Apr 16, 2009, 11:29 PM // 23:29
|
#1
|
Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
|
Shards of Orr dungeon run idea?
Anyone think it would be particularly easy to get a full team together and all equip Light of Deldrimor and then aggroing groups and then running away. With 2 healers equiped with it and maybe everyone with ursan I think it would be pretty successful.
Its just an extremely rough idea but I may try it out tonight please add any input into what you think should be brought in order to make this fully effective.
|
|
|
Apr 17, 2009, 05:56 AM // 05:56
|
#2
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
Anyone who does not have something to contribute to the OP's discussion should not be posting here. I have deleted three posts here and will continue to delete anything that does not further the discussion of the OP's topic. The OP is not asking about other builds, but how to make his suggestion more effective.
__________________
Currently active in GW1 as of February 2015!
|
|
|
Apr 17, 2009, 07:08 AM // 07:08
|
#3
|
Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
|
Light of deldrimor is kinda a bad idea. Close range for the smite to work= bad. Maybe try the patent pending Freeze Ray build and use 1 e/mo ether renewal healer and a bunch of RoJ smiters with ice imps and 1 perma to round up enemies. Or if you don't have a perma a bunch of smiters with RoJ and stuff would still most likely put LoD to shame.
|
|
|
Apr 17, 2009, 08:10 AM // 08:10
|
#4
|
Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
|
Yeah i figured that its a lot easier with the set class builds for beating Shards of Orr but I was thinking of a build that could deal quite a bit of damage if people need it for their dungeon book.
My LoD does 72 so 144 against undead thats why I thought having a team of 8 dealing around 140+ each could wipe out a group let it recharge then on to the next one. With healers of course.
Although I am 100% sure they are easier ways this just is a general type of idea.
|
|
|
May 03, 2009, 08:03 AM // 08:03
|
#5
|
Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
|
The most efficient way to clear this dungeon is a hybrid build composed of a 600+smiter+RoJs+Healer....oh yeah we have been running this for 6 months in SCAR
|
|
|
May 03, 2009, 03:17 PM // 15:17
|
#6
|
Academy Page
Join Date: Jun 2008
Guild: Cielo Defisa
Profession: R/N
|
someone ran it for 7k last night for a group i was in for HM was impressive. He brought a monk and ranger and spammed the ranger spirits and infused health with monk while he RoJ. It was impressive
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:42 PM // 14:42.
|