Jul 31, 2009, 06:56 AM // 06:56
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#22
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by Shayne Hawke
The only part about the dungeon that is hard with H/H Discordway is the first mob on the second floor, and that can be easily taken out by identifying an important target or two, killing it or weakening it significantly, wiping, and reapplying pressure until everything dies.
The rest can be beaten with this easy strategy: Hit U, flag your mob to where you think the next enemy mob will be before you get in range to see/spawn it, hold Ctrl/Alt, step forward a few inches until you see one or two enemies. Your team will destroy them, you wait a few seconds, creep forward a few more inches, and they take out the next two that you see.
The whole dungeon can be done like this. If that doesn't work, I've found another effective method is to pull a whole mob to the very edge of where they will follow you, and blast the enemies on the outside as the whole mob runs back and forth as you dash in and out of that boundary.
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I was doing it this way. I had some issues with one mob on the second level which was standing above stairs and was just tied to the place. My party wiped like 3 times before I took down that one. Rest of the dungeon was ok a bit slow but ok.
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Jul 31, 2009, 02:15 PM // 14:15
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Dark Paladin X
I want a universal build that works prefect on all areas.
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Look, this doesn't exist, no build will work perfectly on all areas, you will have to change and make some tweaks. That is quite obvious on HM.
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Jul 31, 2009, 04:33 PM // 16:33
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#24
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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The challenge here is the balanced stone summit groups. I would not use discord here because its single target dmg and you need alot of AOE dmg. I would also try to find a friend to do this dungeon with.
Things you'll need in your team build-
1.) Enchantment removal - I use air of disenchantment + interrupts and diverson on a mesmer.
2.) Hex and condition removal- I would bring a monk with sig of judgement (aoe holy dmg) + smite hex/cond, and also add some prot to the bar. For energy on the monk bar add some inspiration interrupts.
3.) Non conditional AOE dmg- Things like FOC, defile/desecrate enchantment, VoR, Esurge, Searing flames. Basically anything that does dmg and doesn't require conditions to be met to do the dmg (i.e. no discord)
4.) Party wide defense- Aegis, paragon shouts (stand your ground, there on fire, etc), rit spirts like life, recup, recovery.
5.) Things to mess with the AI. If you bring a necro add suffering as a cover hex. The AI will spend time removing hexes and not healing. Bring conditions, you are an ele so burning is good. Same reasoning for bringing hexes
If you decided to bring a MM, make sure they have 1 bloodstained insig and a 40/40 death set. You should also include in there bar some death magic spells that do dmg so if they dont have minions they arent completely useless.
Tactics-
Basically kill the "defenders" first, they are prot'ers and will shut down your dmg. When I did this dungeon I targeted heros on them because its that important. Then go after the other healers, then the mesmers. Bring plenty of DP removal because the dungeon can be very very hard to complete without dying once.
If i did this dungeon on an ele I would bring the AP metor shower build. You should really focuse on having a high damage out put from your team. In a protracted fight agiants the stone summit you wont win because they have higher energy pools, armor, etc etc. Plan on going in and killing fast.
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Aug 02, 2009, 09:32 PM // 21:32
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#25
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Dark Paladin X
I want a universal build that works prefect on all areas.
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So this thread amounts to "I'm lazy, so I'll use hyperbole to whine in the hopes that the game is made easier".
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