals about 150 damage to adjacent foes (you). With Armour of Earth at 14, it should deal about 50 or so; not a threat at all.
Good luck!
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Oct 22, 2008, 01:01 PM // 13:01
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#69
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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the key to jade brother hood imo is to use enchantments as they have no skills to strip them.
Also using hexes can be iffy in jade brother hood as they do have powerful hex removal.
Sabway still seems to work fine.
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Oct 22, 2008, 10:17 PM // 22:17
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#70
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Ascalonian Squire
Join Date: Oct 2008
Profession: E/
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Thanks guys for the responses
I had never heard of the Sabway build (I'd been away from the game for awhile and only recently restarted), so I looked it up. Looks promising! I'll let you know how it works out.
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Oct 28, 2008, 07:51 AM // 07:51
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#71
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Ascalonian Squire
Join Date: Oct 2008
Profession: E/
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Well, I just finished vanquishing Waijun, Bukdek, and Xaquang today thanks to your tips. The key definitely was to spread out my guys. I had an unfortunate encounter with one group of Jade (3 mages among them) in a narrow corridor, and my whole team got wiped out in literally 3 seconds. And I usually have a bit of problem with the first encounter, before I have any minions. But once I get even 1 or 2 minions, it's pretty much smooth sailing from there. Just have to be patient.
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Nov 20, 2008, 04:35 PM // 16:35
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#72
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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Someone make me a team to clear the kurzick, city, and sea side of factions. One of each, H/H with instructions....wait I need a guide.
>.>
-Google Searches-
No suprise, no guide.
Me, personally, I just ursan tanked and let the rest nuke spam with 2 prot monks.
Worked like a charm until they nerffed the bear.
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Apr 26, 2009, 10:31 PM // 22:31
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#73
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Pre-Searing Cadet
Join Date: Apr 2009
Guild: Chaos Clowns of Hell
Profession: A/E
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Vanquishing made easy
OK...on 4 man areas, I've found everything in Faction, so far, to be really easy with:
My char - Moebius Strike Assassin (w/ Ebon Battle Standard of Honor, Ebon Vanguard Assassin Support, and Ebon Vanguard Sniper Support)
Char 2 - Dunkoro w/ Healing build
Char 3 - Talkhora w/ Protection build
Char 4 - Master of Whispers w/ Minion Master build
It worked great for everything on the starter island, except Panjiang Peninsula. I got to the point just outside of the western opening of the cave and simply could not beat the Crimson Skull mob with 3 healers and 2 ritualists in the mix. They weren't beating me, but I couldn't seem to take any of them out.
Frustrated, I tried playing with other players (did 100 times worse) and mixed my heroes up in combinations trying to figure out how I could pass that spot with the foes having massive healing. Well, I figured it out.
I kept the first 3 slot the same as mentioned about, but for my 4th slot I brought in Ogden as a RoJ Smiting monk.
The trick is to
1. Target one of the healers and have Ogden cast Smiter's Boon
2. First skill to use is the Ebon Vanguard Assassin Support
3. Next skill to use is the Ebon Battle Standard of Honor
4. While you and Vanguard Assassin are inflicting damage, have Ogden cast Ray of Judgement on the same healer you're attacking. At first it looks like the healer might survive, but if you make it through your five cycles of strikes - Twisting Fangs will finish him off for sure.
Repeat for the other two Srimson Skull healers. After this area, nothing else is difficult, provided you keep the groups you fight down to 4 to 5 foes. 8 foes is pretty hard, but can be done if you know what you're doing.
It should be noted though, depending on how long you take to get to this area two of the healers may have moved on to another location - in which case, you shouldn't have a problem clearing this area.
GOOD LUCK!!!
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