Jan 13, 2009, 09:17 AM // 09:17
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#1
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Academy Page
Join Date: Jan 2009
Guild: Dragon lore nights
Profession: R/Rt
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Need Help Finishing the Duncan Part of Slayers in HM
Hello All
Like the title said, im looking for some people who would be willing to help me finish of Duncan the Black in HM. I have tried this several times in several different groups, and never made it even close to the boss. My profession is R/Rt if that matters.
Any help on this would be greatly appreciated.
Thank for taking the time to read this.
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Jan 13, 2009, 10:34 AM // 10:34
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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ion canon monks+ consets = win?
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Jan 13, 2009, 01:47 PM // 13:47
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#3
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Krytan Explorer
Join Date: Jul 2008
Location: Brighton UK
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As mentioned in the wiki Frozen Soil helps a lot vs the Summit . However it can be a bit tricky getting it within range of the whole mob. Heroes tend to put it a little too far back, so some Dwarves can still res, or a little too far forwards so the Dwarves tend to make a bee-line for it and stomp it out of existence.
It's just a hard mission, you gotta take your time, pull from Distance and avoid getting into a situation where you are fighting the spirits and Summit at the same time. Patience FTW.
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Jan 14, 2009, 09:37 AM // 09:37
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#4
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Academy Page
Join Date: Jan 2009
Guild: Dragon lore nights
Profession: R/Rt
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Could i get some specific hero builds that would allow me to complete this dungeon on NM with hero henchy team?
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Jan 22, 2009, 08:43 PM // 20:43
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#5
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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I'm also looking to do duncan HM and NM.
Last edited by AtomicMew; May 26, 2010 at 04:12 AM // 04:12..
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Jan 23, 2009, 12:27 AM // 00:27
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#6
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Academy Page
Join Date: Dec 2006
Location: Sweden
Guild: ESP
Profession: A/
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I´m up for Duncan, NM or HM.
Pm if you want a teammate.
IGN: Zai Rhaal
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Jan 23, 2009, 09:58 AM // 09:58
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#7
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Krytan Explorer
Join Date: Jul 2008
Location: Brighton UK
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I managed it last night with heroes n hench so am happy to come along again to help out if I'm on. Need me more of those Deldrimore hero armours
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Jan 23, 2009, 01:28 PM // 13:28
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#8
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Might i suggest checking out this thread?
http://www.guildwarsguru.com/forum/s...php?t=10351027
if u need a Assassin.. then i will come along for good old gameplay or as the farming thread suggested.
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Jan 23, 2009, 05:05 PM // 17:05
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#9
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Quote:
Originally Posted by SkekSister
I managed it last night with heroes n hench so am happy to come along again to help out if I'm on. Need me more of those Deldrimore hero armours
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silly... you cant duncan again until you've done the rest lol.
As someone who has done full slavers over 100 times (used to run a guru service for it), in NM its a cinch to h/h. HM slightly more involved.
As a ranger, I'd go BHA + volley + FS + swap + some pro pve skillz and then take the following for heroes.
1) VoR + interrupts gwen
2) MM - prob jagged works unless you want to get fancy
3) SS + prots + rend enchantments + signet of sorrow
and then add like mhenlo, lina, and your favorite two damage sources. Personally I liked herta and lo sha, but doesnt matter much.
If you aren't very experienced at the game and need the help, use a conset as it speeds things up considerably. You can even use a summon stone haha.
For dwarf groups, put FS up and bow pull them to some corner. For the first group, you may want to tank it yourself until the MM can get some bodies up. Focus defenders and priests - I'd daze one with BHA and then call the other target for your H/H to focus. Once those two are down, if FS is still up, the rest is cleanup. Take casters out first.
Watch patrols carefully - there are like 3 groups that you don't have to kill if you are smart.
For restless, there are pops everywhere. Hug the wall and keep h/h flagged so they dont pop any. Pop them in groups of 3 by moving slowly ahead and then run back to heroes after getting aggro. In NM, they are very very very easy.
For duncan himself, swap the spirits up out of range to an area that you already cleared of dwarves and touchers. Once thats done, go suicide at duncan's feet. Bring the necro into the corner by the staircase just in range of duncan, and micro his SS + sig of sorrow + prot spirit. Lina and Mhenlo should stay in heal range. After a few minutes of SS + SoS spam, Duncan will die. GG
PS: If you still fail, I'm only half joking when I say you should play Ursan. Hero hench, the biggest issue is good aggro control. So If you play bear tank, you can pull dwarves to corners and aoe knock them down while heroes tear them apart. If you go Ursan, switch the MM hero for some more damage - either an RoJ + heal hybrid or a discord with some rt support would fill that slot nicely.
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Jan 23, 2009, 05:06 PM // 17:06
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#10
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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oh and its slaVer's exile. Not Slayers. I was tempted to not give any advice since it is often worthless trying to help someone who doesn't know what area they are in haha.
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Jan 24, 2009, 12:45 PM // 12:45
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#11
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Sac i <3 you Don't help the ones who need it the most? good motto!
[build] OggkcpYXWKqTxBjtYeMqmrjx+iB [/build]
[skill]Lightning Reflexes [/skill] [skill]Splinter Weapon [/skill][skill] Barrage [/skill][skill] Distracting Shot [/skill] [skill]Savage Shot [/skill][skill]Frozen Soil [/skill] [skill]Gaze of Fury [/skill] [skill]Flesh of My Flesh [/skill]
This is the good old fashioned ranger in duncan build it works well so you might want to consider using it.
Last edited by Rothan Celt; Jan 24, 2009 at 12:47 PM // 12:47..
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May 11, 2009, 12:34 AM // 00:34
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#12
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Ascalonian Squire
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I must just really suck at this game because I can't for the life of me beat Duncan's level.
I wipe 1-3 pulls in every single time, and I've tried every H/H build I can find for it.
Only once did I manage to get to Duncan himself, and that was with a 3x RoJ build for monk heroes. Though that must have been some crazy stroke of luck because even with the exact same build I can't get anywhere near the end now.
I just can't out damage the healers... I get them down a bit and they just heal to full right away. Calling targets for my henchmen just doesn't work... they completely ignore it and just do what they want.
I was able to go through the other parts of SE without any issues at all... it was pathetically easy, but Duncan's section just kills me.
Last edited by zerohaste; May 11, 2009 at 12:40 AM // 00:40..
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May 14, 2009, 04:30 PM // 16:30
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#13
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Forge Runner
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Are you having trouble with it in NM or HM? NM should be a piece of cake with standard Discordway / Sabway rolling through it. HM is one of the hardest dungeons in my opinion - Shards is doable with mass Smiters, although the boss might wipe the party a few times; Frostmaw's isn't meant to be hard with none of the mobs having self-heals, and Vloxen's is just an easier version of Slaver's since you don't need Swap + Signet of Sorrow. There's also Rragar's if I ever get to gaining more experience with the dungeon, although the last time I tried standard Discordway I did complete it, it just took a lot of grind (still better than Duncan since I couldn't do Duncan with Discordway).
But I digress ... back to the point.
You should be able to outdamage the Stone Summit healers, it's just a matter of time - they start with lots of energy but they will run out eventually. You just need to have enough damage. If you're having really big problems then you can try Lingering Curse, which worked for me in HM (although I'm beginning to think there're better alternatives).
If you're going to try Rayway against Duncan, then the best alternative is probably what Sacratus Ignis suggested above: play Ursan or some kind of tank build, aggro the Summit and unleash the RoJ's. If you're going to do this, remember that aggro control is vital, or your team will likely die before you can kill them. The standard method is: flag your heroes far back, micro Prot Spirit on yourself, Longbow, pull the Dwarves to some corner, hit Ursan, unflag heroes and call the closest target, micro RoJ if you have to, and Ursan Rage. If it sounds hard don't be intimidated, it's really not that bad ... if you do it this way make sure you have the Protection Henchmen because Shielding Hands and Shield of Absorption are the only things standing between you and a grisly death.
Alternatively, you can execute a long pull. The long pull distance for the Summit is very far - past the two Restless Dead popups to the Area Map. This is the method I've used with my last few runs and I'm beginning to think using this method makes Lingering Curse redundant; I'll have to try it myself.
Some more tips:
1. Make sure you kill the Stone Summit Summoners first, or exploit the corpses before they do, micro it if you must, or you WILL die to minion swarms. This might not apply if you're at long pull range, I'll have to try that out.
2. A copy of Rend Enchantments is great if you're running some kind of damage build yourself because of Shield of Regeneration and Spirit Bond. Otherwise if you're Monking you can use Rip Enchantment.
3. Aegis, especially multiple copies of, is great to have if you have the room. The Stone Summit's main damage comes from their melee characters, the Warders if they get Sandstorm off (but you should've flagged heroes / henchmen apart), and the Summoners once they get minion swarms. Aegis negates damage from 2/3 of these. If you can find the room fit it in, it'll help a lot, even if you play Ursan since aggro will break at some point with H/H. But remember! You need Swap, a human-controlled Prot Spirit and some method to kill Duncan at the end. Nothing is sadder than getting to Duncan and then finding you can't kill him
Anyway this might not hold very well since there's a balance update coming today and some major things will be changing, so ... good luck.
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